quest status name refactoring

This commit is contained in:
jonathan
2025-08-14 21:54:18 +02:00
parent 8676bbb2f6
commit 03dbc08293
19 changed files with 60 additions and 85 deletions
@@ -9,7 +9,7 @@ var quest_resource: String
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.AVAILABLE)
QuestManager.SetFollowQuest(resource)
QuestManager.SetActiveQuest(resource)
finish() # called to continue with the next event
@@ -9,7 +9,7 @@ var quest_resource: String
func _execute() -> void:
var resource = ResourceLoader.load(quest_resource)
QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.DONE)
QuestManager.SetFollowQuest(null)
QuestManager.SetActiveQuest(null)
finish() # called to continue with the next event
@@ -23,9 +23,9 @@ func _execute() -> void:
var result: bool
if compare_status == QuestEventUtils.QuestStatusOrActive.ACTIVE:
result = QuestManager.GetFollowQuest() == resource
result = QuestManager.GetActiveQuest() == resource
elif compare_status == QuestEventUtils.QuestStatusOrActive.NOT_ACTIVE:
result = QuestManager.GetFollowQuest() != resource
result = QuestManager.GetActiveQuest() != resource
else:
result = QuestManager.GetQuestStatus(resource).status == compare_status