quest status name refactoring
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@@ -9,7 +9,7 @@ var quest_resource: String
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func _execute() -> void:
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var resource = ResourceLoader.load(quest_resource)
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QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.AVAILABLE)
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QuestManager.SetFollowQuest(resource)
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QuestManager.SetActiveQuest(resource)
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finish() # called to continue with the next event
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@@ -9,7 +9,7 @@ var quest_resource: String
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func _execute() -> void:
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var resource = ResourceLoader.load(quest_resource)
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QuestManager.ChangeQuestStatus(resource,QuestEventUtils.QuestStatus.DONE)
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QuestManager.SetFollowQuest(null)
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QuestManager.SetActiveQuest(null)
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finish() # called to continue with the next event
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@@ -23,9 +23,9 @@ func _execute() -> void:
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var result: bool
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if compare_status == QuestEventUtils.QuestStatusOrActive.ACTIVE:
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result = QuestManager.GetFollowQuest() == resource
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result = QuestManager.GetActiveQuest() == resource
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elif compare_status == QuestEventUtils.QuestStatusOrActive.NOT_ACTIVE:
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result = QuestManager.GetFollowQuest() != resource
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result = QuestManager.GetActiveQuest() != resource
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else:
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result = QuestManager.GetQuestStatus(resource).status == compare_status
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