Merge pull request 'Sleeping in bed now loads the new fight world scene' (#27) from feature/integrate_new_fight into develop

Reviewed-on: #27
pull/29/head
Jonathan 2 months ago
commit 0507f1ee3d

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3 uid="uid://ceaa2qj2bmw43"]
[gd_scene load_steps=14 format=3 uid="uid://ceaa2qj2bmw43"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_c6eln"]
[ext_resource type="Texture2D" uid="uid://cugtxcfuds31r" path="res://art/indoor/Babushka_bg_01.png" id="2_j25a2"]
@ -17,6 +17,10 @@ size = Vector2(3836, 1086)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2spkc"]
size = Vector2(238.25, 189.75)
[sub_resource type="CircleShape2D" id="CircleShape2D_phqdf"]
resource_local_to_scene = true
radius = 381.93
[sub_resource type="CircleShape2D" id="CircleShape2D_2spkc"]
resource_local_to_scene = true
radius = 509.071
@ -24,7 +28,7 @@ radius = 509.071
[node name="VesnasRoom" type="Node2D"]
y_sort_enabled = true
script = ExtResource("1_c6eln")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/Babushka_scene_forest_fight_1_2d.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/Babushka_scene_fight_world_room.tscn")
[node name="Colliders" type="Node2D" parent="."]
position = Vector2(1297, 5292)
@ -97,10 +101,13 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("24_xwo8y")]
[node name="BedInteraction" parent="." instance=ExtResource("8_phqdf")]
position = Vector2(-1429, 487)
_useSprite = false
position = Vector2(-1415, 489)
_id = 1
[node name="CollisionShape3D" parent="BedInteraction/Area2D" index="0"]
position = Vector2(-382, 9)
shape = SubResource("CircleShape2D_phqdf")
[node name="QuestCompleter" type="Node" parent="BedInteraction"]
script = ExtResource("8_j25a2")
questResource = ExtResource("9_heyef")
@ -108,7 +115,6 @@ toStatus = 2
[node name="DoorInteraction" parent="." instance=ExtResource("8_phqdf")]
position = Vector2(777, 201)
_useSprite = false
_id = 0
[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
@ -119,4 +125,5 @@ shape = SubResource("CircleShape2D_2spkc")
[connection signal="Interacted" from="DoorInteraction" to="." method="LoadScene"]
[editable path="Vesna"]
[editable path="BedInteraction"]
[editable path="DoorInteraction"]

@ -13,7 +13,7 @@ public partial class InteractionArea2D : Node2D
[Export] private bool _useOutline = true;
[Export] private ShaderMaterial _outlineMaterial;
[Export] private CanvasItem? _spriteToOutline; // keep to not break old usages. TODO: remove later
[Export] private CanvasItem[] _spritesToOutline;
[Export] private CanvasItem[] _spritesToOutline = [];
[Export] private bool _showLabel = true;
[Export] private int _id = -1; // TODO: remove

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