Renamed function to not sound like a unity signal

This commit is contained in:
jonathan
2025-08-14 23:27:15 +02:00
parent b621df5435
commit 06a270e916
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -2416,7 +2416,7 @@ timeline = "quest2_tomatoes_end"
[connection signal="Dialogue" from="YSorted/ducks/DialogicToggle" to="YSorted/ducks/dialogic starter" method="open"]
[connection signal="finished" from="Audio/Background Music Ramp up" to="Audio/Background Music loop" method="PlayFromOffset"]
[connection signal="ready" from="SpeicialQuestTrigger/QuestInstantStart" to="SpeicialQuestTrigger/QuestInstantStart/QuestTrigger" method="Trigger"]
[connection signal="OnFulfilled" from="SpeicialQuestTrigger/FieldWorkTrigger" to="SpeicialQuestTrigger/FieldWorkTrigger/StartDialog" method="start"]
[connection signal="OnFulfilled" from="SpeicialQuestTrigger/FieldWorkTrigger" to="SpeicialQuestTrigger/FieldWorkTrigger/StartDialog" method="open"]
[editable path="YSorted/Vesna"]
[editable path="YSorted/Brünnen/InteractionArea"]