Merge branch 'develop' into minigame_variation

minigame_variation
kziolkowski 1 month ago
commit 0d985e5bf6

@ -472,7 +472,7 @@ offset_right = 54.4142
offset_bottom = 207.286
grow_horizontal = 0
grow_vertical = 2
text = "[I]"
text = "[i]"
label_settings = SubResource("LabelSettings_l3npx")
[node name="QuestLogRoot" parent="." instance=ExtResource("7_vvo7l")]

@ -1,4 +1,4 @@
[gd_scene load_steps=485 format=3 uid="uid://c25udixd5m6l0"]
[gd_scene load_steps=489 format=3 uid="uid://c25udixd5m6l0"]
[ext_resource type="Script" uid="uid://b05uyj001ehwi" path="res://scripts/CSharp/Common/Farming/VesnaBehaviour2D.cs" id="1_yd5ep"]
[ext_resource type="Script" uid="uid://cjbclkxesh3hc" path="res://scripts/CSharp/Common/CharacterControls/PlayerMovement.cs" id="2_1vqmv"]
@ -283,6 +283,7 @@
[ext_resource type="Resource" uid="uid://tt3d166mntmi" path="res://resources/low code/farming/var_sceneNameProvider.tres" id="471_83c4i"]
[ext_resource type="AudioStream" uid="uid://fihv17va3r58" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_02_R.wav" id="471_e04c3"]
[ext_resource type="AudioStream" uid="uid://cvvjd2i6x047n" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_03_R.wav" id="472_g32y8"]
[ext_resource type="Script" uid="uid://dj1qjambsa4pg" path="res://scripts/CSharp/Common/Farming/WateringCanSaveHelper.cs" id="472_kduih"]
[ext_resource type="Texture2D" uid="uid://blh0t2ofqj2uq" path="res://art/animation/Vesna2D/Vesna Anims Tools/F01-Idle-Gießkanne/0016.png" id="472_wdxsr"]
[ext_resource type="AudioStream" uid="uid://dymoalptxmge" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_04_R.wav" id="473_8hbu5"]
[ext_resource type="AudioStream" uid="uid://4555a4w30tda" path="res://audio/sfx/Footsteps/Single/Gravel/Reverb/SFX_Footstep_Gravel_05_R.wav" id="474_t1d6r"]
@ -294,8 +295,11 @@
[ext_resource type="Texture2D" uid="uid://dqubvx1a08kn4" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0002.png" id="478_5myrm"]
[ext_resource type="Texture2D" uid="uid://dystt4hyqad74" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0004.png" id="480_wnay3"]
[ext_resource type="Resource" uid="uid://cmqapbvv0hev2" path="res://resources/low code/farming/event_watering.tres" id="481_t1d6r"]
[ext_resource type="Script" uid="uid://d27xoo1reo5gu" path="res://scripts/CSharp/Low Code/Variables/SaveableVariableNode.cs" id="482_0ptfk"]
[ext_resource type="Texture2D" uid="uid://bopxv06co1osl" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0006.png" id="482_wfdif"]
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="483_kduih"]
[ext_resource type="Texture2D" uid="uid://coyggdfwgkeru" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0008.png" id="484_32thn"]
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="484_upuan"]
[ext_resource type="Texture2D" uid="uid://du6x1h42smp6m" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0010.png" id="486_kobao"]
[ext_resource type="Texture2D" uid="uid://bras5gn8ov27l" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0012.png" id="488_ygjj5"]
[ext_resource type="Texture2D" uid="uid://rjmsht4g8dvp" path="res://art/animation/Vesna2D/Vesna Anims Sequences/F02-Walk/0014.png" id="490_6603x"]
@ -2119,38 +2123,57 @@ frame = 7
frame_progress = 0.229832
offset = Vector2(0, -450)
[node name="WateringCanUI" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_slider")]
position = Vector2(0, -929)
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -200)
[node name="PlantCreatedEventListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("468_t1d6r")])
[node name="PickedUpInteractableListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("469_t1d6r")])
[node name="WateringCan" type="Node2D" parent="CharacterBody2D"]
[node name="WateringCanFillState" type="Node" parent="CharacterBody2D/WateringCan" groups=["Saveable"]]
script = ExtResource("482_0ptfk")
Payload = 0
metadata/SaveID = "2d2f153b-8a09-45a9-b114-79259c833f9f"
[node name="WateringEventListener" type="Node" parent="CharacterBody2D/WateringCan"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("481_t1d6r")])
[node name="WateringCanUI" type="Node2D" parent="CharacterBody2D/WateringCan" node_paths=PackedStringArray("_slider")]
position = Vector2(0, -939)
scale = Vector2(2, 2)
script = ExtResource("467_j4m0f")
_slider = NodePath("HSlider")
[node name="HSlider" type="HSlider" parent="CharacterBody2D/WateringCanUI"]
[node name="HSlider" type="HSlider" parent="CharacterBody2D/WateringCan/WateringCanUI"]
visible = false
modulate = Color(0.3515, 0.780425, 0.95, 1)
custom_minimum_size = Vector2(150, 50)
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -43.0
offset_right = 57.0
offset_bottom = 64.0
offset_left = -115.0
offset_top = -33.999996
offset_right = 35.0
offset_bottom = 30.000004
grow_horizontal = 2
scale = Vector2(1.4200003, 2.5611823)
size_flags_horizontal = 3
size_flags_vertical = 2
max_value = 1.0
step = 0.0
editable = false
scrollable = false
[node name="DetectionCross" parent="CharacterBody2D" instance=ExtResource("466_e04c3")]
position = Vector2(0, -200)
[node name="PlantCreatedEventListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("468_t1d6r")])
[node name="PickedUpInteractableListener" type="Node" parent="CharacterBody2D"]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("469_t1d6r")])
[node name="WateringCanSaveHelper" type="Node" parent="CharacterBody2D/WateringCan" node_paths=PackedStringArray("_wateringCanFillStateNode")]
script = ExtResource("472_kduih")
_wateringCanFillStateNode = NodePath("../WateringCanFillState")
[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer")]
script = ExtResource("817_6nrw3")
@ -2174,18 +2197,23 @@ script = ExtResource("471_2f15g")
[node name="Timer" type="Timer" parent="SFX/FootstepsAudio"]
wait_time = 0.5
[node name="WateringEventListener" type="Node" parent="."]
script = ExtResource("467_8hbu5")
_eventResources = Array[Object]([ExtResource("481_t1d6r")])
[node name="SaveSystem" type="Node" parent="."]
[node name="SaveGameCheat" type="Node" parent="SaveSystem"]
script = ExtResource("483_kduih")
[node name="SaveIDProvider" type="Node" parent="SaveSystem"]
script = ExtResource("484_upuan")
[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCanUI" method="Refill"]
[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
[connection signal="FilledWateringCan" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="Refill"]
[connection signal="InventorySelectionChanged" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="IsWateringCanActive"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/visuals" method="ActivateTool"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCanUI" method="IsWateringCanActive"]
[connection signal="PickedUpTool" from="." to="CharacterBody2D/WateringCan/WateringCanUI" method="IsWateringCanActive"]
[connection signal="LookDirection" from="CharacterBody2D/visuals" to="CharacterBody2D/DetectionCross" method="SetDirection"]
[connection signal="EventRaised" from="CharacterBody2D/PlantCreatedEventListener" to="CharacterBody2D/visuals" method="PlayFarmingAnimation"]
[connection signal="EventRaised" from="CharacterBody2D/PickedUpInteractableListener" to="CharacterBody2D/visuals" method="PlayPickUpAnimation"]
[connection signal="OnLoadingComplete" from="CharacterBody2D/WateringCan/WateringCanFillState" to="CharacterBody2D/WateringCan/WateringCanSaveHelper" method="OnLoad"]
[connection signal="EventRaised" from="CharacterBody2D/WateringCan/WateringEventListener" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]
[connection signal="EventRaised" from="CharacterBody2D/WateringCan/WateringEventListener" to="CharacterBody2D/WateringCan/WateringCanUI" method="Water"]
[connection signal="timelineStarted" from="DialogicToggle" to="SFX/FootstepsAudio/Timer" method="stop"]
[connection signal="timeout" from="SFX/FootstepsAudio/Timer" to="SFX/FootstepsAudio" method="PlayOneShot"]
[connection signal="EventRaised" from="WateringEventListener" to="CharacterBody2D/visuals" method="PlayWateringAnimation"]
[connection signal="EventRaised" from="WateringEventListener" to="CharacterBody2D/WateringCanUI" method="Water"]

@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://cqy831wnquvpc"]
[ext_resource type="Script" uid="uid://d27xoo1reo5gu" path="res://scripts/CSharp/Low Code/Variables/SaveableVariableNode.cs" id="1_386s0"]
[ext_resource type="Script" uid="uid://du5facslfvg77" path="res://scripts/CSharp/Common/DayAndNight/CalendarController.cs" id="2_bl8tj"]
[node name="Day and Night" type="Node"]
[node name="Controller" type="Node" parent="." node_paths=PackedStringArray("_dayCounter")]
script = ExtResource("2_bl8tj")
_dayCounter = NodePath("../DayCounter")
[node name="DayCounter" type="Node" parent="." groups=["Saveable"]]
script = ExtResource("1_386s0")
Payload = 0
metadata/SaveID = "12c6da2e-fc71-4281-a04a-dfd3c7943975"

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://gishbn0a8eke"]
[gd_scene load_steps=12 format=3 uid="uid://gishbn0a8eke"]
[ext_resource type="Script" uid="uid://cms357f23fmfy" path="res://scripts/CSharp/Common/Farming/PlantBehaviour2D.cs" id="1_66p1c"]
[ext_resource type="Texture2D" uid="uid://mrnc81ukugh6" path="res://art/farm/farming/farmobjekte/plant_template.png" id="2_oyl0t"]
@ -6,6 +6,7 @@
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="5_3j24b"]
[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="6_gdrin"]
[ext_resource type="Resource" uid="uid://blr8tine5m0ma" path="res://resources/items/tomato.tres" id="7_vjw4j"]
[ext_resource type="Script" uid="uid://j2mhvb45egej" path="res://scripts/CSharp/Low Code/Variables/VariableNode.cs" id="8_3og52"]
[ext_resource type="Texture2D" uid="uid://bleimj6jr1jka" path="res://art/general/rectangle.png" id="9_vjw4j"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_u4cty"]
@ -28,7 +29,7 @@ radius = 300.0
resource_local_to_scene = true
radius = 300.0
[node name="BasePlant" type="Node2D" node_paths=PackedStringArray("_seeds", "_smallPlants", "_bigPlants", "_readyPlants", "_harvestablePlant", "_magicEffect")]
[node name="BasePlant" type="Node2D" node_paths=PackedStringArray("_seeds", "_smallPlants", "_bigPlants", "_readyPlants", "_harvestablePlant", "_magicEffect", "_lifecycle")]
z_index = 1
y_sort_enabled = true
script = ExtResource("1_66p1c")
@ -38,6 +39,7 @@ _bigPlants = [NodePath("BigPlant/01"), NodePath("BigPlant/02"), NodePath("BigPla
_readyPlants = [NodePath("ReadyPlantInventoryItem/ReadyPlant/01"), NodePath("ReadyPlantInventoryItem/ReadyPlant/02"), NodePath("ReadyPlantInventoryItem/ReadyPlant/03")]
_harvestablePlant = NodePath("ReadyPlantInventoryItem")
_magicEffect = NodePath("magic vfx")
_lifecycle = NodePath("LifeCycle")
[node name="Seeds" type="Node2D" parent="."]
position = Vector2(0, 0.5)
@ -136,6 +138,7 @@ shape = SubResource("CircleShape2D_vjw4j")
[node name="ReadyPlantInventoryItem" parent="." instance=ExtResource("6_gdrin")]
position = Vector2(0, 2.3)
IsActive = false
_saveToDisk = false
[node name="SpawnWithItem" parent="ReadyPlantInventoryItem" index="0"]
_blueprint = ExtResource("7_vjw4j")
@ -206,6 +209,10 @@ scale_amount_max = 0.1
color = Color(0.400601, 0.62444, 0.791217, 1)
hue_variation_max = 0.4
[node name="LifeCycle" type="Node" parent="."]
script = ExtResource("8_3og52")
Payload = 3
[connection signal="Interacted" from="GrowingInteractionArea" to="." method="Grow"]
[connection signal="SuccessfulPickUp" from="ReadyPlantInventoryItem" to="." method="queue_free"]

@ -34,6 +34,7 @@ Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
FightWorldAutoload="*res://prefabs/fight/fight_world_autoload.tscn"
SaveGameManager="*res://scripts/CSharp/Common/Savegame/SaveGameManager.cs"
SettingsSaveController="*res://scripts/CSharp/Common/Savegame/SettingsSaveController.cs"
DayAndNight="*res://prefabs/day_and_night/day_and_night.tscn"
[dialogic]
@ -268,6 +269,7 @@ interact={
ui_inventory_open_close={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":73,"key_label":0,"unicode":105,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ui_inventory_advance={
@ -300,6 +302,11 @@ ui_inventory_journal_open_close={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
]
}
NextDayCheat={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
[internationalization]

@ -1,7 +1,9 @@
[gd_scene load_steps=3 format=3 uid="uid://bopv10dqm1knc"]
[gd_scene load_steps=5 format=3 uid="uid://bopv10dqm1knc"]
[ext_resource type="PackedScene" uid="uid://c6wnoif01ltld" path="res://scenes/Babushka_scene_startMenu.tscn" id="1_15ton"]
[ext_resource type="Script" uid="uid://bbp0dyddwdbl8" path="res://scripts/CSharp/Common/Savegame/WindowSettingsSync.cs" id="2_d3jfo"]
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="4_ocsjo"]
[ext_resource type="Script" uid="uid://ca4s0algeij1h" path="res://scripts/CSharp/Common/Savegame/SaveIDProviderTool.cs" id="5_iyo8m"]
[node name="BabushkaSceneBootstrap" type="Node2D"]
@ -11,3 +13,11 @@
[node name="WindowSettings" type="Node" parent="."]
script = ExtResource("2_d3jfo")
[node name="SaveSystem" type="Node" parent="."]
[node name="SaveGameCheat" type="Node" parent="SaveSystem"]
script = ExtResource("4_ocsjo")
[node name="SaveIDProvider" type="Node" parent="SaveSystem"]
script = ExtResource("5_iyo8m")

@ -1,6 +1,6 @@
[gd_scene load_steps=118 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="1_7wfwe"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="3_p4qqi"]
[ext_resource type="Texture2D" uid="uid://be1nofeo7an0" path="res://art/mockups/Kenney_Backgrounds/PNG/cloud2.png" id="3_r34wi"]
@ -1061,6 +1061,7 @@ position = Vector2(145.5, -224)
shape = SubResource("RectangleShape2D_0sfl7")
[node name="InteractionArea" parent="YSorted/Well" instance=ExtResource("27_klb81")]
_id = 1
metadata/SaveID = "b8f7b7fe-e057-4974-ba12-9134722998de"
[node name="CollisionShape3D" parent="YSorted/Well/InteractionArea/Area2D" index="0"]

@ -26,7 +26,7 @@
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="24_1bax8"]
[ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="25_ox3k7"]
[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="26_rnkrk"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="28_d4s66"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="28_d4s66"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="29_36k8l"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="30_te7n5"]
[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="31_h1k77"]

@ -54,6 +54,7 @@ _minigameController = NodePath("Minigame")
[node name="Minigame" parent="MinigameHandler" instance=ExtResource("8_2b3cf")]
process_mode = 4
visible = false
position = Vector2(23, -29)
[node name="SwitchSceneOnFightEnd" type="Node" parent="." node_paths=PackedStringArray("_fightSceneSwitcher")]
script = ExtResource("10_qqd8u")
@ -190,6 +191,7 @@ _label = NodePath("Label")
_current = NodePath("Current")
[node name="Label" type="Label" parent="StateMachineDebugger"]
visible = false
offset_left = -982.0
offset_top = -497.0
offset_right = -893.0
@ -197,6 +199,7 @@ offset_bottom = -474.0
text = "Hello world"
[node name="Current" type="Label" parent="StateMachineDebugger"]
visible = false
offset_left = 705.0
offset_top = -495.0
offset_right = 794.0

@ -23,7 +23,7 @@
[ext_resource type="Texture2D" uid="uid://bmjjfd5ngptxe" path="res://art/nature/baum märz 2025/backtreebois team kennedy.png" id="21_mlqvj"]
[ext_resource type="Texture2D" uid="uid://bcw6oeovkmiup" path="res://art/nature/baum märz 2025/sonnenblumeseamless.png" id="22_22c4u"]
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="23_2ouqg"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="24_ffcio"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="24_ffcio"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="25_3h260"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="26_1bhpp"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="27_txtka"]

@ -27,7 +27,7 @@
[ext_resource type="Script" uid="uid://di0xxwfw43m0i" path="res://scripts/CSharp/Common/FightOld/FightStarter.cs" id="26_gg38r"]
[ext_resource type="PackedScene" uid="uid://hk8ahyp6dgl6" path="res://prefabs/fightOld/fight_base_scene.tscn" id="27_55b52"]
[ext_resource type="PackedScene" uid="uid://bp64p6y72j71w" path="res://prefabs/fightOld/fighters/enemy_blob_fighter.tscn" id="27_hfhye"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="29_3jjxs"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="29_3jjxs"]
[ext_resource type="PackedScene" uid="uid://ddpl8cbck7e6s" path="res://prefabs/characters/Chugar.tscn" id="29_26tkn"]
[ext_resource type="PackedScene" uid="uid://cr66tpdr5rma5" path="res://prefabs/fightOld/fighters/enemy_mavkha_fighter.tscn" id="29_hfhye"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="30_l10vl"]

@ -15,7 +15,7 @@
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="12_bu2a1"]
[ext_resource type="Texture2D" uid="uid://404glx32r1w8" path="res://art/indoor/room export/Room_01_bench.png" id="13_rongr"]
[ext_resource type="Texture2D" uid="uid://ckvytnpi8gcxq" path="res://art/eyes_atlas.png" id="14_d7yky"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="15_7a68a"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="15_7a68a"]
[ext_resource type="Script" uid="uid://31p67cdowuw4" path="res://scripts/CSharp/Common/Animation/AnimationStarter.cs" id="15_27bwy"]
[ext_resource type="Texture2D" uid="uid://c4q12jiligcl7" path="res://art/animals/katze.png" id="15_sndxu"]
[ext_resource type="AudioStream" uid="uid://cohyenfo1rtxh" path="res://audio/sfx/Animals/SFX_Cat_Meow_01.wav" id="16_d7yky"]
@ -218,7 +218,7 @@ radius = 400.0
z_index = 1
y_sort_enabled = true
script = ExtResource("1_3vr4f")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas_room.tscn", "res://scenes/Babushka_scene_farm_outside_2d_ducksCollected.tscn")
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_vesnas_room.tscn", "res://scenes/Babushka_scene_farm_outside_2d.tscn")
[node name="Foreground" type="Node" parent="."]

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://ceaa2qj2bmw43"]
[gd_scene load_steps=16 format=3 uid="uid://ceaa2qj2bmw43"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_c6eln"]
[ext_resource type="Texture2D" uid="uid://cugtxcfuds31r" path="res://art/indoor/Babushka_bg_01.png" id="2_j25a2"]
@ -6,8 +6,9 @@
[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="8_phqdf"]
[ext_resource type="Resource" uid="uid://csj15gnlx1jmx" path="res://resources/quests/demo/8_goto_bed.tres" id="9_heyef"]
[ext_resource type="Script" uid="uid://puw74w6lmcvl" path="res://scripts/CSharp/Common/Fight/NightStarter.cs" id="10_j25a2"]
[ext_resource type="Script" uid="uid://jg4jryfus3bw" path="res://scripts/CSharp/Common/DayAndNight/DayAndNightHelper.cs" id="11_heyef"]
[ext_resource type="Texture2D" uid="uid://cop1vjvhwlsec" path="res://art/indoor/room export/Room_01_shelf.png" id="13_11fdt"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="18_3gevq"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="18_3gevq"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="23_408bg"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="24_xwo8y"]
@ -125,8 +126,12 @@ shape = SubResource("CircleShape2D_2spkc")
script = ExtResource("10_j25a2")
_sceneIndexToLoad = 1
[node name="CountDayUp" type="Node" parent="NightStarter"]
script = ExtResource("11_heyef")
[connection signal="Interacted" from="BedInteraction" to="BedInteraction/QuestCompleter" method="Trigger"]
[connection signal="Interacted" from="BedInteraction" to="NightStarter" method="StartNight"]
[connection signal="Interacted" from="BedInteraction" to="NightStarter/CountDayUp" method="IncreaseDayCount"]
[connection signal="Interacted" from="DoorInteraction" to="." method="LoadScene"]
[connection signal="LoadScene" from="NightStarter" to="." method="LoadSceneAtIndex"]

@ -26,7 +26,7 @@
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="24_anpd4"]
[ext_resource type="Texture2D" uid="uid://btea6eyucsyxj" path="res://art/farm/farming/farmobjekte/zaun/tilable fence middle part.png" id="25_8mej4"]
[ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="26_bwvai"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="27_qtaxr"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="27_qtaxr"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="28_le48k"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="30_dr6bm"]
[ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brünnen.png" id="30_lgb3w"]

@ -1,6 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://c6wnoif01ltld"]
[gd_scene load_steps=5 format=3 uid="uid://c6wnoif01ltld"]
[ext_resource type="Script" uid="uid://cssdu8viimwm6" path="res://scripts/CSharp/Common/SceneTransition.cs" id="1_fj2fh"]
[ext_resource type="Script" uid="uid://iquhbkr7pqeg" path="res://scripts/CSharp/Common/Savegame/SaveCheats.cs" id="3_dl0t1"]
[ext_resource type="Texture2D" uid="uid://c7atj6ohlmir3" path="res://art/ui/StartScreen/titlescreen.png" id="3_r0y6o"]
[ext_resource type="Texture2D" uid="uid://du612t3xytly3" path="res://art/ui/StartScreen/babushkalog_white.png" id="4_dl0t1"]
@ -21,37 +22,6 @@ expand_mode = 2
stretch_mode = 6
metadata/_edit_use_anchors_ = true
[node name="Start" type="Button" parent="CanvasLayer/TextureRect"]
custom_minimum_size = Vector2(100, 30)
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 200.0
offset_top = -15.5
offset_right = 400.0
offset_bottom = 24.5
grow_vertical = 2
scale = Vector2(2, 2)
toggle_mode = true
text = "Start"
[node name="Quit" type="Button" parent="CanvasLayer/TextureRect"]
custom_minimum_size = Vector2(100, 30)
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = 200.0
offset_top = 97.0
offset_right = 400.0
offset_bottom = 137.0
grow_vertical = 2
scale = Vector2(2, 2)
toggle_mode = true
text = "Quit
"
[node name="Text" type="TextureRect" parent="CanvasLayer/TextureRect"]
layout_mode = 1
offset_left = 50.0
@ -62,5 +32,55 @@ scale = Vector2(0.5, 0.5)
texture = ExtResource("4_dl0t1")
stretch_mode = 3
[connection signal="pressed" from="CanvasLayer/TextureRect/Start" to="." method="LoadScene"]
[connection signal="pressed" from="CanvasLayer/TextureRect/Quit" to="." method="Quit"]
[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/TextureRect"]
custom_minimum_size = Vector2(500, 300)
layout_mode = 0
offset_left = 204.0
offset_top = 497.0
offset_right = 704.0
offset_bottom = 797.0
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/TextureRect/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_top = 10
theme_override_constants/margin_bottom = 10
[node name="Continue" type="Button" parent="CanvasLayer/TextureRect/VBoxContainer/MarginContainer"]
custom_minimum_size = Vector2(100, 80)
layout_mode = 2
theme_override_font_sizes/font_size = 36
toggle_mode = true
text = "Continue
"
[node name="MarginContainer2" type="MarginContainer" parent="CanvasLayer/TextureRect/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_top = 10
theme_override_constants/margin_bottom = 10
[node name="New Game" type="Button" parent="CanvasLayer/TextureRect/VBoxContainer/MarginContainer2"]
custom_minimum_size = Vector2(100, 80)
layout_mode = 2
theme_override_font_sizes/font_size = 36
toggle_mode = true
text = "New Game
"
script = ExtResource("3_dl0t1")
[node name="MarginContainer3" type="MarginContainer" parent="CanvasLayer/TextureRect/VBoxContainer"]
layout_mode = 2
theme_override_constants/margin_top = 10
theme_override_constants/margin_bottom = 10
[node name="Quit" type="Button" parent="CanvasLayer/TextureRect/VBoxContainer/MarginContainer3"]
custom_minimum_size = Vector2(100, 80)
layout_mode = 2
theme_override_font_sizes/font_size = 36
toggle_mode = true
text = "Quit
"
[connection signal="pressed" from="CanvasLayer/TextureRect/VBoxContainer/MarginContainer/Continue" to="." method="LoadScene"]
[connection signal="pressed" from="CanvasLayer/TextureRect/VBoxContainer/MarginContainer2/New Game" to="." method="LoadScene"]
[connection signal="pressed" from="CanvasLayer/TextureRect/VBoxContainer/MarginContainer2/New Game" to="CanvasLayer/TextureRect/VBoxContainer/MarginContainer2/New Game" method="Reset"]
[connection signal="pressed" from="CanvasLayer/TextureRect/VBoxContainer/MarginContainer3/Quit" to="." method="Quit"]

@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://chvc0e4441o2k"]
[ext_resource type="Texture2D" uid="uid://ejq7h5pgxl84" path="res://art/indoor/küchenraum.png" id="2_ttdge"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="3_oibke"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="3_oibke"]
[node name="IndoorTest" type="Node2D"]

@ -10,7 +10,7 @@
[ext_resource type="Texture2D" uid="uid://bradm5u7vjjxq" path="res://art/mockups/trees/darktree8.png" id="9_viosu"]
[ext_resource type="Texture2D" uid="uid://bryqg0hb4f0ry" path="res://art/mockups/trees/darktree9.png" id="10_clutx"]
[ext_resource type="Texture2D" uid="uid://c1iyeflkwaqxf" path="res://art/testingground/mushroom1.png" id="11_ovtse"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="12_k41x3"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="12_k41x3"]
[node name="AbandonedStreet" type="Node2D"]

@ -18,12 +18,23 @@ public partial class VesnaAnimations : Node
/// Emits the last look direction of the player to other scripts.
/// </summary>
[Signal] public delegate void LookDirectionEventHandler(Vector2 direction);
public override void _Ready()
public override void _EnterTree()
{
// calling with a 1-frame delay to avoid race conditions.
CallDeferred(nameof(SetupSubscriptions));
}
private void SetupSubscriptions()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
}
public override void _ExitTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= HandleNewItemInInventory;
}
private void HandleNewItemInInventory()
{
// for future Kathi: this does not, in fact, check if an item has been added only, but triggers on every content change!

@ -0,0 +1,44 @@
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
namespace Babushka.scripts.CSharp.Common.DayAndNight;
public partial class CalendarController : Node
{
[Export] private SaveableVariableNode _dayCounter;
public static CalendarController? Instance;
public int CurrentDay
{
get
{
if (Instance == null)
return 0;
return Instance._dayCounter.Payload.AsInt32();
}
}
public override void _Ready()
{
if (Instance == null)
{
Instance = this;
}
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("NextDayCheat"))
{
GoToNextDay();
}
}
public void GoToNextDay()
{
int days = _dayCounter.Payload.AsInt32();
days++;
_dayCounter.Payload = days;
}
}

@ -0,0 +1,11 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.DayAndNight;
public partial class DayAndNightHelper : Node
{
public void IncreaseDayCount()
{
CalendarController.Instance?.GoToNextDay();
}
}

@ -1,7 +1,5 @@
using System;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Farming;

@ -1,5 +1,6 @@
using System;
using Babushka.scripts.CSharp.Common.CharacterControls;
using Babushka.scripts.CSharp.Common.DayAndNight;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Common.Savegame;
using Babushka.scripts.CSharp.Low_Code.Events;
@ -45,8 +46,11 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
private bool _canPlant;
private bool _canWater;
private int _currentDay;
private PlantBehaviour2D? _currentPlant;
private const string DAY_COUNTER_SAVE_ID = "12c6da2e-fc71-4281-a04a-dfd3c7943975";
[Signal] public delegate void PlantedEventHandler();
@ -56,6 +60,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
_canPlant = (FieldState == FieldState.Tilled || FieldState == FieldState.Watered) && _seedsActive;
// fieldstate == tilled && watering can ausgewählt
_canWater = (FieldState == FieldState.Tilled || FieldState == FieldState.Planted) && _wateringCanActive;
FieldInteractionArea.IsActive = _canPlant || _canWater;
}
@ -71,9 +76,13 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
UpdateInteractionArea();
}
public override void _Ready()
public override void _EnterTree()
{
LoadFromSaveData();
}
public override void _Ready()
{
if(PlantingPlaceholder.GetChildCount() > 0)
_currentPlant = PlantingPlaceholder.GetChild<PlantBehaviour2D>(0);
UpdateFieldState(FieldState);
@ -84,7 +93,7 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
base._Ready();
}
public void UpdateFieldState(FieldState state)
public void UpdateFieldState(FieldState state, bool updateSaveAfter = true)
{
switch (state)
{
@ -112,18 +121,25 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
break;
}
UpdateInteractionArea();
UpdateSaveData();
if(updateSaveAfter)
UpdateSaveData();
}
public void Water()
{
if (WateringCanState.GetFillState() > 0)
if (WateringCanState.GetFillState() > 0 && FieldState != FieldState.Watered)
{
UpdateFieldState(FieldState.Watered);
_wateringParticles.Emitting = true;
WateringCanState.Water();
_wateringEvent.Raise();
if (_currentPlant != null)
{
_currentPlant.DaysWatered++;
UpdateSaveData();
}
}
}
@ -166,6 +182,16 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
}
private void PlantPrefab(string prefabPath)
{
InstantiatePlant(prefabPath);
if (_currentPlant != null)
{
_currentPlant.DayPlanted = _currentDay;
}
}
private void InstantiatePlant(string prefabPath)
{
PackedScene prefab = ResourceLoader.Load<PackedScene>(prefabPath, nameof(PackedScene));
Node2D plant2d = prefab.Instantiate<Node2D>();
@ -181,11 +207,15 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
#region SAVE AND LOAD
/// <summary>
/// Update save data as prep for scene transition (when data is saved and loaded from disk).
/// </summary>
public void UpdateSaveData()
{
var payloadData = new Dictionary<string, Variant>
{
{ "field_state", (int)FieldState }
{ "field_state", (int)FieldState },
{ "day_count_on_last_exit", _currentDay}
};
if (_currentPlant != null)
@ -194,8 +224,8 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
"plant_data", new Dictionary<string, Variant>()
{
{ "prefab_path", _currentPlant.PrefabPath },
{ "plant_state", (int)_currentPlant.State },
{ "plant_days_growing", _currentPlant.DaysGrowing }
{ "plant_start_day", _currentPlant.DayPlanted },
{ "plant_watered_days", _currentPlant.DaysWatered }
}
);
}
@ -204,50 +234,91 @@ public partial class FieldBehaviour2D : Sprite2D, ISaveable
SavegameService.AppendDataToSave(id, payloadData);
}
/// <summary>
/// Loads on scene enter.
/// </summary>
public void LoadFromSaveData()
{
// Get field and plant data
string id = _saveIdHolder.GetMeta("SaveID").AsString();
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0)
{
if (save.TryGetValue("field_state", out Variant fieldStateVar))
{
int fieldStateInt = fieldStateVar.AsInt32();
FieldState = (FieldState) fieldStateInt;
if (fieldStateInt != 0)
{
Visible = true;
UpdateFieldState(FieldState);
}
}
// get plant first because it's also relevant for the field state
if (save.TryGetValue("plant_data", out Variant plantDataVar))
{
Dictionary<string, Variant> plantDataDict = plantDataVar.AsGodotDictionary<string, Variant>();
if (plantDataDict.TryGetValue("prefab_path", out Variant prefabPathVar))
{
PlantPrefab(prefabPathVar.AsString());
InstantiatePlant(prefabPathVar.AsString());
}
else
{
return;
}
if (plantDataDict.TryGetValue("plant_start_day", out Variant plantStartDay) && _currentPlant != null)
{
_currentPlant.DayPlanted = plantStartDay.AsInt32();
}
if (plantDataDict.TryGetValue("plant_watered_days", out Variant plantDaysWatered) && _currentPlant != null)
{
_currentPlant.DaysWatered = plantDaysWatered.AsInt32();
}
}
// Get current day count: Load only. Saving the day count is handled on the day and night prefab.
Dictionary<string, Variant> dayCountSave = SavegameService.GetSaveData(DAY_COUNTER_SAVE_ID);
if (plantDataDict.TryGetValue("plant_state", out Variant plantStateVar) && _currentPlant != null)
if (dayCountSave.Count > 0)
{
if (dayCountSave.TryGetValue("payload", out Variant dayCountVar))
{
_currentPlant.State = (PlantState) plantStateVar.AsInt32();
_currentPlant.GrowPlant();
_currentDay = dayCountVar.AsInt32();
if (_currentPlant != null)
{
_currentPlant.CurrentDayInCalendar = _currentDay;
}
}
}
// get field state
if (save.TryGetValue("field_state", out Variant fieldStateVar))
{
int fieldStateInt = fieldStateVar.AsInt32();
if (plantDataDict.TryGetValue("plant_days_growing", out Variant plantDaysGrowingVar) && _currentPlant != null)
// if the field has been unlocked, make it visible.
if (fieldStateInt != 0)
{
_currentPlant.DaysGrowing = plantDaysGrowingVar.AsInt32();
Visible = true;
if (save.TryGetValue("day_count_on_last_exit", out Variant lastDayCountVar))
{
int lastDayCount = lastDayCountVar.AsInt32();
// if day is today, then just use the provided field state as is.
if (CalendarController.Instance != null && _currentDay != lastDayCount)
{
// if the field was watered the day before, set it to tilled or planted.
if (fieldStateInt == 3)
{
if (_currentPlant != null)
{
fieldStateInt = 2;
}
else
{
fieldStateInt = 1;
}
}
}
}
FieldState = (FieldState) fieldStateInt;
UpdateFieldState(FieldState, false);
}
}
}
}

@ -1,6 +1,9 @@
using System;
using System.Diagnostics;
using Babushka.scripts.CSharp.Common.Inventory;
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Common.Farming;
@ -9,7 +12,8 @@ namespace Babushka.scripts.CSharp.Common.Farming;
/// </summary>
public partial class PlantBehaviour2D : Node2D
{
[Export] private string _prefabPath;
[ExportGroup("Plant State")]
[Export] private Sprite2D[] _seeds;
[Export] private Sprite2D[] _smallPlants;
[Export] private Sprite2D[] _bigPlants;
@ -19,11 +23,18 @@ public partial class PlantBehaviour2D : Node2D
[Export] private ItemOnGround2D _harvestablePlant;
[Export] private CpuParticles2D _magicEffect;
[Export] private bool _magicWordNeeded = true;
[ExportGroup("PlantConfig")]
[Export] private string _prefabPath;
[Export] private VariableNode _lifecycle;
private string _magicWordDialogicEventName = "MagicWord";
private Sprite2D? _currentPlantSprite = null;
private bool _magicWordSaid = false;
private bool _calledOnReady = false;
private int _dayPlanted;
private int _currentDay;
private int _daysWatered;
public PlantState State
{
@ -31,8 +42,26 @@ public partial class PlantBehaviour2D : Node2D
set => _state = value;
}
public int DaysGrowing { get; set; }
/// <summary>
/// The day count at the day this plant was planted.
/// </summary>
public int DayPlanted
{
get => _dayPlanted;
set => _dayPlanted = value;
}
public int CurrentDayInCalendar
{
get => _currentDay;
set
{
if (_currentDay == value) return;
_currentDay = value;
DaysGrowingChanged();
}
}
public string PrefabPath => _prefabPath;
/// <summary>
@ -44,6 +73,15 @@ public partial class PlantBehaviour2D : Node2D
set => _field = value;
}
public int DaysWatered
{
get => _daysWatered;
set
{
_daysWatered = value;
}
}
public override void _Ready()
{
if (_state == PlantState.None)
@ -58,13 +96,32 @@ public partial class PlantBehaviour2D : Node2D
GrowPlant();
}
}
private void DaysGrowingChanged()
{
int lifecycle = _lifecycle.Payload.AsInt32();
Debug.Assert(lifecycle > 0);
float growth = (float)_daysWatered / lifecycle;
int growthFloor = Mathf.FloorToInt(growth);
_state = growthFloor switch
{
0 => PlantState.None,
1 => PlantState.Planted,
2 => PlantState.SmallPlant,
_ => PlantState.BigPlant
};
_calledOnReady = true;
Grow();
}
public void Grow()
{
GrowPlant();
}
/// <summary>
/// Transitions the plant to its next growth stage.
/// </summary>

@ -0,0 +1,33 @@
using Babushka.scripts.CSharp.Low_Code.Variables;
using Godot;
namespace Babushka.scripts.CSharp.Common.Farming;
public partial class WateringCanSaveHelper : Node
{
[Export] private SaveableVariableNode _wateringCanFillStateNode;
public override void _EnterTree()
{
WateringCanState.OnFill += SetFillState;
WateringCanState.OnWater += SetFillState;
}
public override void _ExitTree()
{
WateringCanState.OnFill -= SetFillState;
WateringCanState.OnWater -= SetFillState;
}
public void SetFillState()
{
_wateringCanFillStateNode.Payload = WateringCanState.GetFillState();
}
private void OnLoad()
{
WateringCanState.SetFillState(_wateringCanFillStateNode.Payload.AsInt32());
}
}

@ -29,6 +29,7 @@ public static class WateringCanState
public delegate void WateringCanDelegate(bool state);
public static event WateringCanDelegate WateringCanActiveStateChanged;
public static event Action? OnWater;
public static event Action? OnFill;
@ -38,6 +39,7 @@ public static class WateringCanState
public static void Fill()
{
_fillstate = MAX_FILLSTATE;
OnFill?.Invoke();
}
/// <summary>
@ -69,6 +71,15 @@ public static class WateringCanState
return _fillstate;
}
/// <summary>
/// Public setter. Used for saving and loading.
/// </summary>
/// <param name="fillstate"></param>
public static void SetFillState(int fillstate)
{
_fillstate = fillstate;
}
/// <summary>
/// Sets the Active state of the watering can, i.e. if it is currently in hand and if the ui should be active.
/// </summary>

@ -50,12 +50,14 @@ public partial class InventoryInstance : Node, ISaveable
LoadFromSaveData();
InventoryContentsChanged += UpdateSaveData;
SlotAmountChanged += UpdateSaveData;
SavegameService.OnSaveGameReset += SaveGameReset;
}
public override void _ExitTree()
{
InventoryContentsChanged -= UpdateSaveData;
SlotAmountChanged -= UpdateSaveData;
SavegameService.OnSaveGameReset -= SaveGameReset;
}
public InventoryActionResult AddItem(ItemInstance newItem)
@ -216,5 +218,17 @@ public partial class InventoryInstance : Node, ISaveable
}
}
}
/// <summary>
/// Called when a new save is created.
/// Needs to do a runtime check because the InventoryInstance is already in existence at the beginning of the first scene.
/// </summary>
private void SaveGameReset()
{
foreach (var slot in _slots)
{
slot.itemInstance = null;
}
}
#endregion
}

@ -28,6 +28,7 @@ public partial class InventoryUi : Control
public override void _ExitTree()
{
InventoryManager.Instance.playerInventory.InventoryContentsChanged -= SetSlotContent;
UnsubscribeSlots();
}

@ -11,10 +11,12 @@ public partial class ItemOnGround2D : Node, ISaveable
[Export] public bool IsActive = true;
[Export] private bool _infiniteSupply = false;
[Export] private int _finiteSupply = 1;
[Export] private bool _saveToDisk = true;
private int pickUpCounter = 0;
[Signal] public delegate void SuccessfulPickUpEventHandler();
private Label _itemLabel => GetNode<Label>("ItemLabel");
private Label _pickupErrorLabel => GetNode<Label>("PickupErrorLabel");
@ -92,8 +94,12 @@ public partial class ItemOnGround2D : Node, ISaveable
}
}
// todo: What do we do with instances that are created at runtime?
public void UpdateSaveData()
{
if (!_saveToDisk)
return;
var payloadData = new Dictionary<string, Variant>
{
{"pickupCounter", pickUpCounter}
@ -105,6 +111,9 @@ public partial class ItemOnGround2D : Node, ISaveable
public void LoadFromSaveData()
{
if (!_saveToDisk)
return;
if (_infiniteSupply)
return;

@ -18,6 +18,9 @@ public static class SavegameService
public static Dictionary<string, string> SaveDatas = new ();
public static bool _loaded = false;
public delegate void SaveGameDelegate();
public static event SaveGameDelegate OnSaveGameReset = delegate {};
public static void AppendDataToSave( string id, Dictionary<string, Variant> payload)
@ -130,5 +133,6 @@ public static class SavegameService
{
SaveDatas = new ();
Save();
OnSaveGameReset();
}
}

@ -0,0 +1,68 @@
using Babushka.scripts.CSharp.Common.Savegame;
using Godot;
using Godot.Collections;
namespace Babushka.scripts.CSharp.Low_Code.Variables;
public partial class SaveableVariableNode : VariableNode, ISaveable
{
[Export] private bool _debug;
[Signal]
public delegate void OnLoadingCompleteEventHandler();
public override void _EnterTree()
{
LoadFromSaveData();
ValueChanged += UpdateSaveData;
SavegameService.OnSaveGameReset += SaveGameReset;
}
private void SaveGameReset()
{
Payload = default;
GD.Print($"Saveable Variable reset to {Payload}");
}
public override void _ExitTree()
{
ValueChanged -= UpdateSaveData;
SavegameService.OnSaveGameReset -= SaveGameReset;
}
public void UpdateSaveData()
{
var payloadData = new Dictionary<string, Variant>
{
{ "payload", Payload },
};
string id = GetMeta("SaveID").AsString();
SavegameService.AppendDataToSave( id, payloadData);
}
public void LoadFromSaveData()
{
string id = GetMeta("SaveID").AsString();
Dictionary<string, Variant> save = SavegameService.GetSaveData(id);
if (save.Count > 0)
{
if (Payload.VariantType == Variant.Type.Int)
{
Payload = save["payload"].AsInt32();
}
else
{
Payload = save["payload"];
}
if (_debug)
{
GD.Print($"SaveableVariable {Name} loaded payload: {Payload}.");
}
}
EmitSignal(SignalName.OnLoadingComplete);
}
}

@ -7,5 +7,23 @@ namespace Babushka.scripts.CSharp.Low_Code.Variables;
/// </summary>
public partial class VariableNode : Node
{
[Export] public Variant Payload { get; set; }
[Export] public Variant Payload
{
get
{
return _payload;
}
set
{
if (_payload.Equals(value))
return;
_payload = value;
EmitSignal(SignalName.ValueChanged);
}
}
private Variant _payload;
[Signal] public delegate void ValueChangedEventHandler();
}
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