built first 2d indoor scene + added kitchen

This commit is contained in:
2025-04-30 17:36:38 +02:00
parent 752cdb1502
commit 0fcc425ace
17 changed files with 1368 additions and 17 deletions
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@@ -3,7 +3,7 @@
[ext_resource type="Script" uid="uid://hg7jay2kt441" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
[ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"]
[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"]
[ext_resource type="Texture2D" uid="uid://c7wqla0mbu3np" path="res://graphics/ui/babushka_ui_tmp_inventory_select.png" id="4_tiss4"]
[ext_resource type="Texture2D" uid="uid://c7wqla0mbu3np" path="res://art/ui/babushka_ui_tmp_inventory_select.png" id="4_tiss4"]
[node name="Inventory" type="Control"]
layout_mode = 3
+1 -1
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@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://c0kmdjeqkqrwv"]
[ext_resource type="Script" uid="uid://bh6wcyxh1f0cv" path="res://scripts/CSharp/Common/Inventory/SlotUi.cs" id="1_au0l0"]
[ext_resource type="Texture2D" uid="uid://c2dbd0q02x2h" path="res://graphics/ui/babushka_ui_inventory_slot.png" id="2_7emux"]
[ext_resource type="Texture2D" uid="uid://c2dbd0q02x2h" path="res://art/ui/babushka_ui_inventory_slot.png" id="2_7emux"]
[sub_resource type="LabelSettings" id="LabelSettings_7emux"]
font_size = 15