Added tool animations to player
This commit is contained in:
@@ -7,7 +7,11 @@ public partial class Player2D : CharacterBody2D
|
||||
[Export] private float _speed = 100f;
|
||||
[Export] private AnimatedSprite2D _sprite;
|
||||
|
||||
// -1 means no tool.
|
||||
private int _toolID = -1;
|
||||
private string _toolString;
|
||||
private bool anyActionPressed;
|
||||
private Vector2 _lastDirection = Vector2.Zero;
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
@@ -18,8 +22,9 @@ public partial class Player2D : CharacterBody2D
|
||||
Velocity = new Vector2(_speed, 0);
|
||||
MoveAndSlide();
|
||||
_sprite.FlipH = false;
|
||||
_sprite.Animation = "side_walking";
|
||||
_sprite.Animation = "side walking" + _toolString;
|
||||
anyActionPressed = true;
|
||||
_lastDirection = Vector2.Right;
|
||||
}
|
||||
|
||||
if (Input.IsActionPressed("move_left"))
|
||||
@@ -27,24 +32,27 @@ public partial class Player2D : CharacterBody2D
|
||||
Velocity = new Vector2(-_speed, 0);
|
||||
MoveAndSlide();
|
||||
_sprite.FlipH = true;
|
||||
_sprite.Animation = "side_walking";
|
||||
_sprite.Animation = "side walking" + _toolString;
|
||||
anyActionPressed = true;
|
||||
_lastDirection = Vector2.Left;
|
||||
}
|
||||
|
||||
if (Input.IsActionPressed("move_up"))
|
||||
{
|
||||
Velocity = new Vector2(0, -_speed);
|
||||
MoveAndSlide();
|
||||
_sprite.Animation = "back walking";
|
||||
_sprite.Animation = "back walking" + _toolString;
|
||||
anyActionPressed = true;
|
||||
_lastDirection = Vector2.Up;
|
||||
}
|
||||
|
||||
if (Input.IsActionPressed("move_down"))
|
||||
{
|
||||
Velocity = new Vector2(0, _speed);
|
||||
MoveAndSlide();
|
||||
_sprite.Animation = "front walking";
|
||||
_sprite.Animation = "front walking" + _toolString;
|
||||
anyActionPressed = true;
|
||||
_lastDirection = Vector2.Down;
|
||||
}
|
||||
|
||||
if (anyActionPressed)
|
||||
@@ -53,8 +61,33 @@ public partial class Player2D : CharacterBody2D
|
||||
}
|
||||
else
|
||||
{
|
||||
_sprite.Animation = "front idle";
|
||||
//idle
|
||||
if(_lastDirection == Vector2.Zero || _lastDirection == Vector2.Down)
|
||||
_sprite.Animation = "front idle" + _toolString;
|
||||
else if(_lastDirection == Vector2.Left || _lastDirection == Vector2.Right)
|
||||
_sprite.Animation = "side idle" + _toolString;
|
||||
else if(_lastDirection == Vector2.Up)
|
||||
_sprite.Animation = "back idle" + _toolString;
|
||||
}
|
||||
}
|
||||
|
||||
public void ActivateTool(bool success, int id)
|
||||
{
|
||||
if (success)
|
||||
_toolID = id;
|
||||
else _toolID = -1;
|
||||
|
||||
switch (_toolID)
|
||||
{
|
||||
case 0:
|
||||
_toolString = " rake";
|
||||
break;
|
||||
case 1:
|
||||
_toolString = " wateringcan";
|
||||
break;
|
||||
default:
|
||||
_toolString = "";
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Babushka.scripts.CSharp.Common.Inventory;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user