diff --git a/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn b/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn index f66e804..4321eb9 100644 --- a/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn +++ b/art/animation/2D skeletial chars/Chuga/Chuga 2D skeletial.tscn @@ -1,19 +1,195 @@ -[gd_scene load_steps=7 format=3 uid="uid://c3xtji80bwd7n"] +[gd_scene load_steps=23 format=3 uid="uid://c3xtji80bwd7n"] [ext_resource type="Texture2D" uid="uid://20dlga08j4ai" path="res://art/animation/2D skeletial chars/Chuga/chugeist.png" id="1_7d06b"] +[ext_resource type="Texture2D" uid="uid://cfk0fey087wt2" path="res://art/animation/2D skeletial chars/Chuga/ChugaBack.png" id="2_1mp2s"] [ext_resource type="Texture2D" uid="uid://chedxr6kou034" path="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Hair.png" id="2_od2w0"] [ext_resource type="Texture2D" uid="uid://stexru1hfl0g" path="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png" id="3_1mp2s"] [ext_resource type="Texture2D" uid="uid://bpevmu5fq0j3c" path="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Legs.png" id="4_uhpxq"] [ext_resource type="Texture2D" uid="uid://bq75ghtiefu28" path="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Torso.png" id="5_2s1o8"] [ext_resource type="Texture2D" uid="uid://ldsllcwxhsgk" path="res://art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Head.png" id="6_uvv75"] +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_od2w0"] +target_nodepath = NodePath("../IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 19 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = 176.949 +joint_data/0/constraint_angle_max = 274.576 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 20 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = -79.321 +joint_data/1/constraint_angle_max = 360.0 +joint_data/1/constraint_angle_invert = false +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_1mp2s"] +target_nodepath = NodePath("../IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 22 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -91.525 +joint_data/0/constraint_angle_max = 360.0 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 23 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = 122.033 +joint_data/1/constraint_angle_max = -79.322 +joint_data/1/constraint_angle_invert = false +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_uhpxq"] +bone_index = 21 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_2s1o8"] +bone_index = 24 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_uvv75"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_od2w0") +modifications/1 = SubResource("SkeletonModification2DCCDIK_1mp2s") +modifications/2 = SubResource("SkeletonModification2DLookAt_uhpxq") +modifications/3 = SubResource("SkeletonModification2DLookAt_2s1o8") + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_uhpxq"] +target_nodepath = NodePath("../IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 20 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = false +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 21 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = false +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_2s1o8"] +target_nodepath = NodePath("../IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 24 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = false +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 25 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = false +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_uvv75"] +bone_index = 26 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_w2mgc"] +bone_index = 22 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_2umw5"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_uhpxq") +modifications/1 = SubResource("SkeletonModification2DCCDIK_2s1o8") +modifications/2 = SubResource("SkeletonModification2DLookAt_uvv75") +modifications/3 = SubResource("SkeletonModification2DLookAt_w2mgc") + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_uvv75"] +target_nodepath = NodePath("../IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 25 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = false +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 26 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = 267.91 +joint_data/1/constraint_angle_max = -183.051 +joint_data/1/constraint_angle_invert = false +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_w2mgc"] +target_nodepath = NodePath("../IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 22 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = false +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 23 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = -91.525 +joint_data/1/constraint_angle_max = 360.0 +joint_data/1/constraint_angle_invert = false +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_2umw5"] +bone_index = 24 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_t4t2s"] +bone_index = 27 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_o04mx"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_uvv75") +modifications/1 = SubResource("SkeletonModification2DCCDIK_w2mgc") +modifications/2 = SubResource("SkeletonModification2DLookAt_2umw5") +modifications/3 = SubResource("SkeletonModification2DLookAt_t4t2s") + [node name="Chuga2dSkeletial" type="Node2D"] [node name="Chugeist" type="Sprite2D" parent="."] +visible = false modulate = Color(1, 1, 1, 0.45098) -position = Vector2(46, -989) +position = Vector2(48, -989) texture = ExtResource("1_7d06b") +[node name="ChugaBack2" type="Sprite2D" parent="."] +visible = false +modulate = Color(1, 1, 1, 0.462745) +position = Vector2(-1275, -990) +texture = ExtResource("2_1mp2s") + [node name="ChugaFront" type="Node2D" parent="."] visible = false @@ -22,91 +198,940 @@ visible = false [node name="Hair" type="Polygon2D" parent="ChugaFront/ChugaPolygons"] position = Vector2(-730, -2068) texture = ExtResource("2_od2w0") +skeleton = NodePath("../../Skeleton2DChugaFront") polygon = PackedVector2Array(679.135, 271.289, 950.659, 333.846, 1117.03, 536.158, 1218.19, 834.302, 1156.96, 1096.51, 1003.9, 1272.2, 874.792, 1376.02, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 17 + +[node name="Skeleton2DChugaSide" type="Skeleton2D" parent="ChugaSide"] +modification_stack = SubResource("SkeletonModificationStack2D_2umw5") + +[node name="Hips" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide"] +position = Vector2(20, -1183) +rest = Transform2D(1, 0, 0, 1, 20, -1183) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips"] +position = Vector2(5, -219) +rest = Transform2D(1, 0, 0, 1, 5, -219) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Head" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso"] +position = Vector2(-41, -289) +rotation = -2.03224 +rest = Transform2D(-0.445241, -0.895411, 0.895411, -0.445241, -41, -289) +auto_calculate_length_and_angle = false +length = 179.245 +bone_angle = 0.0 + +[node name="BeardSide1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"] +position = Vector2(34.8323, -22.8847) +rotation = -2.73598 +rest = Transform2D(-0.91886, -0.394585, 0.394585, -0.91886, 34.8323, -22.8847) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="BeardSide2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/BeardSide1"] +position = Vector2(155.316, -1.33561) +rotation = 0.0561289 +rest = Transform2D(0.998425, 0.0560994, -0.0560994, 0.998425, 155.316, -1.33561) +auto_calculate_length_and_angle = false +length = 152.037 +bone_angle = 0.0 + +[node name="BeardBack1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"] +position = Vector2(65.7904, 22.663) +rotation = -2.61087 +rest = Transform2D(-0.862442, -0.506157, 0.506157, -0.862442, 65.7904, 22.663) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="BeardBack2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/BeardBack1"] +position = Vector2(64.6727, -165.875) +rotation = -0.797479 +rest = Transform2D(0.698513, -0.715598, 0.715598, 0.698513, 64.6727, -165.875) +auto_calculate_length_and_angle = false +length = 184.686 +bone_angle = 0.0 + +[node name="BeardFront1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"] +position = Vector2(-11.1588, -193.172) +rotation = -2.38832 +rest = Transform2D(-0.729456, -0.684028, 0.684028, -0.729456, -11.1588, -193.172) +auto_calculate_length_and_angle = false +length = 239.101 +bone_angle = 0.0 + +[node name="BeardFront2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/BeardFront1"] +position = Vector2(242.417, -23.7479) +rotation = -0.424017 +rest = Transform2D(0.911444, -0.411425, 0.411425, 0.911444, 242.417, -23.7479) +auto_calculate_length_and_angle = false +length = 239.101 +bone_angle = 0.0 + +[node name="Face" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"] +position = Vector2(126.476, -38.7392) +rotation = -0.791084 +rest = Transform2D(0.703075, -0.711116, 0.711116, 0.703075, 126.476, -38.7392) +auto_calculate_length_and_angle = false +length = 97.622 +bone_angle = 0.0 + +[node name="Hair1" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head"] +position = Vector2(-211.779, 91.2513) +rotation = 2.03224 +rest = Transform2D(-0.445241, 0.895411, -0.895411, -0.445241, -211.779, 91.2513) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Hair2" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/Hair1"] +position = Vector2(69, 254) +rest = Transform2D(1, 0, 0, 1, 69, 254) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="Hair3" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/Head/Hair1/Hair2"] +position = Vector2(25, 289) +rotation = 1.90724 +rest = Transform2D(-0.330135, 0.943934, -0.943934, -0.330135, 25, 289) +auto_calculate_length_and_angle = false +length = 434.995 +bone_angle = 0.0 + +[node name="ArmL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso"] +position = Vector2(56, -194) +rest = Transform2D(1, 0, 0, 1, 56, -194) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="LowerArmL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmL"] +position = Vector2(157, 320) +rotation = 0.0483654 +rest = Transform2D(0.998831, 0.0483466, -0.0483466, 0.998831, 157, 320) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="HandL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmL/LowerArmL"] +position = Vector2(57.8733, 347.609) +rotation = 1.49511 +rest = Transform2D(0.0756168, 0.997137, -0.997137, 0.0756168, 57.8733, 347.609) +auto_calculate_length_and_angle = false +length = 266.308 +bone_angle = 0.0 + +[node name="ArmR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso"] +position = Vector2(6, -194) +rest = Transform2D(1, 0, 0, 1, 6, -194) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="LowerArmR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmR"] +position = Vector2(157, 320) +rotation = 0.0483654 +rest = Transform2D(0.998831, 0.0483466, -0.0483466, 0.998831, 157, 320) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 + +[node name="HandR" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/Torso/ArmR/LowerArmR"] +position = Vector2(57.8733, 347.609) +rotation = 1.49511 +rest = Transform2D(0.0756168, 0.997137, -0.997137, 0.0756168, 57.8733, 347.609) +auto_calculate_length_and_angle = false +length = 266.308 +bone_angle = 0.0 + +[node name="Loincloth" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips"] +rotation = 1.83593 +rest = Transform2D(-0.262038, 0.965057, -0.965057, -0.262038, 0, 0) +auto_calculate_length_and_angle = false +length = 298.958 +bone_angle = 0.0 + +[node name="LegL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips"] +position = Vector2(84, 84) +rest = Transform2D(1, 0, 0, 1, 84, 84) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LowerLegL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/LegL"] +position = Vector2(-189, 432) +rest = Transform2D(1, 0, 0, 1, -189, 432) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="FootL" type="Bone2D" parent="ChugaSide/Skeleton2DChugaSide/Hips/LegL/LowerLegL"] +position = Vector2(183, 469) +rotation = 1.55694 +scale = Vector2(1, 1) +rest = Transform2D(0.0138564, 0.999904, -0.999904, 0.0138564, 183, 469) +auto_calculate_length_and_angle = false +length = 16.0 +bone_angle = 0.0 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 16 + +[node name="Skeleton2DChugaBack" type="Skeleton2D" parent="ChugaBack"] +modification_stack = SubResource("SkeletonModificationStack2D_o04mx") + +[node name="Hips" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack"] +position = Vector2(-12, -1134) +rest = Transform2D(1, 0, 0, 1, -12, -1134) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 + +[node name="Torso" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips"] +position = Vector2(2, -266) +rest = Transform2D(1, 0, 0, 1, 2, -266) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 + +[node name="Head" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso"] +position = Vector2(-2, -266) +rotation = -1.56272 +rest = Transform2D(0.0080757, -0.999967, 0.999967, 0.0080757, -2, -266) +auto_calculate_length_and_angle = false +length = 248.625 +bone_angle = 0.0 + +[node name="Hair1" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head"] +position = Vector2(94.1343, 16.2403) +rotation = 3.02719 +rest = Transform2D(-0.993464, 0.114149, -0.114149, -0.993464, 94.1343, 16.2403) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 + +[node name="HairR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Hair1"] +position = Vector2(38.3087, -104.525) +rotation = -1.00372 +rest = Transform2D(0.537167, -0.843476, 0.843476, 0.537167, 38.3087, -104.525) +auto_calculate_length_and_angle = false +length = 112.588 +bone_angle = 0.0 + +[node name="HairL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Hair1"] +position = Vector2(34.6876, 155.56) +rotation = 0.804382 +rest = Transform2D(0.693556, 0.720402, -0.720402, 0.693556, 34.6876, 155.56) +auto_calculate_length_and_angle = false +length = 167.003 +bone_angle = 0.0 + +[node name="Hair2" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Hair1"] +position = Vector2(227.003, 40.3178) +rotation = 0.149488 +scale = Vector2(1, 1) +rest = Transform2D(0.988847, 0.148932, -0.148932, 0.988847, 227.003, 40.3178) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 + +[node name="Hair3" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Hair1/Hair2"] +position = Vector2(158.241, 2.17364) +rotation = -0.0298025 +rest = Transform2D(0.999556, -0.0297981, 0.0297981, 0.999556, 158.241, 2.17364) +auto_calculate_length_and_angle = false +length = 259.508 +bone_angle = 0.0 + +[node name="Bush1" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head"] +position = Vector2(-33.9584, 5.27441) +rotation = -3.11252 +scale = Vector2(1, 1) +rest = Transform2D(-0.999578, -0.0290659, 0.0290659, -0.999578, -33.9584, 5.27441) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 + +[node name="BushL1" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1"] +position = Vector2(260.986, 129.397) +rotation = 0.118886 +rest = Transform2D(0.992941, 0.118606, -0.118606, 0.992941, 260.986, 129.397) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 + +[node name="BushL2" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1/BushL1"] +position = Vector2(207.623, 0.714684) +rest = Transform2D(1, 0, 0, 1, 207.623, 0.714684) +auto_calculate_length_and_angle = false +length = 243.184 +bone_angle = 0.0 + +[node name="Bush1" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1"] +position = Vector2(338.027, -5.55721) +rest = Transform2D(1, 0, 0, 1, 338.027, -5.55721) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 + +[node name="Bush3" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1/Bush1"] +position = Vector2(312.008, -5.59096) +rotation = -0.0357808 +scale = Vector2(1, 1) +rest = Transform2D(0.99936, -0.0357732, 0.0357732, 0.99936, 312.008, -5.59096) +auto_calculate_length_and_angle = false +length = 411.87 +bone_angle = 0.0 + +[node name="BushR1" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/Head/Bush1"] +position = Vector2(231.448, -180.72) +rotation = 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0.976483, 333.345, 31.5225) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 + +[node name="HandR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/ArmR/LowerArmR"] +position = Vector2(327.818, -25.437) +rotation = -0.202883 +rest = Transform2D(0.97949, -0.201494, 0.201494, 0.97949, 327.818, -25.437) +auto_calculate_length_and_angle = false +length = 275.832 +bone_angle = 0.0 + +[node name="ArmL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso"] +position = Vector2(-174, -173) +rotation = 1.7803 +rest = Transform2D(-0.207974, 0.978134, -0.978134, -0.207974, -174, -173) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 + +[node name="LowerArmL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/ArmL"] +position = Vector2(313.029, 48.9689) +rotation = 0.118802 +rest = Transform2D(0.992951, 0.118523, -0.118523, 0.992951, 313.029, 48.9689) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 + +[node name="HandL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/Torso/ArmL/LowerArmL"] +position = Vector2(327.818, -25.437) +rotation = 0.003987 +rest = Transform2D(0.999992, 0.00398699, -0.00398699, 0.999992, 327.818, -25.437) +auto_calculate_length_and_angle = false +length = 275.832 +bone_angle = 0.0 + +[node name="Loincloth" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips"] +rotation = 1.63826 +rest = Transform2D(-0.0674137, 0.997725, -0.997725, -0.0674137, 0, 0) +auto_calculate_length_and_angle = false +length = 248.625 +bone_angle = 0.0 + +[node name="LegR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips"] +position = Vector2(76, 32) +rotation = 1.59608 +rest = Transform2D(-0.0252832, 0.99968, -0.99968, -0.0252832, 76, 32) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LowerLegR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/LegR"] +position = Vector2(374.324, -31.4741) +rotation = -1.59608 +rest = Transform2D(-0.0252832, -0.99968, 0.99968, -0.0252832, 374.324, -31.4741) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="FootR" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/LegR/LowerLegR"] +position = Vector2(8, 495) +rotation = 1.56289 +rest = Transform2D(0.00791072, 0.999969, -0.999969, 0.00791072, 8, 495) +auto_calculate_length_and_angle = false +length = 199.652 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LegL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips"] +position = Vector2(-95, 35) +rotation = 1.59608 +rest = Transform2D(-0.0252832, 0.99968, -0.99968, -0.0252832, -95, 35) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="LowerLegL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/LegL"] +position = Vector2(355.266, 6.01966) +rotation = -1.59608 +rest = Transform2D(-0.0252832, -0.99968, 0.99968, -0.0252832, 355.266, 6.01966) +auto_calculate_length_and_angle = false +length = 47.29 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="FootL" type="Bone2D" parent="ChugaBack/Skeleton2DChugaBack/Hips/LegL/LowerLegL"] +position = Vector2(-14, 504) +rotation = 1.61189 +rest = Transform2D(-0.0410865, 0.999156, -0.999156, -0.0410865, -14, 504) +auto_calculate_length_and_angle = false +length = 199.652 +bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true diff --git a/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png b/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png index 22996e8..5fc89ed 100644 Binary files a/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png and b/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Arms.png differ diff --git a/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Torso.png b/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Torso.png index e1198c2..0df5dbc 100644 Binary files a/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Torso.png and b/art/animation/2D skeletial chars/Chuga/Chuga Parts 2D/chugeist_Torso.png differ diff --git a/art/animation/2D skeletial chars/Chuga/ChugaBack.png b/art/animation/2D skeletial chars/Chuga/ChugaBack.png new file mode 100644 index 0000000..1684844 Binary files /dev/null and b/art/animation/2D skeletial chars/Chuga/ChugaBack.png differ diff --git a/art/animation/2D skeletial chars/Chuga/ChugaBack.png.import b/art/animation/2D skeletial chars/Chuga/ChugaBack.png.import new file mode 100644 index 0000000..51bd76f --- /dev/null +++ b/art/animation/2D skeletial chars/Chuga/ChugaBack.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfk0fey087wt2" +path="res://.godot/imported/ChugaBack.png-499f9c0a898bd4d03fb0c657c646f62c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/animation/2D skeletial chars/Chuga/ChugaBack.png" +dest_files=["res://.godot/imported/ChugaBack.png-499f9c0a898bd4d03fb0c657c646f62c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/art/animation/2D skeletial chars/Vesna/Vesna2DSkeletial.tscn b/art/animation/2D skeletial chars/Vesna/Vesna2DSkeletial.tscn index 9d1c1b2..83b2360 100644 --- a/art/animation/2D skeletial chars/Vesna/Vesna2DSkeletial.tscn +++ b/art/animation/2D skeletial chars/Vesna/Vesna2DSkeletial.tscn @@ -1,13 +1,16 @@ -[gd_scene load_steps=39 format=3 uid="uid://do7r82sbv5t0r"] +[gd_scene load_steps=42 format=3 uid="uid://do7r82sbv5t0r"] [ext_resource type="Texture2D" uid="uid://lnwc1ojnpw47" path="res://art/animation/2D skeletial chars/Vesna/image (2).png" id="1_rnciu"] [ext_resource type="Texture2D" uid="uid://drqjng2136kn2" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Legs.png" id="2_51wdy"] [ext_resource type="Texture2D" uid="uid://dhubq74ck2ep7" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Torso.png" id="3_dqmiu"] [ext_resource type="Texture2D" uid="uid://dk63xeqwu23aq" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-0001.png" id="4_fke7f"] [ext_resource type="Texture2D" uid="uid://c8ju8auestosf" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Head.png" id="5_d81uw"] +[ext_resource type="Texture2D" uid="uid://b74gm2dafhvjd" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Equipment.png" id="7_d81uw"] [ext_resource type="Texture2D" uid="uid://c5hn34t6sn3np" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Eyes.png" id="7_yvlbo"] +[ext_resource type="Texture2D" uid="uid://dn2fvebssq8vs" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/vesna-more-tools.png" id="8_0mnyj"] [ext_resource type="Texture2D" uid="uid://cgntreov1wb1y" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Haare.png" id="8_51wdy"] [ext_resource type="Texture2D" uid="uid://cht6io8h8krfl" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Pupillen.png" id="8_x1v86"] +[ext_resource type="Texture2D" uid="uid://bd2vd6wt37eps" path="res://art/animation/2D skeletial chars/Vesna/Vesna_Parts/Arms-Extra-0001.png" id="9_yvlbo"] [sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_d81uw"] target_nodepath = NodePath("../IK Targets/FootL Target") @@ -2338,7 +2341,6 @@ texture = ExtResource("1_rnciu") metadata/_edit_lock_ = true [node name="Dreiviertel" type="Node2D" parent="."] -visible = false [node name="Skeleton2DVesnaDreiviertel" type="Skeleton2D" parent="Dreiviertel"] modification_stack = SubResource("SkeletonModificationStack2D_kuk4k") @@ -2346,24 +2348,24 @@ modification_stack = SubResource("SkeletonModificationStack2D_kuk4k") [node name="Hips" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel"] position = Vector2(3, -99) rotation = -1.54825 -scale = Vector2(0.999937, 0.999937) -rest = Transform2D(0.0225445, -0.999746, 0.999746, 0.0225445, -4, -100) +scale = Vector2(0.999935, 0.999935) +rest = Transform2D(0.022543, -0.999681, 0.999681, 0.022543, 3, -99) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] rotation = 3.07638 -scale = Vector2(0.999829, 0.999829) -rest = Transform2D(-0.997874, 0.0651643, -0.0651643, -0.997874, 0, 0) +scale = Vector2(0.999828, 0.999828) +rest = Transform2D(-0.997703, 0.0651552, -0.0651552, -0.997703, 0, 0) auto_calculate_length_and_angle = false length = 54.09 bone_angle = 0.0 [node name="Torso" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] position = Vector2(32.9916, -0.743967) -scale = Vector2(0.999835, 0.999835) -rest = Transform2D(1, 0, 0, 1, 32.9916, -0.743967) +scale = Vector2(0.999834, 0.999834) +rest = Transform2D(0.999834, 0, 0, 0.999834, 32.9916, -0.743967) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 @@ -2371,8 +2373,8 @@ bone_angle = 0.0 [node name="Head" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso"] position = Vector2(37.9903, -0.856875) rotation = -0.0118557 -scale = Vector2(0.999835, 0.999835) -rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 37.9903, -0.856875) +scale = Vector2(0.999832, 0.999832) +rest = Transform2D(0.999762, -0.0118534, 0.0118534, 0.999762, 37.9903, -0.856875) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 @@ -2428,8 +2430,8 @@ bone_angle = 0.0 [node name="Bow1" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(-16.8814, 11.1813) rotation = -2.32005 -scale = Vector2(0.999951, 0.999951) -rest = Transform2D(-0.681092, -0.732198, 0.732198, -0.681092, -16.8814, 11.1813) +scale = Vector2(0.999947, 0.999947) +rest = Transform2D(-0.681056, -0.732159, 0.732159, -0.681056, -16.8814, 11.1813) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2437,8 +2439,8 @@ bone_angle = 0.0 [node name="Bow2" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(-15.7638, 22.17) rotation = 2.04616 -scale = Vector2(0.999929, 0.999929) -rest = Transform2D(-0.45766, 0.889127, -0.889127, -0.45766, -15.7638, 22.17) +scale = Vector2(0.999923, 0.999923) +rest = Transform2D(-0.457627, 0.889058, -0.889058, -0.457627, -15.7638, 22.17) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2446,8 +2448,8 @@ bone_angle = 0.0 [node name="Zipfel1" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(19.4109, -55.2105) rotation = -3.07081 -scale = Vector2(0.999864, 0.999864) -rest = Transform2D(-0.988219, -0.153049, 0.153049, -0.988219, 19.4109, -55.2105) +scale = Vector2(0.999857, 0.999857) +rest = Transform2D(-0.997353, -0.0707134, 0.0707134, -0.997353, 19.4109, -55.2105) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2455,8 +2457,8 @@ bone_angle = 0.0 [node name="Zipfel2" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Zipfel1"] position = Vector2(28.768, 2.32469) rotation = -0.212531 -scale = Vector2(0.999866, 0.999866) -rest = Transform2D(0.994287, -0.106734, 0.106734, 0.994287, 28.768, 2.32469) +scale = Vector2(0.999862, 0.999862) +rest = Transform2D(0.977365, -0.210906, 0.210906, 0.977365, 28.768, 2.32469) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2464,8 +2466,8 @@ bone_angle = 0.0 [node name="Hair1" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head"] position = Vector2(60.0501, 4.35848) rotation = -3.03434 -scale = Vector2(0.999895, 0.999895) -rest = Transform2D(-0.988219, -0.153049, 0.153049, -0.988219, 60.0501, 4.35848) +scale = Vector2(0.999887, 0.999887) +rest = Transform2D(-0.994142, -0.107035, 0.107035, -0.994142, 60.0501, 4.35848) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2473,8 +2475,8 @@ bone_angle = 0.0 [node name="Hair2" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/Head/Hair1"] position = Vector2(14.6196, 14.8077) rotation = 0.563918 -scale = Vector2(0.999944, 0.999944) -rest = Transform2D(0.64711, 0.762397, -0.762397, 0.64711, 14.6196, 14.8077) +scale = Vector2(0.999937, 0.999937) +rest = Transform2D(0.845114, 0.534468, -0.534468, 0.845114, 14.6196, 14.8077) auto_calculate_length_and_angle = false length = 26.883 bone_angle = 0.0 @@ -2482,8 +2484,8 @@ bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso"] position = Vector2(17.0936, -40.3956) rotation = -0.0118557 -scale = Vector2(0.999832, 0.999832) -rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 17.0936, -40.3956) +scale = Vector2(0.99983, 0.99983) +rest = Transform2D(0.99976, -0.0118534, 0.0118534, 0.99976, 17.0936, -40.3956) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 @@ -2492,7 +2494,7 @@ bone_angle = 0.0 position = Vector2(-28.0305, -2.70049) rotation = -3.14159 scale = Vector2(0.999832, 0.999832) -rest = Transform2D(-1, -2.53518e-06, 2.53518e-06, -1, -28.0305, -2.70049) +rest = Transform2D(-0.999832, -2.53476e-06, 2.53476e-06, -0.999832, -28.0305, -2.70049) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 @@ -2500,8 +2502,8 @@ bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/ArmR/LowerArmR"] position = Vector2(23.9238, -7.25623) rotation = -0.527853 -scale = Vector2(0.999981, 0.999981) -rest = Transform2D(0.86389, -0.50368, 0.50368, 0.86389, 23.9238, -7.25623) +scale = Vector2(0.999978, 0.999978) +rest = Transform2D(0.863871, -0.503669, 0.503669, 0.863871, 23.9238, -7.25623) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 @@ -2509,8 +2511,8 @@ bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso"] position = Vector2(22.6482, 28.4966) rotation = -0.206283 -scale = Vector2(0.99985, 0.99985) -rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 22.6482, 28.4966) +scale = Vector2(0.999847, 0.999847) +rest = Transform2D(0.978649, -0.204792, 0.204792, 0.978649, 22.6482, 28.4966) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 @@ -2519,7 +2521,7 @@ bone_angle = 0.0 position = Vector2(-30.0838, -7.67883) rotation = -3.14159 scale = Vector2(0.999833, 0.999833) -rest = Transform2D(-1, -2.53518e-06, 2.53518e-06, -1, -30.0838, -7.67883) +rest = Transform2D(-0.999833, -2.70957e-06, 2.70957e-06, -0.999833, -30.0838, -7.67883) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 @@ -2527,8 +2529,8 @@ bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/Torso/ArmL/LowerArmL"] position = Vector2(24.9237, -7.26693) rotation = -0.408114 -scale = Vector2(0.999922, 0.999922) -rest = Transform2D(0.917871, -0.396879, 0.396879, 0.917871, 24.9237, -7.26693) +scale = Vector2(0.999919, 0.999919) +rest = Transform2D(0.917797, -0.396847, 0.396847, 0.917797, 24.9237, -7.26693) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 @@ -2536,7 +2538,7 @@ bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] position = Vector2(-8.5919, 18.1983) rotation = 0.0427584 -rest = Transform2D(0.999086, 0.0427453, -0.0427453, 0.999086, -8.5919, 18.1983) +rest = Transform2D(0.998356, -0.0569747, 0.0569747, 0.998356, -8.5919, 18.1983) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 @@ -2545,7 +2547,7 @@ metadata/_local_pose_override_enabled_ = true [node name="LowerLegL" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegL"] position = Vector2(-25.6462, 9.07029) rotation = -2.50785 -rest = Transform2D(-0.805817, -0.592165, 0.592165, -0.805817, -25.6462, 9.07029) +rest = Transform2D(-0.501531, -0.865136, 0.865136, -0.501531, -25.6462, 9.07027) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 @@ -2555,7 +2557,7 @@ metadata/_local_pose_override_enabled_ = true position = Vector2(18.2619, -23.5903) rotation = -1.08925 scale = Vector2(1, 1) -rest = Transform2D(0.46315, -0.88628, 0.88628, 0.46315, 18.2619, -23.5903) +rest = Transform2D(0.141131, -0.989988, 0.989988, 0.141131, 18.2619, -23.5903) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 @@ -2572,7 +2574,7 @@ bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips"] position = Vector2(-9.31333, -13.7935) rotation = -0.0118557 -rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, -9.31333, -13.7935) +rest = Transform2D(0.988196, 0.152475, -0.152475, 0.988196, -9.31333, -13.7935) auto_calculate_length_and_angle = false length = 81.297 bone_angle = 0.0 @@ -2581,7 +2583,7 @@ metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel/Hips/LegR"] position = Vector2(-28.0198, -1.70056) rotation = -2.50785 -rest = Transform2D(-0.805817, -0.592165, 0.592165, -0.805817, -28.0198, -1.70056) +rest = Transform2D(-0.848317, -0.529473, 0.529473, -0.848317, -28.0196, -1.70059) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 @@ -2591,7 +2593,7 @@ metadata/_local_pose_override_enabled_ = true position = Vector2(23.9879, -13.0224) rotation = -1.08925 scale = Vector2(1, 1) -rest = Transform2D(0.46315, -0.88628, 0.88628, 0.46315, 23.9879, -13.0224) +rest = Transform2D(0.347102, -0.937837, 0.937837, 0.347102, 23.9882, -13.0225) auto_calculate_length_and_angle = false length = 37.766 bone_angle = 0.0 @@ -2605,6 +2607,13 @@ auto_calculate_length_and_angle = false length = 16.001 bone_angle = 0.0 +[node name="Hacke" type="Bone2D" parent="Dreiviertel/Skeleton2DVesnaDreiviertel"] +rotation = -1.57079 +rest = Transform2D(2.22127e-06, -1, 1, 2.22127e-06, 0, 0) +auto_calculate_length_and_angle = false +length = 108.505 +bone_angle = 0.0 + [node name="PolygonsD" type="Node2D" parent="Dreiviertel"] metadata/_edit_lock_ = true metadata/_edit_group_ = true @@ -2676,17 +2685,50 @@ polygons = [PackedInt32Array(10, 13, 12, 11), PackedInt32Array(10, 9, 8, 7), Pac bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeL/PupilL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyeR/PupilR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/EyebrowL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), 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Pack bones = ["Hips", PackedFloat32Array(0, 0, 0, 0.5, 1, 1, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 1, 1, 0.5, 0, 0, 1, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0.5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0, 0.5), "Hips/Torso", PackedFloat32Array(1, 1, 1, 1, 0.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5, 1, 1, 1, 0, 0.5, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] internal_vertex_count = 3 +[node name="S-Hacke" type="Polygon2D" parent="Side/PolygonsS"] +visible = false +position = Vector2(-89, -267) +rotation = 0.191971 +scale = Vector2(0.215493, 0.215493) +texture = ExtResource("7_d81uw") +skeleton = NodePath("../../Skeleton2DVesnaSide") +polygon = PackedVector2Array(418.327, 893.849, 886.927, 324.049, 966.127, 383.449, 500.827, 1004.95, 558.027, 1078.65, 474.427, 1163.35, 261.027, 991.749, 336.927, 891.649) +uv = PackedVector2Array(418.327, 893.849, 886.927, 324.049, 966.127, 383.449, 500.827, 1004.95, 558.027, 1078.65, 474.427, 1163.35, 261.027, 991.749, 336.927, 891.649) +polygons = [PackedInt32Array(3, 0, 1, 2), PackedInt32Array(3, 4, 5), PackedInt32Array(3, 0, 6, 5), PackedInt32Array(0, 7, 6)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] + +[node name="S-Gießkanne" type="Polygon2D" parent="Side/PolygonsS"] +position = Vector2(5, -385) +scale = Vector2(0.253399, 0.253399) +texture = ExtResource("8_0mnyj") +skeleton = NodePath("../../Skeleton2DVesnaSide") +polygon = PackedVector2Array(194.909, 1112.45, 339.414, 1142.94, 433.117, 1208.98, 329.818, 1421.22, 198.296, 1441.54, 28.9538, 1380.02, -47.2502, 1210.67, 71.8538, 1103.42) +uv = PackedVector2Array(194.909, 1112.45, 339.414, 1142.94, 433.117, 1208.98, 329.818, 1421.22, 198.296, 1441.54, 28.9538, 1380.02, -47.2502, 1210.67, 71.8538, 1103.42) +polygons = [PackedInt32Array(7, 6, 5), PackedInt32Array(4, 0, 7, 5), PackedInt32Array(4, 3, 1, 0), PackedInt32Array(3, 2, 1)] +bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eye/Pupil", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Eyebrow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Bow", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Nose", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Zipfel1/Zipfel2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head/Hair1/Hair2", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0)] + [node name="S-ArmR" type="Polygon2D" parent="Side/PolygonsS"] +visible = false position = Vector2(-640, -268) scale = Vector2(0.221373, 0.221373) texture = ExtResource("4_fke7f") @@ -2830,6 +2895,17 @@ polygons = [PackedInt32Array(30, 29, 0, 1), PackedInt32Array(30, 27, 28, 29), Pa bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), " internal_vertex_count = 3 [node name="Skeleton2DVesnaSide" type="Skeleton2D" parent="Side"] +visible = false modification_stack = SubResource("SkeletonModificationStack2D_dqmiu") [node name="Hips" type="Bone2D" parent="Side/Skeleton2DVesnaSide"] @@ -2994,7 +3071,7 @@ bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] position = Vector2(23.9713, -1.54093) rotation = -0.0118557 -scale = Vector2(0.999863, 0.999863) +scale = Vector2(0.999861, 0.999861) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 23.9713, -1.54093) auto_calculate_length_and_angle = false length = 81.297 @@ -3020,7 +3097,7 @@ bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/Torso"] position = Vector2(24.1066, 4.45755) rotation = -0.0118557 -scale = Vector2(0.999869, 0.999869) +scale = Vector2(0.999868, 0.999868) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 24.1066, 4.45755) auto_calculate_length_and_angle = false length = 81.297 @@ -3046,7 +3123,7 @@ bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] position = Vector2(0.0451965, 1.99947) rotation = -0.0927265 -scale = Vector2(0.999805, 0.999805) +scale = Vector2(0.999801, 0.999801) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, 0.045105, 1.99949) auto_calculate_length_and_angle = false length = 81.297 @@ -3075,7 +3152,7 @@ metadata/_local_pose_override_enabled_ = true [node name="ToeL" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegL/LowerLegL/FootL"] position = Vector2(23.0068, -13.4048) rotation = -1.14327 -scale = Vector2(0.999843, 0.999843) +scale = Vector2(0.999844, 0.999844) rest = Transform2D(0.414624, -0.909993, 0.909993, 0.414624, 23.0068, -13.4048) auto_calculate_length_and_angle = false length = 32.325 @@ -3084,7 +3161,7 @@ bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips"] position = Vector2(-0.112633, -4.99869) rotation = 0.405378 -scale = Vector2(0.999773, 0.999773) +scale = Vector2(0.999765, 0.999765) rest = Transform2D(0.99993, -0.0118554, 0.0118554, 0.99993, -0.11274, -4.99873) auto_calculate_length_and_angle = false length = 81.297 @@ -3113,7 +3190,7 @@ metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="Side/Skeleton2DVesnaSide/Hips/LegR/LowerLegR/FootR"] position = Vector2(23.0068, -13.4048) rotation = -1.14327 -scale = Vector2(0.999846, 0.999846) +scale = Vector2(0.999844, 0.999844) rest = Transform2D(0.414624, -0.909993, 0.909993, 0.414624, 23.0068, -13.4048) auto_calculate_length_and_angle = false length = 32.325 @@ -3141,6 +3218,7 @@ libraries = { } [node name="Front" type="Node2D" parent="."] +visible = false [node name="PolygonsF" type="Node2D" parent="Front"] metadata/_edit_lock_ = true diff --git a/art/animation/2D skeletial chars/Yeli/Yeli2Dskeletial.tscn b/art/animation/2D skeletial chars/Yeli/Yeli2Dskeletial.tscn index 41eeb2d..8279216 100644 --- a/art/animation/2D skeletial chars/Yeli/Yeli2Dskeletial.tscn +++ b/art/animation/2D skeletial chars/Yeli/Yeli2Dskeletial.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=6 format=3 uid="uid://dw65x44h3br3e"] +[gd_scene load_steps=16 format=3 uid="uid://dw65x44h3br3e"] [ext_resource type="Texture2D" uid="uid://dg4ve6gm5cbct" path="res://art/animation/2D skeletial chars/Yeli/yeli.png" id="1_fev4b"] [ext_resource type="Texture2D" uid="uid://bmpy202sg7c8n" path="res://art/animation/2D skeletial chars/Yeli/Yeli Parts/Yeli_Arms.png" id="2_jd85q"] @@ -6,6 +6,126 @@ [ext_resource type="Texture2D" uid="uid://dl5um6p3dejqi" path="res://art/animation/2D skeletial chars/Yeli/Yeli Parts/Yeli_Body.png" id="4_yjb6m"] [ext_resource type="Texture2D" uid="uid://cstgevlfj06lb" path="res://art/animation/2D skeletial chars/Yeli/Yeli Parts/Yeli_Head.png" id="5_a1ycu"] +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_jd85q"] +target_nodepath = NodePath("../IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 10 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = 40.0 +joint_data/0/constraint_angle_max = 270.0 +joint_data/0/constraint_angle_invert = false +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 11 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = -6.102 +joint_data/1/constraint_angle_max = 90.0 +joint_data/1/constraint_angle_invert = true +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_b6sfe"] +target_nodepath = NodePath("../IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 14 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = 306.61 +joint_data/0/constraint_angle_max = 90.0 +joint_data/0/constraint_angle_invert = false +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 15 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = true +joint_data/1/constraint_angle_min = -90.0 +joint_data/1/constraint_angle_max = 360.0 +joint_data/1/constraint_angle_invert = false +joint_data/1/constraint_in_localspace = true +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_yjb6m"] +bone_index = 12 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_a1ycu"] +bone_index = 16 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_34xkq"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_jd85q") +modifications/1 = SubResource("SkeletonModification2DCCDIK_b6sfe") +modifications/2 = SubResource("SkeletonModification2DLookAt_yjb6m") +modifications/3 = SubResource("SkeletonModification2DLookAt_a1ycu") + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_yjb6m"] +target_nodepath = NodePath("../IK Targets/FootL Target") +tip_nodepath = NodePath("Hips/LegL/LowerLegL/FootL") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 13 +joint_data/0/bone2d_node = NodePath("Hips/LegL") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -183.051 +joint_data/0/constraint_angle_max = 360.0 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 14 +joint_data/1/bone2d_node = NodePath("Hips/LegL/LowerLegL") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = false +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DCCDIK" id="SkeletonModification2DCCDIK_a1ycu"] +target_nodepath = NodePath("../IK Targets/FootR Target") +tip_nodepath = NodePath("Hips/LegR/LowerLegR/FootR") +ccdik_data_chain_length = 2 +joint_data/0/bone_index = 10 +joint_data/0/bone2d_node = NodePath("Hips/LegR") +joint_data/0/rotate_from_joint = false +joint_data/0/enable_constraint = true +joint_data/0/constraint_angle_min = -176.949 +joint_data/0/constraint_angle_max = 360.0 +joint_data/0/constraint_angle_invert = true +joint_data/0/constraint_in_localspace = true +joint_data/0/editor_draw_gizmo = true +joint_data/1/bone_index = 11 +joint_data/1/bone2d_node = NodePath("Hips/LegR/LowerLegR") +joint_data/1/rotate_from_joint = false +joint_data/1/enable_constraint = false +joint_data/1/editor_draw_gizmo = true + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_34xkq"] +bone_index = 12 +bone2d_node = NodePath("Hips/LegR/LowerLegR/FootR") +target_nodepath = NodePath("../IK Targets/FootR Target/FootR Rotate") + +[sub_resource type="SkeletonModification2DLookAt" id="SkeletonModification2DLookAt_try1o"] +bone_index = 15 +bone2d_node = NodePath("Hips/LegL/LowerLegL/FootL") +target_nodepath = NodePath("../IK Targets/FootL Target/FootL Rotate") + +[sub_resource type="SkeletonModificationStack2D" id="SkeletonModificationStack2D_8haof"] +enabled = true +modification_count = 4 +modifications/0 = SubResource("SkeletonModification2DCCDIK_yjb6m") +modifications/1 = SubResource("SkeletonModification2DCCDIK_a1ycu") +modifications/2 = SubResource("SkeletonModification2DLookAt_34xkq") +modifications/3 = SubResource("SkeletonModification2DLookAt_try1o") + [node name="Yeli2Dskeletial" type="Node2D"] [node name="Yeli" type="Sprite2D" parent="."] @@ -15,9 +135,71 @@ position = Vector2(-1362, -361) texture = ExtResource("1_fev4b") [node name="Front" type="Node2D" parent="."] -visible = false + +[node name="PolygonsFront" type="Node2D" parent="Front"] + +[node name="ArmR" type="Polygon2D" parent="Front/PolygonsFront"] +position = Vector2(-600, -1441) +texture = ExtResource("2_jd85q") +skeleton = NodePath("../../Skeleton2DYeliFront") +polygon = PackedVector2Array(460.632, 678.232, 505.645, 741.25, 472.635, 867.287, 441.876, 893.545, 469.634, 918.302, 450.129, 1000.83, 435.874, 1024.83, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 9 + +[node name="Head" type="Polygon2D" parent="Front/PolygonsFront"] +position = Vector2(-601, -1441) +texture = ExtResource("5_a1ycu") +skeleton = NodePath("../../Skeleton2DYeliFront") +polygon = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 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"Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] +internal_vertex_count = 2 [node name="Skeleton2DYeliFront" type="Skeleton2D" parent="Front"] +modification_stack = SubResource("SkeletonModificationStack2D_34xkq") [node name="Hips" type="Bone2D" parent="Front/Skeleton2DYeliFront"] position = Vector2(6, -342) @@ -29,6 +211,7 @@ bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] rotation = 3.11398 +scale = Vector2(1, 1) rest = Transform2D(-0.999619, 0.0276115, -0.0276115, -0.999619, 0, 0) auto_calculate_length_and_angle = false length = 239.102 @@ -99,33 +282,34 @@ bone_angle = 0.0 [node name="LegL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] position = Vector2(-30.049, 121.988) rotation = 2.94903 -scale = Vector2(1, 1) rest = Transform2D(-0.981516, 0.191379, -0.191379, -0.981516, -30.049, 121.988) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="LowerLegL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL"] position = Vector2(96.0682, -6.701) rotation = 0.156713 -scale = Vector2(1, 1) rest = Transform2D(0.987746, 0.156072, -0.156072, 0.987746, 96.0682, -6.701) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL/LowerLegL"] -position = Vector2(116.395, -8.7866) -rotation = -1.42277 +position = Vector2(116.395, -8.78651) +rotation = -0.868381 +scale = Vector2(1, 1) rest = Transform2D(0.147491, -0.989063, 0.989063, 0.147491, 116.395, -8.7866) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="ToeL" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegL/LowerLegL/FootL"] position = Vector2(75.698, 46.8489) rotation = -0.163338 -scale = Vector2(1, 1) rest = Transform2D(0.98669, -0.162613, 0.162613, 0.98669, 75.698, 46.8489) auto_calculate_length_and_angle = false length = 70.415 @@ -134,20 +318,20 @@ bone_angle = 0.0 [node name="LegR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips"] position = Vector2(-16.9698, -75.0068) rotation = 2.94903 -scale = Vector2(1, 1) rest = Transform2D(-0.981516, 0.191379, -0.191379, -0.981516, -16.9698, -75.0068) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR"] position = Vector2(98.1891, 29.3754) rotation = 0.156713 -scale = Vector2(1, 1) rest = Transform2D(0.987746, 0.156072, -0.156072, 0.987746, 98.1891, 29.3754) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR/LowerLegR"] position = Vector2(110.963, 3.02427) @@ -156,6 +340,7 @@ rest = Transform2D(0.147491, -0.989063, 0.989063, 0.147491, 110.963, 3.02427) auto_calculate_length_and_angle = false length = 206.452 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="ToeR" type="Bone2D" parent="Front/Skeleton2DYeliFront/Hips/LegR/LowerLegR/FootR"] position = Vector2(-53.5922, 69.4109) @@ -166,67 +351,23 @@ auto_calculate_length_and_angle = false length = 70.415 bone_angle = 0.0 -[node name="PolygonsFront" type="Node2D" parent="Front"] - -[node name="ArmR" type="Polygon2D" parent="Front/PolygonsFront"] -position = Vector2(-600, -1441) 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"Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] -internal_vertex_count = 5 +[node name="FootR Target" type="Node2D" parent="Front/IK Targets"] +position = Vector2(-78, -112) +rotation = -2.20525 -[node name="Torso" type="Polygon2D" parent="Front/PolygonsFront"] -position = Vector2(-602, -1442) -texture = ExtResource("4_yjb6m") -skeleton = NodePath("../../Skeleton2DYeliFront") -polygon = PackedVector2Array(575.732, 610.83, 656.641, 613.557, 737.55, 679.921, 837.55, 775.375, 884.823, 909.921, 858.459, 1038.1, 903.004, 1170.83, 929.368, 1293.56, 787.55, 1369.01, 634.823, 1389.92, 472.095, 1365.38, 303.913, 1295.38, 345.732, 1177.19, 370.277, 1049.92, 318.459, 939.012, 368.459, 815.375, 434.823, 703.557, 494.823, 612.648, 501.186, 1206.28, 777.55, 1203.56, 644.823, 1204.47, 616.641, 1084.47, 763.004, 1065.38, 470.277, 1062.65, 502.095, 912.648, 717.55, 888.103, 611.186, 776.284) -uv = PackedVector2Array(575.732, 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PackedInt32Array(25, 22, 5, 4), PackedInt32Array(25, 21, 24), PackedInt32Array(25, 22, 21), PackedInt32Array(24, 21, 23)] -bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0, 0, 0), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0.5, 0.5, 1, 1, 0.5, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0.5, 0.5, 1, 0.5, 0, 0, 0, 1, 1, 1, 1, 1, 1), "Hips/Torso/Head", PackedFloat32Array(0.29, 0.29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.29, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] -internal_vertex_count = 9 +[node name="FootR Rotate" type="Node2D" parent="Front/IK Targets/FootR Target"] +position = Vector2(-61, 63) -[node name="Head" type="Polygon2D" parent="Front/PolygonsFront"] -position = Vector2(-601, -1441) -texture = ExtResource("5_a1ycu") -skeleton = NodePath("../../Skeleton2DYeliFront") -polygon = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555) -uv = PackedVector2Array(587.167, 222.322, 726.01, 254.554, 841.713, 376.868, 881.382, 525.628, 874.771, 659.512, 826.01, 728.108, 690.473, 757.86, 568.985, 756.207, 433.448, 752.901, 334.275, 696.703, 300.39, 581.826, 313.613, 386.785, 421.051, 266.124, 596.173, 372.299, 593.694, 561.555) -polygons = [PackedInt32Array(0, 1, 2, 13), PackedInt32Array(0, 13, 11, 12), PackedInt32Array(13, 2, 3, 14), PackedInt32Array(13, 11, 10, 14), PackedInt32Array(14, 7, 8), PackedInt32Array(14, 10, 9, 8), PackedInt32Array(14, 3, 4, 5), PackedInt32Array(14, 5, 6, 7)] -bones = ["Hips", PackedFloat32Array(0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98, 0.98), "Hips/Skirt", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/Head", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmL/LowerArmL/HandRL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/Torso/ArmR/LowerArmR/HandR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegL/LowerLegL/FootL/ToeL", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "Hips/LegR/LowerLegR/FootR/ToeR", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)] -internal_vertex_count = 2 +[node name="AnimationPlayer" type="AnimationPlayer" parent="Front"] [node name="Back" type="Node2D" parent="."] visible = false @@ -295,6 +436,7 @@ bones = ["Hips", PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, internal_vertex_count = 4 [node name="Skeleton2DYeliBack" type="Skeleton2D" parent="Back"] +modification_stack = SubResource("SkeletonModificationStack2D_8haof") [node name="Hips" type="Bone2D" parent="Back/Skeleton2DYeliBack"] position = Vector2(-6, -363) @@ -339,7 +481,6 @@ bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/Torso/ArmR/LowerArmR"] position = Vector2(-34, 172) rotation = 2.47323 -scale = Vector2(1, 1) rest = Transform2D(-0.784839, 0.619699, -0.619699, -0.784839, -34, 172) auto_calculate_length_and_angle = false length = 141.154 @@ -374,6 +515,7 @@ rest = Transform2D(1, 0, 0, 1, 115, 39) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="LowerLegR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegR"] position = Vector2(15, 107) @@ -382,6 +524,7 @@ rest = Transform2D(0.999804, -0.0197753, 0.0197753, 0.999804, 15, 107) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="FootR" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegR/LowerLegR"] position = Vector2(-5, 98) @@ -390,6 +533,7 @@ rest = Transform2D(0.749474, 0.662034, -0.662034, 0.749474, -5, 98) auto_calculate_length_and_angle = false length = 103.064 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="LegL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips"] position = Vector2(-75, 53) @@ -399,6 +543,7 @@ rest = Transform2D(0.922814, 0.385247, -0.385247, 0.922814, -75, 53) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="LowerLegL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegL"] position = Vector2(8.52877, 98.3019) @@ -407,6 +552,7 @@ rest = Transform2D(0.959675, -0.281113, 0.281113, 0.959675, 8.52877, 98.3019) auto_calculate_length_and_angle = false length = 16.0 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true [node name="FootL" type="Bone2D" parent="Back/Skeleton2DYeliBack/Hips/LegL/LowerLegL"] position = Vector2(-5, 98) @@ -415,6 +561,21 @@ rest = Transform2D(-0.734279, 0.678847, -0.678847, -0.734279, -5, 98) auto_calculate_length_and_angle = false length = 103.064 bone_angle = 0.0 +metadata/_local_pose_override_enabled_ = true + +[node name="IK Targets" type="Node2D" parent="Back"] + +[node name="FootL Target" type="Node2D" parent="Back/IK Targets"] +position = Vector2(-127, -119) + +[node name="FootL Rotate" type="Node2D" parent="Back/IK Targets/FootL Target"] +position = Vector2(-84, 62) + +[node name="FootR Target" type="Node2D" parent="Back/IK Targets"] +position = Vector2(121, -119) + +[node name="FootR Rotate" type="Node2D" parent="Back/IK Targets/FootR Target"] +position = Vector2(79, 67) [node name="Dreiviertel" type="Node2D" parent="."] visible = false @@ -544,6 +705,7 @@ bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/Torso/ArmR/LowerArmR"] position = Vector2(81.0363, 169.55) rotation = 0.66102 +scale = Vector2(1, 1) rest = Transform2D(0.789366, 0.613922, -0.613922, 0.789366, 81.0363, 169.55) auto_calculate_length_and_angle = false length = 124.83 @@ -560,6 +722,7 @@ bone_angle = 0.0 [node name="LowerLegR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegR"] position = Vector2(81.4505, -59.6558) rotation = -0.420549 +scale = Vector2(1, 1) rest = Transform2D(0.912865, -0.408261, 0.408261, 0.912865, 81.4505, -59.6558) auto_calculate_length_and_angle = false length = 16.0 @@ -591,6 +754,7 @@ bone_angle = 0.0 [node name="LowerLegL" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL"] position = Vector2(84.3327, -69.2315) rotation = -0.420549 +scale = Vector2(1, 1) rest = Transform2D(0.912865, -0.408261, 0.408261, 0.912865, 84.3327, -69.2315) auto_calculate_length_and_angle = false length = 16.0 @@ -606,6 +770,7 @@ bone_angle = 0.0 [node name="ToeR" type="Bone2D" parent="Dreiviertel/Skeleton2DYeliDreiviertel/Hips/LegL/LowerLegL/FootL"] position = Vector2(60.2082, -72.9998) rotation = -1.50208 +scale = Vector2(1, 1) rest = Transform2D(0.0686669, -0.99764, 0.99764, 0.0686669, 60.2082, -72.9998) auto_calculate_length_and_angle = false length = 75.856 @@ -620,6 +785,7 @@ length = 249.984 bone_angle = 0.0 [node name="Side" type="Node2D" parent="."] +visible = false [node name="ArmL" type="Polygon2D" parent="Side"] position = Vector2(-1321, -1328) @@ -695,7 +861,6 @@ bone_angle = 0.0 [node name="Skirt" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips"] rotation = 1.5052 -scale = Vector2(1, 1) rest = Transform2D(0.065545, 0.99785, -0.99785, 0.065545, 0, 0) auto_calculate_length_and_angle = false length = 239.101 @@ -719,7 +884,6 @@ bone_angle = 0.0 [node name="ArmR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"] position = Vector2(-84.2074, -92.1391) rotation = 1.76741 -scale = Vector2(1, 1) rest = Transform2D(-0.195348, 0.980734, -0.980734, -0.195348, -84.2074, -92.1391) auto_calculate_length_and_angle = false length = 16.0 @@ -727,7 +891,6 @@ bone_angle = 0.0 [node name="LowerArmR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmR"] position = Vector2(160.99, 9.60081) -scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, 160.99, 9.60081) auto_calculate_length_and_angle = false length = 16.0 @@ -736,7 +899,6 @@ bone_angle = 0.0 [node name="HandR" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmR/LowerArmR"] position = Vector2(141.903, -84.6736) rotation = -0.688131 -scale = Vector2(1, 1) rest = Transform2D(0.772435, -0.635094, 0.635094, 0.772435, 141.903, -84.6736) auto_calculate_length_and_angle = false length = 113.947 @@ -745,7 +907,6 @@ bone_angle = 0.0 [node name="ArmL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso"] position = Vector2(-68.927, -73.0994) rotation = 1.76741 -scale = Vector2(1, 1) rest = Transform2D(-0.195348, 0.980734, -0.980734, -0.195348, -68.927, -73.0994) auto_calculate_length_and_angle = false length = 16.0 @@ -753,7 +914,6 @@ bone_angle = 0.0 [node name="LowerArmL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmL"] position = Vector2(162.641, 35.0424) -scale = Vector2(1, 1) rest = Transform2D(1, 0, 0, 1, 162.641, 35.0424) auto_calculate_length_and_angle = false length = 16.0 @@ -762,7 +922,6 @@ bone_angle = 0.0 [node name="HandL" type="Bone2D" parent="Side/Skeleton2DYeliSide/Hips/Torso/ArmL/LowerArmL"] position = Vector2(121.784, -97.9114) rotation = -0.908944 -scale = Vector2(1, 1) rest = Transform2D(0.614579, -0.788855, 0.788855, 0.614579, 121.784, -97.9114) auto_calculate_length_and_angle = false length = 113.947