🔥 removed print statements used for debugging

feature/farming_bugfixes_and_magic_word
kziolkowski 2 months ago
parent f1b980cdb6
commit 1c5b585b3d

@ -141,7 +141,6 @@ public partial class FarmingControls2D : Node2D
// only instantiate a field if there isn't one already.
if(FieldService.Instance.TryGet(_sceneKeyProvider.Payload.AsString(), fieldPosition) == null)
{
GD.Print($"FarmingControls: Creating a field at {fieldPosition}");
Node fieldInstance = _fieldPrefab.Instantiate();
if (fieldInstance is Node2D field2d)
{
@ -155,10 +154,6 @@ public partial class FarmingControls2D : Node2D
FieldService.Instance.AddChild(fieldInstance);
}
}
else
{
GD.Print($"FarmingControls: Could not create a field at {fieldPosition}.");
}
}
private int AdjustValue(float value)

@ -21,7 +21,6 @@ public partial class FieldService : Node
//Create
public bool TryAddEntry(string sceneName, Vector2I position, FieldBehaviour2D field)
{
GD.Print($"Fieldservice: Trying to add a new entry. SceneName: {sceneName} Position: {position}.");
if (outerDict != null )
{
FieldsInScene fieldsInScene;
@ -37,12 +36,9 @@ public partial class FieldService : Node
{
fieldsInScene.fields.Add(position, field);
EmitSignal(SignalName.FieldCreated);
GD.Print("Fieldservice: successfully added field to dictionary.");
return true;
}
}
GD.Print("Fieldservice: Either no outerdict found or there is already a field here!");
return false;
}
@ -51,15 +47,11 @@ public partial class FieldService : Node
{
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{
GD.Print($"Fieldservice: Successfully retrieved fieldsPerScene Dictionary. " +
$"OuterDict Count: {outerDict.Count} InnerDict Count {outerDict[key].fields.Count}");
if (field.fields.TryGetValue(fieldPosition, out FieldBehaviour2D? fieldInstance))
{
GD.Print($"Fieldservice: Successfully retrieved fieldInstance at position: {fieldPosition}.");
return fieldInstance;
}
}
GD.Print("Fieldservice TryGet: No field found.");
return null;
}
@ -67,7 +59,6 @@ public partial class FieldService : Node
//Update
public void UpdateEntry(string key, Vector2I fieldPosition, FieldBehaviour2D state)
{
GD.Print($"FieldService: Updating entry at {fieldPosition}");
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldPosition))
@ -79,15 +70,12 @@ public partial class FieldService : Node
TryAddEntry(key, fieldPosition, state);
}
}
}
//Delete
public void RemoveEntry(string key, Vector2I fieldPosition)
{
GD.Print($"FieldService: Removing entry at {fieldPosition}.");
if (outerDict != null && outerDict.TryGetValue(key, out FieldsInScene? field))
{
if (field.fields.ContainsKey(fieldPosition))

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