|
|
|
|
@ -9,9 +9,15 @@ public partial class SwitchSceneOnFightEnd : Node
|
|
|
|
|
|
|
|
|
|
public void OnFightStateEnter(FightHappening.FightState to)
|
|
|
|
|
{
|
|
|
|
|
if (to is FightHappening.FightState.PlayerWin
|
|
|
|
|
or FightHappening.FightState.EnemyWin)
|
|
|
|
|
if (to is FightHappening.FightState.PlayerWin )
|
|
|
|
|
_ = SwitchSceneAfterTime(2.0f);
|
|
|
|
|
|
|
|
|
|
if (to is FightHappening.FightState.EnemyWin)
|
|
|
|
|
{
|
|
|
|
|
_fightSceneSwitcher.ExitFight();
|
|
|
|
|
_fightSceneSwitcher.ExitFightWorld();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private async Task SwitchSceneAfterTime(float seconds)
|
|
|
|
|
|