Dialogic quest addition and plugin fix
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@@ -95,6 +95,8 @@ func _make_visible(visible:bool) -> void:
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func _save_external_data() -> void:
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if _editor_view_and_manager_exist():
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editor_view.editors_manager.save_current_resource()
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DialogicResourceUtil.update_directory('.tres')
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func _get_unsaved_status(for_scene:String) -> String:
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