WIP 2D rework

This commit is contained in:
2025-05-12 00:16:13 +02:00
parent 2a7f39e3fe
commit 366923699c
14 changed files with 363 additions and 3 deletions
@@ -0,0 +1,33 @@
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class InteractionArea2D : Node2D
{
[Export] private Area2D _area;
[Export] private Label _label;
[Export] private bool _showLabel = true;
[Signal]
public delegate void InteractedEventHandler();
public void OnPlayerEntered(Node2D player)
{
if(_showLabel)
_label.Show();
}
public void OnPlayerExited(Node2D player)
{
_label.Hide();
}
public override void _Input(InputEvent @event)
{
if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
{
_label.Hide();
EmitSignal(SignalName.Interacted);
}
}
}
@@ -0,0 +1 @@
uid://ckp413wrub5fm
@@ -6,8 +6,8 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class VesnaBehaviour : Node
{
[ExportGroup("Farming")]
[Export] private FieldService _fieldParent;
[Export] private FarmingControls _farmingControls;
[Export] private FieldService2D _fieldParent;
[Export] private FarmingControls2D _farmingControls;
[Signal] public delegate void ToolPickupEventHandler(bool success);