diff --git a/prefabs/fight/fighterVisuals/blob_fighter_visual.tscn b/prefabs/fight/fighterVisuals/blob_fighter_visual.tscn index b9e6e4d..ba0d27f 100644 --- a/prefabs/fight/fighterVisuals/blob_fighter_visual.tscn +++ b/prefabs/fight/fighterVisuals/blob_fighter_visual.tscn @@ -14,5 +14,9 @@ position = Vector2(23, -96) scale = Vector2(0.547474, 0.547474) texture = SubResource("AtlasTexture_ane0o") +[node name="CollisionShape2D" parent="TargetSelection/Click" index="0"] +position = Vector2(-1.955, -98.545) +scale = Vector2(0.6400007, 0.68000054) + [node name="Sprite2D" parent="TargetSelection/HoverIndicator" index="0"] position = Vector2(1, -126) diff --git a/scripts/CSharp/Common/Minigame/MinigameController.cs b/scripts/CSharp/Common/Minigame/MinigameController.cs index d1fa088..d1292be 100644 --- a/scripts/CSharp/Common/Minigame/MinigameController.cs +++ b/scripts/CSharp/Common/Minigame/MinigameController.cs @@ -137,6 +137,9 @@ public partial class MinigameController : Node2D public void Hit() { if (_hits == null) return; + + if(_hits.Count >= _maxHitCount) return; + int i; for (i = 0; i < _regions!.Count - 1; i++)