Added Spine2D GDExtension bin to project

feature/spine2D_experimental
kziolkowski 3 weeks ago
parent 9032272599
commit 4578a2cfda

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleExecutable</key>
<string>libspine_godot.ios.template_debug</string>
<key>CFBundleName</key>
<string>spine-godot</string>
<key>CFBundleIdentifier</key>
<string>com.esotericsoftware.spine.spine-godot</string>
<key>CFBundleVersion</key>
<string>4.2.0</string>
<key>CFBundleShortVersionString</key>
<string>4.2.0</string>
<key>MinimumOSVersion</key>
<string>12.0</string>
<key>DTPlatformName</key>
<string>iphoneos</string>
</dict>
</plist>

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleExecutable</key>
<string>libspine_godot.ios.template_release</string>
<key>CFBundleName</key>
<string>spine-godot</string>
<key>CFBundleIdentifier</key>
<string>com.esotericsoftware.spine.spine-godot</string>
<key>CFBundleVersion</key>
<string>4.2.0</string>
<key>CFBundleShortVersionString</key>
<string>4.2.0</string>
<key>MinimumOSVersion</key>
<string>12.0</string>
<key>DTPlatformName</key>
<string>iphoneos</string>
</dict>
</plist>

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleExecutable</key>
<string>libspine_godot.macos.editor</string>
<key>CFBundleName</key>
<string>spine-godot</string>
<key>CFBundleIdentifier</key>
<string>com.esotericsoftware.spine.spine-godot</string>
<key>CFBundleVersion</key>
<string>4.2.0</string>
<key>CFBundleShortVersionString</key>
<string>4.2.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleExecutable</key>
<string>libspine_godot.macos.template_debug</string>
<key>CFBundleName</key>
<string>spine-godot</string>
<key>CFBundleIdentifier</key>
<string>com.esotericsoftware.spine.spine-godot</string>
<key>CFBundleVersion</key>
<string>4.2.0</string>
<key>CFBundleShortVersionString</key>
<string>4.2.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleExecutable</key>
<string>libspine_godot.macos.template_release</string>
<key>CFBundleName</key>
<string>spine-godot</string>
<key>CFBundleIdentifier</key>
<string>com.esotericsoftware.spine.spine-godot</string>
<key>CFBundleVersion</key>
<string>4.2.0</string>
<key>CFBundleShortVersionString</key>
<string>4.2.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
</dict>
</plist>

@ -0,0 +1,40 @@
[configuration]
entry_symbol = "spine_godot_library_init"
compatibility_minimum = "4.1"
[libraries]
macos.editor = "macos/libspine_godot.macos.editor.framework"
macos.debug = "macos/libspine_godot.macos.template_debug.framework"
macos.release = "macos/libspine_godot.macos.template_release.framework"
ios.debug = "ios/libspine_godot.ios.template_debug.framework"
ios.release = "ios/libspine_godot.ios.template_release.framework"
windows.editor.x86_64 = "windows/libspine_godot.windows.editor.x86_64.dll"
windows.debug.x86_64 = "windows/libspine_godot.windows.template_debug.x86_64.dll"
windows.release.x86_64 = "windows/libspine_godot.windows.template_release.x86_64.dll"
linux.editor.x86_64 = "linux/libspine_godot.linux.editor.x86_64.so"
linux.debug.x86_64 = "linux/libspine_godot.linux.template_debug.x86_64.so"
linux.release.x86_64 = "linux/libspine_godot.linux.template_release.x86_64.so"
linux.editor.arm64 = "linux/libspine_godot.linux.editor.arm64.so"
linux.debug.arm64 = "linux/libspine_godot.linux.template_debug.arm64.so"
linux.release.arm64 = "linux/libspine_godot.linux.template_release.arm64.so"
linux.editor.rv64 = "linux/libspine_godot.linux.editor.rv64.so"
linux.debug.rv64 = "linux/libspine_godot.linux.template_debug.rv64.so"
linux.release.rv64 = "linux/libspine_godot.linux.template_release.rv64.so"
android.debug.x86_64 = "android/libspine_godot.android.template_debug.x86_64.so"
android.release.x86_64 = "android/libspine_godot.android.template_release.x86_64.so"
android.debug.arm64 = "android/libspine_godot.android.template_debug.arm64.so"
android.release.arm64 = "android/libspine_godot.android.template_release.arm64.so"
web.debug.threads.wasm32 = "web/libspine_godot.web.template_debug.wasm32.wasm"
web.release.threads.wasm32 = "web/libspine_godot.web.template_release.wasm32.wasm"
web.debug.wasm32 = "web/libspine_godot.web.template_debug.wasm32.nothreads.wasm"
web.release.wasm32 = "web/libspine_godot.web.template_release.wasm32.nothreads.wasm"
Loading…
Cancel
Save