🐛 can no longer water fields when watering can is empty

pull/30/head
Katharina Ziolkowski 5 months ago
parent b00b466045
commit 4705d1ee2f

@ -102,10 +102,13 @@ public partial class FieldBehaviour2D : Sprite2D
public void Water()
{
UpdateFieldState(FieldState.Watered);
_wateringParticles.Emitting = true;
WateringCanState.Water();
_wateringEvent.Raise();
if (WateringCanState.GetFillState() > 0)
{
UpdateFieldState(FieldState.Watered);
_wateringParticles.Emitting = true;
WateringCanState.Water();
_wateringEvent.Raise();
}
}
/// <summary>

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