Reworking 2D interactions
This commit is contained in:
@@ -1,46 +0,0 @@
|
||||
using Babushka.scripts.CSharp.Common.Farming;
|
||||
using Godot;
|
||||
|
||||
namespace Babushka.scripts.CSharp.Common.CharacterControls;
|
||||
|
||||
public partial class VesnaBehaviour : Node
|
||||
{
|
||||
[ExportGroup("Farming")]
|
||||
[Export] private FieldService2D _fieldParent;
|
||||
[Export] private FarmingControls2D _farmingControls;
|
||||
|
||||
[Signal] public delegate void ToolPickupEventHandler(bool success);
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_farmingControls.FieldParent = _fieldParent;
|
||||
}
|
||||
|
||||
#region Farming
|
||||
|
||||
public void ActivateHoe(bool activate)
|
||||
{
|
||||
ActivateTool(activate, 0);
|
||||
}
|
||||
|
||||
public void ActivateWateringCan(bool activate)
|
||||
{
|
||||
ActivateTool(activate, 1);
|
||||
}
|
||||
|
||||
private void ActivateTool(bool activate , int toolId)
|
||||
{
|
||||
bool success = false;
|
||||
if (toolId == 0)
|
||||
{
|
||||
success = _farmingControls.ActivateHoe(activate);
|
||||
}
|
||||
else if (toolId == 1)
|
||||
{
|
||||
success = _farmingControls.ActivateWateringCan(activate);
|
||||
}
|
||||
EmitSignal(SignalName.ToolPickup, success);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://bblprbhnbyv77
|
||||
Reference in New Issue
Block a user