Reworking 2D interactions

This commit is contained in:
2025-05-16 23:16:27 +02:00
parent ff85b67087
commit 4afb02440c
9 changed files with 112 additions and 81 deletions
@@ -1,46 +0,0 @@
using Babushka.scripts.CSharp.Common.Farming;
using Godot;
namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class VesnaBehaviour : Node
{
[ExportGroup("Farming")]
[Export] private FieldService2D _fieldParent;
[Export] private FarmingControls2D _farmingControls;
[Signal] public delegate void ToolPickupEventHandler(bool success);
public override void _Ready()
{
_farmingControls.FieldParent = _fieldParent;
}
#region Farming
public void ActivateHoe(bool activate)
{
ActivateTool(activate, 0);
}
public void ActivateWateringCan(bool activate)
{
ActivateTool(activate, 1);
}
private void ActivateTool(bool activate , int toolId)
{
bool success = false;
if (toolId == 0)
{
success = _farmingControls.ActivateHoe(activate);
}
else if (toolId == 1)
{
success = _farmingControls.ActivateWateringCan(activate);
}
EmitSignal(SignalName.ToolPickup, success);
}
#endregion
}
@@ -1 +0,0 @@
uid://bblprbhnbyv77