Reworking 2D interactions

This commit is contained in:
2025-05-16 23:16:27 +02:00
parent ff85b67087
commit 4afb02440c
9 changed files with 112 additions and 81 deletions
@@ -13,29 +13,30 @@ public partial class FarmingControls2D : Node2D
[Export] private Camera2D _camera;
public FieldService2D FieldParent;
private bool _hoeInHand = false;
private bool _waterCanInHand = false;
private int _toolId = -1;
#region Tools
public bool ActivateHoe(bool activate)
public bool ActivateTool(bool activate, int toolId)
{
bool success = ActivateTool(activate, _hoeSprite);
_hoeInHand = success;
return success;
}
public bool ActivateWateringCan(bool activate)
{
bool success = ActivateTool(activate, _wateringCanSprite);
_waterCanInHand = success;
return success;
}
private bool ActivateTool(bool activate, Sprite2D tool)
{
tool.Visible = !activate;
if(_toolId < 0)
return false;
switch (toolId)
{
case 0:
_hoeSprite.Visible = activate;
break;
case 1:
_wateringCanSprite.Visible = activate;
break;
default:
_toolId = -1;
break;
}
_toolId = toolId;
return !activate;
}
@@ -47,12 +48,12 @@ public partial class FarmingControls2D : Node2D
Vector2I adjustedPosition = new Vector2I(AdjustValue(mousePosition.X), AdjustValue(mousePosition.Y));
if (@event.IsActionPressed("click") && _hoeInHand)
if (@event.IsActionPressed("click") && _toolId == 0)
{
MakeField(adjustedPosition);
}
if (@event.IsActionPressed("click") && _waterCanInHand)
if (@event.IsActionPressed("click") && _toolId == 1)
{
WaterTheField(adjustedPosition);
}
@@ -29,16 +29,8 @@ public partial class VesnaBehaviour2D : Node
private void ActivateTool(bool activate , int toolId)
{
bool success = false;
if (toolId == 0)
{
success = _farmingControls.ActivateHoe(activate);
}
else if (toolId == 1)
{
success = _farmingControls.ActivateWateringCan(activate);
}
EmitSignal(SignalName.ToolPickup, success);
bool activated = _farmingControls.ActivateTool(activate, toolId);
EmitSignal(SignalName.ToolPickup, activated);
}
#endregion