a bit of restructuring, renaming, and c sharp setup

This commit is contained in:
2025-03-24 21:55:34 +01:00
parent e0b5a26ee6
commit 4f312209b3
461 changed files with 1397 additions and 349 deletions
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using Godot;
using System;
namespace Babushka.scripts.CSharp.Common;
public partial class test : Node2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}
}
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namespace Babushka.scripts.CSharp.Common;
public class test2
{
}
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