a bit of restructuring, renaming, and c sharp setup
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using Godot;
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namespace Babushka.scripts.CSharp.Common;
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public partial class test : Node2D
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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uid://dwkewo14kk7gh
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namespace Babushka.scripts.CSharp.Common;
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public class test2
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{
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}
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uid://b2q37qlbb60da
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@@ -0,0 +1 @@
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uid://bw1o0dkuvixfd
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