Fixed background music loop and added audio mixers
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using Godot;
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using System;
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/// <summary>
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/// Takes the current contents of a AudioStreamPlayer and offers visualization and control.
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/// </summary>
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public partial class AudioDebugger : AudioStreamPlayer2D
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{
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[Export] private float _offset_in_seconds_to_play = 0;
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public void PlayFromOffset()
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{
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Play(_offset_in_seconds_to_play);
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}
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}
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uid://clxb3n668oud3
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