Reinstated plantgrowing animation
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@@ -37,6 +37,7 @@ public partial class PlantBehaviour2D : Node2D
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public override void _Ready()
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{
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GetTree().CallGroup("PlantGrowing", VesnaAnimations.MethodName.PlayFarmingAnimation);
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_state = PlantState.Planted;
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_currentPlantSprite = GetRandomSprite(_seeds);
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_currentPlantSprite.Visible = true;
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