Reinstated plantgrowing animation
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@@ -2077,7 +2077,7 @@ _vesnaAnimations = NodePath("CharacterBody2D/visuals")
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_hoe = ExtResource("2_dnm27")
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_wateringCan = ExtResource("3_e04c3")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="." groups=["PlantGrowing"]]
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(0, 374)
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collision_layer = 4
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collision_mask = 3
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@@ -2091,7 +2091,7 @@ position = Vector2(-24, -13)
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shape = SubResource("CircleShape2D_ssqtd")
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debug_color = Color(0.923708, 0.202722, 0.475262, 0.42)
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[node name="visuals" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_sprite", "_wateringParticles")]
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[node name="visuals" type="Node2D" parent="CharacterBody2D" node_paths=PackedStringArray("_sprite", "_wateringParticles") groups=["PlantGrowing"]]
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position = Vector2(0, -374)
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script = ExtResource("3_f6xmn")
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_sprite = NodePath("Animated Sprites")
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@@ -37,6 +37,7 @@ public partial class PlantBehaviour2D : Node2D
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public override void _Ready()
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{
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GetTree().CallGroup("PlantGrowing", VesnaAnimations.MethodName.PlayFarmingAnimation);
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_state = PlantState.Planted;
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_currentPlantSprite = GetRandomSprite(_seeds);
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_currentPlantSprite.Visible = true;
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