removed print statements

pull/48/head
kziolkowski 4 weeks ago
parent a98c842ee0
commit 64c15c2e63

@ -0,0 +1,30 @@
[gd_scene load_steps=5 format=3 uid="uid://dv86trn5q8gf1"]
[ext_resource type="PackedScene" uid="uid://b1d2e7ely6hyw" path="res://prefabs/farm/base_field.tscn" id="1_sfxad"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="2_ew5cu"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="3_ew5cu"]
[ext_resource type="PackedScene" uid="uid://cgjc4wurbgimy" path="res://prefabs/UI/Inventory/Inventory.tscn" id="4_hurmu"]
[node name="Node2D" type="Node2D"]
[node name="BaseField" parent="." instance=ExtResource("1_sfxad")]
metadata/SaveID = "5465420354651"
[node name="Vesna" parent="." instance=ExtResource("2_ew5cu")]
position = Vector2(-751, -388)
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("_followNode")]
position = Vector2(-1534, -26)
offset = Vector2(0, -200)
zoom = Vector2(0.5, 0.5)
limit_left = -6300
limit_top = -1050
limit_right = 1400
limit_bottom = 1150
editor_draw_limits = true
script = ExtResource("3_ew5cu")
_followNode = NodePath("../Vesna/CharacterBody2D")
[node name="CanvasLayer" parent="." instance=ExtResource("4_hurmu")]
[editable path="Vesna"]

@ -13,12 +13,10 @@ public partial class DetectableInteractionArea : Area2D
{
if (instanceID.AsString() == GetInstanceId().ToString())
{
GD.Print("InteractionArea: Selected.");
interactionArea2D.HighlightInteractable();
}
else
{
GD.Print("InteractionArea: Not Selected.");
interactionArea2D.ResetHighlight();
}
}

@ -76,7 +76,6 @@ public partial class Detector : Area2D
private void CalculateClosestInteractable()
{
GD.Print($"Areas in detector: {_areasInDetector.Count}");
float smallestDistance = float.MaxValue;
string closestInteractable = null;
foreach (var area in _areasInDetector)
@ -92,7 +91,6 @@ public partial class Detector : Area2D
smallestDistance = distance;
}
}
GD.Print($"Closest interactable: {closestInteractable}");
_itemToTriggerResource.Payload = closestInteractable;
}

@ -53,7 +53,6 @@ public partial class InteractionArea2D : Node2D
public void HighlightInteractable()
{
GD.Print($"InteractionArea: Trying to highlight interactable. Current state: Active {_active}, Input Enabled {InputService.Instance.InputEnabled}, show label: {_showLabel} and use outline {_useOutline}.");
IsSelectedByDetector = true;
if (!_active || !InputService.Instance.InputEnabled)
@ -73,7 +72,6 @@ public partial class InteractionArea2D : Node2D
public void ResetHighlight()
{
GD.Print($"InteractionArea: Resetting interactable. Current state: show label: {_showLabel} and use outline {_useOutline}.");
IsSelectedByDetector = false;
_label.Hide();
@ -108,10 +106,8 @@ public partial class InteractionArea2D : Node2D
private void TryInteract()
{
GD.Print("InteractionArea: Trying to interact.");
if (_area.HasOverlappingAreas())
{
GD.Print("InteractionArea: Interacting.");
ResetHighlight();
Interact();
}
@ -131,7 +127,6 @@ public partial class InteractionArea2D : Node2D
public void ToggleActive()
{
GD.Print("InteractionArea: Toggled active state");
_active = !_active;
_label.Hide();
}

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