Added open close inventory

pull/3/head
cblech 9 months ago
parent c90687939c
commit 667ef6fb9b

@ -1,6 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://cgjc4wurbgimy"]
[gd_scene load_steps=5 format=3 uid="uid://cgjc4wurbgimy"]
[ext_resource type="Script" uid="uid://b7vlkecrn0t5c" path="res://scripts/CSharp/Common/Inventory/InventoryUi.cs" id="1_6wusm"]
[ext_resource type="Script" uid="uid://6def3c0mcnoq" path="res://prefabs/UI/Inventory/Slots.cs" id="2_5fdxq"]
[ext_resource type="Script" uid="uid://b2jhdxcrhtm2d" path="res://scripts/CSharp/Common/Inventory/InventoryTestScript.cs" id="3_exrk4"]
[ext_resource type="Resource" uid="uid://datee0flk1e84" path="res://resources/items/pickaxe.tres" id="4_5fdxq"]
@ -16,17 +17,16 @@ script = ExtResource("1_6wusm")
[node name="Slots" type="GridContainer" parent="."]
custom_minimum_size = Vector2(500, 200)
layout_mode = 1
anchors_preset = 8
anchors_preset = -1
anchor_left = 0.5
anchor_top = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -335.0
offset_right = 341.0
anchor_bottom = 1.0
offset_bottom = 200.0
grow_horizontal = 2
grow_vertical = 2
grow_vertical = 0
columns = 10
script = ExtResource("2_5fdxq")
[node name="InventoryTester" type="Node" parent="."]
script = ExtResource("3_exrk4")

@ -0,0 +1,7 @@
using Godot;
using System;
public partial class Slots : GridContainer
{
}

@ -0,0 +1 @@
uid://6def3c0mcnoq

@ -115,6 +115,11 @@ interact={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
ui_inventory_open_close={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
[internationalization]

@ -1,3 +1,4 @@
#nullable enable
using Godot;
namespace Babushka.scripts.CSharp.Common.Inventory;
@ -9,6 +10,9 @@ public partial class InventoryUi : Control
private int? _slotOnMouse;
private bool _inventoryExtended = false;
private Tween? _inventoryExtensionTween;
public override void _Ready()
{
GD.Print("Ready inventory ui");
@ -59,9 +63,12 @@ public partial class InventoryUi : Control
private void SlotClicked(int index)
{
if (!_inventoryExtended) return;
GD.Print($"Clicked slot {index}");
if (_slotOnMouse == null)
{
if (_playerInventory.Slots[index].IsEmpty()) return;
_slotOnMouse = index;
GD.Print($"Slot on mouse: {_slotOnMouse}");
}
@ -74,4 +81,34 @@ public partial class InventoryUi : Control
SetSlotContent();
}
}
public override void _Process(double delta)
{
if (Input.IsActionJustPressed("ui_inventory_open_close"))
{
_inventoryExtensionTween?.Kill();
_inventoryExtended = !_inventoryExtended;
if (_inventoryExtended)
{
//GD.Print("Open inventory");
_inventoryExtensionTween = GetTree().CreateTween();
_inventoryExtensionTween
.TweenProperty(_slots, "offset_bottom", -100, 0.4)
.SetTrans(Tween.TransitionType.Quad)
.SetEase(Tween.EaseType.Out);
}
else
{
//GD.Print("Close inventory");
_inventoryExtensionTween = GetTree().CreateTween();
_inventoryExtensionTween
.TweenProperty(_slots, "offset_bottom", 200, 0.4)
.SetTrans(Tween.TransitionType.Quad)
.SetEase(Tween.EaseType.Out);
_slotOnMouse = null;
}
}
}
}

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