feature/showcase_bugfixing_kathi_partII_quickfix
parent
3913143892
commit
6ae877f2ab
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[gd_scene load_steps=5 format=3 uid="uid://bs4t0t7o4jmam"]
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[ext_resource type="Script" uid="uid://doxr432r22dd0" path="res://scripts/CSharp/Common/Items/InventoryDependentInteractable.cs" id="1_cu47d"]
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[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="2_s5peo"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="3_wsetd"]
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[ext_resource type="Texture2D" uid="uid://bleimj6jr1jka" path="res://art/general/rectangle.png" id="4_1dub8"]
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[node name="InventoryDependentInteractableTest" type="Node2D" node_paths=PackedStringArray("_interactionArea")]
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script = ExtResource("1_cu47d")
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_interactionArea = NodePath("InteractionArea")
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_itemsToReactTo = Array[Object]([ExtResource("2_s5peo")])
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_activateOnItem = true
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[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("3_wsetd")]
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_active = false
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_spriteToOutline = NodePath("../Sprite2D")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("4_1dub8")
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using Babushka.scripts.CSharp.Common.CharacterControls;
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using Babushka.scripts.CSharp.Common.Inventory;
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using Godot;
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using Godot.Collections;
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namespace Babushka.scripts.CSharp.Common.Items;
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public partial class InventoryDependentInteractable : Node2D
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{
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[Export] private InteractionArea2D _interactionArea;
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[Export] private Array<ItemResource> _itemsToReactTo;
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[Export] private bool _activateOnItem = true;
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private InventoryManager _inventoryManager;
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private InventoryInstance _inventoryInstance;
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public override void _Ready()
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{
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_inventoryManager = InventoryManager.Instance;
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_inventoryInstance = _inventoryManager.playerInventory;
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_inventoryManager.SlotIndexChanged += HandleInventorySelectedSlotIndexChanged;
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}
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private void HandleInventorySelectedSlotIndexChanged(int newIndex)
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{
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int currentSlotIndex = InventoryManager.Instance.CurrentSelectedSlotIndex;
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ItemInstance? item = InventoryManager.Instance.playerInventory.Slots[currentSlotIndex].itemInstance;
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if (item != null)
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{
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if (_activateOnItem)
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{
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_interactionArea.IsActive = Match(item.blueprint);
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}
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else
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{
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_interactionArea.IsActive = !Match(item.blueprint);
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}
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}
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}
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private bool Match(ItemResource inventoryItem)
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{
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bool matched = false;
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foreach (ItemResource item in _itemsToReactTo)
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{
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if (inventoryItem == item)
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{
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matched = true;
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}
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}
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return matched;
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}
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}
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@ -0,0 +1 @@
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uid://doxr432r22dd0
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