diff --git a/Babushka.sln.DotSettings.user b/Babushka.sln.DotSettings.user
index 4e7cbcc..aa9f6ba 100644
--- a/Babushka.sln.DotSettings.user
+++ b/Babushka.sln.DotSettings.user
@@ -2,4 +2,5 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
\ No newline at end of file
diff --git a/prefabs/farm/duck.tscn b/prefabs/farm/duck.tscn
index 3dc5cba..2ea7d8d 100644
--- a/prefabs/farm/duck.tscn
+++ b/prefabs/farm/duck.tscn
@@ -43,7 +43,7 @@ _data = {
&"new_animation": SubResource("Animation_kjie1")
}
-[node name="Duck" type="Node2D" node_paths=PackedStringArray("_characterBody", "_nakNakAudio", "_wingFlapAudio")]
+[node name="Duck" type="Node2D" node_paths=PackedStringArray("_characterBody", "_nakNakAudio", "_wingFlapAudio", "_duckRight", "_duckLeft")]
script = ExtResource("2_nm4n7")
_characterBody = NodePath("CharacterBody2D")
_nakNakAudio = NodePath("Audio/NakNak")
@@ -51,59 +51,244 @@ _wingFlapAudio = NodePath("Audio/WingFlutter")
_runningSpeed = 3000.0
_slowSpeed = 500.0
_minDistanceToVesna = 1500.0
+_duckRight = NodePath("CharacterBody2D/bodyLookingRight")
+_duckLeft = NodePath("CharacterBody2D/bodyLookingLeft")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
+position = Vector2(0, -535)
collision_mask = 7
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
+z_index = 1
+y_sort_enabled = true
position = Vector2(0, 295)
shape = SubResource("CircleShape2D_nb25w")
-[node name="body" type="Node2D" parent="CharacterBody2D"]
+[node name="bodyLookingRight" type="Node2D" parent="CharacterBody2D"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(-5, -2)
+rotation = 0.0135349
+
+[node name="head" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(46.9624, 76.1606)
+rotation = 0.284615
+scale = Vector2(1, 0.997)
+skew = 0.024546
+texture = ExtResource("1_cgxhx")
+offset = Vector2(25.2328, -23.0689)
+region_enabled = true
+region_rect = Rect2(45, 24, 87, 82)
+
+[node name="beak upper" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight/head"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(50.669, -7.16257)
+rotation = -0.0427724
+scale = Vector2(0.62715, 0.62715)
+texture = ExtResource("1_cgxhx")
+offset = Vector2(57.1263, -7.47815)
+region_enabled = true
+region_rect = Rect2(292, 37, 152, 98)
+
+[node name="beak lower" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight/head"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(47.9076, -15.7341)
+rotation = 0.0364142
+scale = Vector2(0.58615, 0.58615)
+texture = ExtResource("1_cgxhx")
+offset = Vector2(60.4601, 37.8134)
+region_enabled = true
+region_rect = Rect2(295, 170, 145, 39)
+
+[node name="torso" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(5.90997, 355.352)
+scale = Vector2(1.07526, 1.01724)
+texture = ExtResource("1_cgxhx")
+offset = Vector2(2.87376, -131.092)
+region_enabled = true
+region_rect = Rect2(30, 168, 125, 326)
+
+[node name="wingR" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(-28, 262)
+rotation = -0.371117
+texture = ExtResource("1_cgxhx")
+offset = Vector2(-50, 50)
+region_enabled = true
+region_rect = Rect2(196, 231, 180, 164)
+
+[node name="wingL" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(47.0695, 245.905)
+rotation = -0.0925884
+scale = Vector2(1.31536, 1.25948)
+skew = -0.0345086
+texture = ExtResource("1_cgxhx")
+offset = Vector2(-59.5924, 55.37)
+region_enabled = true
+region_rect = Rect2(196, 231, 180, 164)
+
+[node name="underbelly" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(-11.4038, 439.203)
+rotation = -2.98225
+scale = Vector2(0.672245, 0.955267)
+skew = 0.0185422
+texture = ExtResource("1_cgxhx")
+offset = Vector2(26.4135, 70.6083)
+region_enabled = true
+region_rect = Rect2(196, 231, 180, 164)
+
+[node name="leg left" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight"]
+position = Vector2(36.2887, 300.645)
+rotation = 2.42655
+scale = Vector2(1.05221, 1.04106)
+skew = -0.0544101
+texture = ExtResource("1_cgxhx")
+region_enabled = true
+region_rect = Rect2(196, 231, 177, 161)
+
+[node name="left thigh" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight/leg left"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(73.353, -69.771)
+rotation = -2.57238
+scale = Vector2(0.651005, 0.688137)
+texture = ExtResource("1_cgxhx")
+region_enabled = true
+region_rect = Rect2(368, 263, 81, 89)
+
+[node name="left shin" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight/leg left/left thigh"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(-5.71882, 19.9984)
+rotation = 2.69159
+scale = Vector2(0.88169, 0.852516)
+skew = -0.0440769
+texture = ExtResource("1_cgxhx")
+offset = Vector2(10, -50)
+region_enabled = true
+region_rect = Rect2(360, 361, 68, 126)
+
+[node name="left foot" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight/leg left/left thigh/left shin"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(15.1289, -77.6075)
+rotation = -2.65268
+scale = Vector2(1.12319, 1.12319)
+texture = ExtResource("1_cgxhx")
+offset = Vector2(40, 40)
+region_enabled = true
+region_rect = Rect2(246, 393, 111, 111)
+
+[node name="right leg" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(-24, 364)
+rotation = -0.463741
+scale = Vector2(1.07492, 1.01762)
+texture = ExtResource("1_cgxhx")
+region_enabled = true
+region_rect = Rect2(196, 231, 177, 161)
+
+[node name="right thigh" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight/right leg"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(-29.7603, 44.2374)
+rotation = 0.249342
+scale = Vector2(0.625107, 0.655894)
+skew = 0.02161
+texture = ExtResource("1_cgxhx")
+region_enabled = true
+region_rect = Rect2(368, 263, 81, 89)
+
+[node name="right shin" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight/right leg/right thigh"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(-2.78734, 11.5692)
+rotation = 0.0689206
+scale = Vector2(1.12016, 1.07128)
+skew = -0.0877244
+texture = ExtResource("1_cgxhx")
+offset = Vector2(-14.163, 37.0936)
+region_enabled = true
+region_rect = Rect2(360, 361, 68, 126)
+
+[node name="right foot" type="Sprite2D" parent="CharacterBody2D/bodyLookingRight/right leg/right thigh/right shin"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(-20.0986, 67.7507)
+rotation = 0.14855
+scale = Vector2(1.212, 1.212)
+texture = ExtResource("1_cgxhx")
+offset = Vector2(40, 40)
+region_enabled = true
+region_rect = Rect2(246, 393, 111, 111)
+
+[node name="bodyLookingLeft" type="Node2D" parent="CharacterBody2D"]
+visible = false
+z_index = 1
+y_sort_enabled = true
position = Vector2(-5, -2)
rotation = 0.0135349
-scale = Vector2(1, 1)
+scale = Vector2(-1, 1)
-[node name="head" type="Sprite2D" parent="CharacterBody2D/body"]
-position = Vector2(45.8677, 58.5043)
-rotation = 0.229125
+[node name="head" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(46.9624, 76.1606)
+rotation = 0.284615
scale = Vector2(1, 0.997)
-skew = 0.0245461
+skew = 0.024546
texture = ExtResource("1_cgxhx")
-offset = Vector2(30.7251, -6.0665)
+offset = Vector2(25.2328, -23.0689)
region_enabled = true
region_rect = Rect2(45, 24, 87, 82)
-[node name="beak upper" type="Sprite2D" parent="CharacterBody2D/body/head"]
+[node name="beak upper" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft/head"]
z_index = 1
y_sort_enabled = true
-position = Vector2(64.9248, 6.88336)
-rotation = -0.0372987
+position = Vector2(50.669, -7.16257)
+rotation = -0.0427724
scale = Vector2(0.62715, 0.62715)
texture = ExtResource("1_cgxhx")
-offset = Vector2(50, 0)
+offset = Vector2(57.1263, -7.47815)
region_enabled = true
region_rect = Rect2(292, 37, 152, 98)
-[node name="beak lower" type="Sprite2D" parent="CharacterBody2D/body/head"]
+[node name="beak lower" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft/head"]
+z_index = 1
y_sort_enabled = true
-position = Vector2(63.0698, 25.5667)
-rotation = 0.0418879
+position = Vector2(47.9076, -15.7341)
+rotation = 0.0364142
scale = Vector2(0.58615, 0.58615)
texture = ExtResource("1_cgxhx")
-offset = Vector2(50, 0)
+offset = Vector2(60.4601, 37.8134)
region_enabled = true
region_rect = Rect2(295, 170, 145, 39)
-[node name="torso" type="Sprite2D" parent="CharacterBody2D/body"]
-position = Vector2(-3, 244)
+[node name="torso" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(5.90997, 355.352)
scale = Vector2(1.07526, 1.01724)
texture = ExtResource("1_cgxhx")
-offset = Vector2(11.1601, -21.6271)
+offset = Vector2(2.87376, -131.092)
region_enabled = true
region_rect = Rect2(30, 168, 125, 326)
-[node name="wingR" type="Sprite2D" parent="CharacterBody2D/body"]
+[node name="wingR" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft"]
+z_index = 1
+y_sort_enabled = true
position = Vector2(-28, 262)
rotation = -0.371117
texture = ExtResource("1_cgxhx")
@@ -111,35 +296,42 @@ offset = Vector2(-50, 50)
region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
-[node name="wingL" type="Sprite2D" parent="CharacterBody2D/body"]
+[node name="wingL" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft"]
+z_index = 1
+y_sort_enabled = true
position = Vector2(47.0695, 245.905)
rotation = -0.0925884
scale = Vector2(1.31536, 1.25948)
-skew = -0.0345085
+skew = -0.0345086
texture = ExtResource("1_cgxhx")
offset = Vector2(-59.5924, 55.37)
region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
-[node name="underbelly" type="Sprite2D" parent="CharacterBody2D/body"]
-position = Vector2(-17, 370)
-rotation = -2.94251
-scale = Vector2(0.748, 1.565)
-skew = 0.0226374
+[node name="underbelly" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft"]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(-11.4038, 439.203)
+rotation = -2.98225
+scale = Vector2(0.672245, 0.955267)
+skew = 0.0185422
texture = ExtResource("1_cgxhx")
+offset = Vector2(26.4135, 70.6083)
region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
-[node name="leg left" type="Sprite2D" parent="CharacterBody2D/body"]
+[node name="leg left" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft"]
position = Vector2(36.2887, 300.645)
rotation = 2.42655
scale = Vector2(1.05221, 1.04106)
-skew = -0.0544099
+skew = -0.0544101
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
-[node name="left thigh" type="Sprite2D" parent="CharacterBody2D/body/leg left"]
+[node name="left thigh" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft/leg left"]
+z_index = 1
+y_sort_enabled = true
position = Vector2(73.353, -69.771)
rotation = -2.57238
scale = Vector2(0.651005, 0.688137)
@@ -147,7 +339,9 @@ texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(368, 263, 81, 89)
-[node name="left shin" type="Sprite2D" parent="CharacterBody2D/body/leg left/left thigh"]
+[node name="left shin" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft/leg left/left thigh"]
+z_index = 1
+y_sort_enabled = true
position = Vector2(-5.71882, 19.9984)
rotation = 2.69159
scale = Vector2(0.88169, 0.852516)
@@ -157,7 +351,9 @@ offset = Vector2(10, -50)
region_enabled = true
region_rect = Rect2(360, 361, 68, 126)
-[node name="left foot" type="Sprite2D" parent="CharacterBody2D/body/leg left/left thigh/left shin"]
+[node name="left foot" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft/leg left/left thigh/left shin"]
+z_index = 1
+y_sort_enabled = true
position = Vector2(15.1289, -77.6075)
rotation = -2.65268
scale = Vector2(1.12319, 1.12319)
@@ -166,7 +362,9 @@ offset = Vector2(40, 40)
region_enabled = true
region_rect = Rect2(246, 393, 111, 111)
-[node name="right leg" type="Sprite2D" parent="CharacterBody2D/body"]
+[node name="right leg" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft"]
+z_index = 1
+y_sort_enabled = true
position = Vector2(-24, 364)
rotation = -0.463741
scale = Vector2(1.07492, 1.01762)
@@ -174,7 +372,9 @@ texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
-[node name="right thigh" type="Sprite2D" parent="CharacterBody2D/body/right leg"]
+[node name="right thigh" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft/right leg"]
+z_index = 1
+y_sort_enabled = true
position = Vector2(-29.7603, 44.2374)
rotation = 0.249342
scale = Vector2(0.625107, 0.655894)
@@ -183,7 +383,9 @@ texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(368, 263, 81, 89)
-[node name="right shin" type="Sprite2D" parent="CharacterBody2D/body/right leg/right thigh"]
+[node name="right shin" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft/right leg/right thigh"]
+z_index = 1
+y_sort_enabled = true
position = Vector2(-2.78734, 11.5692)
rotation = 0.0689206
scale = Vector2(1.12016, 1.07128)
@@ -193,7 +395,9 @@ offset = Vector2(-14.163, 37.0936)
region_enabled = true
region_rect = Rect2(360, 361, 68, 126)
-[node name="right foot" type="Sprite2D" parent="CharacterBody2D/body/right leg/right thigh/right shin"]
+[node name="right foot" type="Sprite2D" parent="CharacterBody2D/bodyLookingLeft/right leg/right thigh/right shin"]
+z_index = 1
+y_sort_enabled = true
position = Vector2(-20.0986, 67.7507)
rotation = 0.14855
scale = Vector2(1.212, 1.212)
diff --git a/scenes/Babushka_scene_farm_outside_2d.tscn b/scenes/Babushka_scene_farm_outside_2d.tscn
index f00eaae..a9fcd46 100644
--- a/scenes/Babushka_scene_farm_outside_2d.tscn
+++ b/scenes/Babushka_scene_farm_outside_2d.tscn
@@ -2097,6 +2097,15 @@ collision_mask = 4
position = Vector2(1.75458, 76)
shape = SubResource("RectangleShape2D_2vojv")
+[node name="Duck2" parent="YSorted" node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
+z_index = 1
+y_sort_enabled = true
+position = Vector2(4374, 2652)
+_vesna = NodePath("../Vesna/CharacterBody2D")
+_runningSpeed = 2000.0
+_slowSpeed = 1000.0
+_minDistanceToVesna = 500.0
+
[node name="CanvasLayer" parent="." instance=ExtResource("32_2nee2")]
[node name="Inventory" parent="CanvasLayer" index="1"]
@@ -2170,58 +2179,6 @@ max_distance = 2e+07
playback_type = 2
script = ExtResource("40_w3jkj")
-[node name="Duck3" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(1875, 2155)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck4" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(1496, 2816)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck5" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(4616, 2187)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck6" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(867, 2144)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck7" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(488, 2718)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck10" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(5201, 2708)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck11" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(1235, 2458)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck12" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(2146, 2794)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck13" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(3587, 3119)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck14" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(4757, 2686)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck15" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(4908, 3206)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(2517, 2417)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
-[node name="Duck2" parent="." node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
-position = Vector2(3540, 2518)
-_vesna = NodePath("../YSorted/Vesna/CharacterBody2D")
-
[node name="PenCollider" type="Area2D" parent="."]
script = ExtResource("63_uxa2m")
diff --git a/scripts/CSharp/Common/Animation/Duck.cs b/scripts/CSharp/Common/Animation/Duck.cs
index 9b35fa5..008722a 100644
--- a/scripts/CSharp/Common/Animation/Duck.cs
+++ b/scripts/CSharp/Common/Animation/Duck.cs
@@ -1,4 +1,3 @@
-using System;
using Godot;
namespace Babushka.scripts.CSharp.Common.Animation;
@@ -9,15 +8,18 @@ public partial class Duck : Node2D
[Export] private AudioPlayer _nakNakAudio;
[Export] private AudioPlayer _wingFlapAudio;
[Export] private Node2D _vesna;
- [Export] private float _runningSpeed = 5f;
- [Export] private float _slowSpeed = 1f;
+ [Export] private float _runningSpeed = 3f;
+ [Export] private float _slowSpeed = 0.5f;
[Export] private float _minDistanceToVesna = 1000f;
+ [Export] private Node2D _duckRight;
+ [Export] private Node2D _duckLeft;
private bool _vesnaInReach = false;
private bool _penEntered = false;
- private Vector2 _lastDirection = Vector2.Up;
private int _numberOfFramesPerDirection = 1000;
private int _currentFramesThisDirection = 0;
+ private bool _duckLookingRight = true;
+ private Vector2 _movementVector = Vector2.Zero;
public void PenEntered()
@@ -26,6 +28,11 @@ public partial class Duck : Node2D
_penEntered = true;
}
+ public override void _Draw()
+ {
+ DrawLine(_characterBody.GlobalPosition, _movementVector, new Color(255, 0, 0), 2f, false);
+ }
+
public override void _Process(double delta)
{
if (_penEntered)
@@ -40,33 +47,42 @@ public partial class Duck : Node2D
if (currentDistance < _minDistanceToVesna)
{
- _characterBody.Velocity = new Vector2( _characterBody.GlobalPosition.X - _vesna.GlobalPosition.X,
+ _movementVector = new Vector2( _characterBody.GlobalPosition.X - _vesna.GlobalPosition.X,
_characterBody.GlobalPosition.Y - _vesna.GlobalPosition.Y).Normalized();
- _characterBody.Velocity *= _runningSpeed;
+ _movementVector *= _runningSpeed;
+ _characterBody.Velocity = _movementVector;
_characterBody.MoveAndSlide();
- // todo: Add noise!
}
else
{
if (_currentFramesThisDirection >= _numberOfFramesPerDirection)
{
_currentFramesThisDirection = 0;
- Random random = new Random();
- _lastDirection = new Vector2(random.NextSingle(), random.NextSingle()).Normalized();
+ FastNoiseLite fastNoiseLite = new FastNoiseLite();
+ _movementVector = new Vector2(fastNoiseLite.GetNoise1D(_characterBody.GlobalPosition.X * Time.GetTicksMsec()), fastNoiseLite.GetNoise1D(_characterBody.GlobalPosition.Y * Time.GetTicksMsec())).Normalized();
}
_currentFramesThisDirection++;
- _characterBody.Velocity = _lastDirection * _slowSpeed;
+ _characterBody.Velocity = _movementVector * _slowSpeed;
_characterBody.MoveAndSlide();
}
- /*
- if (_characterBody.Velocity.X < 0 && _characterBody.Scale.X > 0)
+ // if läuftNachLinks && schautNachRechts || läuftNachRechts && schautNachLinks
+ if ((_characterBody.Velocity.X < 0 && _duckLookingRight)
+ || (_characterBody.Velocity.X > 0 && !_duckLookingRight))
{
- _characterBody.Scale = new Vector2(_characterBody.Scale.X * (-1), _characterBody.Scale.Y);
+ if (_duckLookingRight)
+ {
+ _duckRight.Visible = false;
+ _duckLeft.Visible = true;
+ _duckLookingRight = false;
+ }
+ else
+ {
+ _duckRight.Visible = true;
+ _duckLeft.Visible = false;
+ _duckLookingRight = true;
+ }
}
- */
-
- base._Process(delta);
}
}
\ No newline at end of file