Watering can animation plays when watering

This commit is contained in:
2025-05-19 22:06:40 +02:00
parent 73dc3063c0
commit 7276bdda38
3 changed files with 95 additions and 1 deletions
@@ -17,6 +17,8 @@ public partial class FarmingControls2D : Node2D
private int _currentWateringCanStep = 0;
private int _wateringCanCapacity = 3;
[Signal] public delegate void WateringFieldEventHandler();
#region Tools
/// <summary>
@@ -84,6 +86,7 @@ public partial class FarmingControls2D : Node2D
return;
field.Water();
EmitSignal(SignalName.WateringField);
if (_currentWateringCanStep < _wateringCanCapacity)
{