Watering can animation plays when watering
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@@ -17,6 +17,8 @@ public partial class FarmingControls2D : Node2D
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private int _currentWateringCanStep = 0;
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private int _wateringCanCapacity = 3;
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[Signal] public delegate void WateringFieldEventHandler();
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#region Tools
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/// <summary>
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@@ -84,6 +86,7 @@ public partial class FarmingControls2D : Node2D
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return;
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field.Water();
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EmitSignal(SignalName.WateringField);
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if (_currentWateringCanStep < _wateringCanCapacity)
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{
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