From 73dc3063c0c8678082087b93011a3ad6f4498e0d Mon Sep 17 00:00:00 2001 From: kziolkowski Date: Mon, 19 May 2025 21:42:56 +0200 Subject: [PATCH] removed unnecessary icons from farming controls --- prefabs/Player2D.tscn | 5 +-- scenes/Babushka_scene_farm_outside_2d.tscn | 40 +------------------ .../Common/Farming/FarmingControls2D.cs | 29 -------------- 3 files changed, 3 insertions(+), 71 deletions(-) diff --git a/prefabs/Player2D.tscn b/prefabs/Player2D.tscn index 14d4284..c108066 100644 --- a/prefabs/Player2D.tscn +++ b/prefabs/Player2D.tscn @@ -3498,11 +3498,8 @@ offset_top = 226.0 offset_bottom = 226.0 scale = Vector2(3, 3) -[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_hoeSprite", "_wateringCanEmptySprite", "_wateringCanFilledSprite", "_movingPlayer", "_camera")] +[node name="FarmingControls" type="Node2D" parent="." node_paths=PackedStringArray("_movingPlayer", "_camera")] script = ExtResource("291_31q85") -_hoeSprite = NodePath("../CharacterBody2D/visuals/Hoe") -_wateringCanEmptySprite = NodePath("../CharacterBody2D/visuals/WateringCanEmpty") -_wateringCanFilledSprite = NodePath("../CharacterBody2D/visuals/WateringCanFull") _fieldPrefab = ExtResource("294_28qer") _movingPlayer = NodePath("../CharacterBody2D") _camera = NodePath("../CharacterBody2D/Camera2D") diff --git a/scenes/Babushka_scene_farm_outside_2d.tscn b/scenes/Babushka_scene_farm_outside_2d.tscn index 3e66212..6d76484 100644 --- a/scenes/Babushka_scene_farm_outside_2d.tscn +++ b/scenes/Babushka_scene_farm_outside_2d.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=55 format=3 uid="uid://gigb28qk8t12"] +[gd_scene load_steps=54 format=3 uid="uid://gigb28qk8t12"] [ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/Player2D.tscn" id="1_7wfwe"] [ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"] @@ -25,7 +25,6 @@ [ext_resource type="Texture2D" uid="uid://3ed3dgq3irn2" path="res://art/farm/farming/farmobjekte/zaun/tilable fence end part2.png" id="21_if5vh"] [ext_resource type="Texture2D" uid="uid://dg7rlugnq0t45" path="res://art/farm/farming/farmobjekte/brĂ¼nnen.png" id="21_ualyd"] [ext_resource type="Script" uid="uid://dhxtdhfqx3bte" path="res://scripts/CSharp/Common/Farming/FieldService2D.cs" id="25_0qu0h"] -[ext_resource type="PackedScene" uid="uid://b1d2e7ely6hyw" path="res://prefabs/farm/base_field_2d.tscn" id="26_vbdb2"] [ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interaction_area_2d.tscn" id="27_klb81"] [ext_resource type="PackedScene" uid="uid://ce0mc0ddijmyi" path="res://prefabs/interactions/sprite_switcher_2d.tscn" id="28_p6n74"] [ext_resource type="Script" uid="uid://btusf04xnywhm" path="res://scripts/CSharp/Common/Inventory/ItemOnGround2D.cs" id="29_hukxv"] @@ -685,6 +684,7 @@ collision_mask = 6 visible = false position = Vector2(-257.6, 236.8) polygon = PackedVector2Array(232, -4.80005, 0, 0, 0, -96, -262.4, -97.6, -265.6, -260.8, -310.4, -260.8, -235.2, -321.6, -124.8, -323.2, -57.6, -424, 84.8, -436.8, 118.4, -452.8, 136, -436.8, 726.4, -452.8, 817.6, -299.2, 785.6, -291.2, 785.6, -108.8, 241.6, -94.4) +disabled = true [node name="FieldParent" type="Node2D" parent="Farm visuals"] position = Vector2(48, 0) @@ -734,34 +734,6 @@ _id = 1 position = Vector2(80, -368) shape = SubResource("CircleShape2D_p6n74") -[node name="BaseField" parent="." instance=ExtResource("26_vbdb2")] -visible = false -position = Vector2(11280, 2560) - -[node name="FieldBehaviour" parent="BaseField" index="1"] -FieldState = 3 - -[node name="BaseField2" parent="." instance=ExtResource("26_vbdb2")] -visible = false -position = Vector2(11280, 3304) - -[node name="FieldBehaviour" parent="BaseField2" index="1"] -FieldState = 3 - -[node name="BaseField3" parent="." instance=ExtResource("26_vbdb2")] -visible = false -position = Vector2(12080, 3296) - -[node name="FieldBehaviour" parent="BaseField3" index="1"] -FieldState = 3 - -[node name="BaseField4" parent="." instance=ExtResource("26_vbdb2")] -visible = false -position = Vector2(12080, 2544) - -[node name="FieldBehaviour" parent="BaseField4" index="1"] -FieldState = 3 - [node name="Hoe Pickup" parent="." node_paths=PackedStringArray("_sprites") instance=ExtResource("27_klb81")] position = Vector2(7728, 2000) rotation = 3.3074 @@ -817,14 +789,6 @@ region_rect = Rect2(1, 1138, 418, 288) [connection signal="InteractedTool" from="Watercan Pickup" to="YSorted/Player2d" method="ActivateTool"] [editable path="YSorted/BrĂ¼nnen/InteractionArea"] -[editable path="BaseField"] -[editable path="BaseField/FieldBehaviour/BasePlant"] -[editable path="BaseField2"] -[editable path="BaseField2/FieldBehaviour/BasePlant"] -[editable path="BaseField3"] -[editable path="BaseField3/FieldBehaviour/BasePlant"] -[editable path="BaseField4"] -[editable path="BaseField4/FieldBehaviour/BasePlant"] [editable path="Hoe Pickup"] [editable path="Watercan Pickup"] [editable path="Watercan Pickup/ActiveInactive"] diff --git a/scripts/CSharp/Common/Farming/FarmingControls2D.cs b/scripts/CSharp/Common/Farming/FarmingControls2D.cs index 7258ee3..2db6caf 100644 --- a/scripts/CSharp/Common/Farming/FarmingControls2D.cs +++ b/scripts/CSharp/Common/Farming/FarmingControls2D.cs @@ -1,4 +1,3 @@ -using Babushka.scripts.CSharp.Common.Inventory; using Godot; using Godot.Collections; @@ -7,9 +6,6 @@ namespace Babushka.scripts.CSharp.Common.Farming; [GlobalClass] public partial class FarmingControls2D : Node2D { - [Export] private Sprite2D _hoeSprite; - [Export] private Sprite2D _wateringCanEmptySprite; - [Export] private Sprite2D _wateringCanFilledSprite; [Export] private PackedScene _fieldPrefab; [Export] private Node2D _movingPlayer; [Export] private Camera2D _camera; @@ -49,28 +45,6 @@ public partial class FarmingControls2D : Node2D return false; } } - - switch (toolId) - { - case 0: - _hoeSprite.Visible = activate; - break; - case 1: - if (activate) - { - _wateringCanEmptySprite.Visible = true; - GD.Print("Activating empty Watering can sprite."); - } - else - { - _wateringCanEmptySprite.Visible = false; - _wateringCanFilledSprite.Visible = false; - } - break; - default: - _toolId = -1; - break; - } _toolId = activate ? toolId : -1; return activate; @@ -99,9 +73,6 @@ public partial class FarmingControls2D : Node2D { if (_toolId == 1 ) { - GD.Print("Watering can in hand, filling."); - _wateringCanEmptySprite.Visible = !fillUp; - _wateringCanFilledSprite.Visible = fillUp; _wateringCanFilled = fillUp; } }