diff --git a/scripts/CSharp/Common/Inventory/InventoryUi.cs b/scripts/CSharp/Common/Inventory/InventoryUi.cs index f38e8e2..690d1f5 100644 --- a/scripts/CSharp/Common/Inventory/InventoryUi.cs +++ b/scripts/CSharp/Common/Inventory/InventoryUi.cs @@ -18,7 +18,6 @@ public partial class InventoryUi : Control public override void _Ready() { - GD.Print("Ready inventory ui"); _playerInventory = InventoryManager.Instance.playerInventory; //PopulateSlots(); SubscribeSlots(); diff --git a/scripts/CSharp/Common/Inventory/ItemOnGround2D.cs b/scripts/CSharp/Common/Inventory/ItemOnGround2D.cs index 1a2cc1b..1dc21a1 100644 --- a/scripts/CSharp/Common/Inventory/ItemOnGround2D.cs +++ b/scripts/CSharp/Common/Inventory/ItemOnGround2D.cs @@ -100,7 +100,6 @@ public partial class ItemOnGround2D : Node, ISaveable }; string id = GetMeta("SaveID").AsString(); - GD.Print($"Updating Save ID for object {Name}: {id}"); SavegameService.AppendDataToSave( id, payloadData); } @@ -111,7 +110,6 @@ public partial class ItemOnGround2D : Node, ISaveable // standard check: how many times has this item been collected? string id = GetMeta("SaveID").AsString(); - GD.Print($"Loading Save ID for object {Name}: " + id); Dictionary save = SavegameService.GetSaveData(id); if (save.Count > 0) @@ -119,11 +117,9 @@ public partial class ItemOnGround2D : Node, ISaveable if(save.TryGetValue("pickupCounter", out Variant countVar)) { int count = countVar.AsInt32(); - GD.Print($"Item count for {Name}: {count}"); for (int i = 0; i < count; i++) { Pickup(); - GD.Print($"Picking up {Name}: {i}"); } } } diff --git a/scripts/CSharp/Common/Quest/QuestTrigger.cs b/scripts/CSharp/Common/Quest/QuestTrigger.cs index a828d8f..b208e2d 100644 --- a/scripts/CSharp/Common/Quest/QuestTrigger.cs +++ b/scripts/CSharp/Common/Quest/QuestTrigger.cs @@ -12,8 +12,6 @@ public partial class QuestTrigger : Node public void Trigger() { - GD.Print("trigger"); - if (questResource == null) throw new Exception("QuestResource is not set on QuestTrigger node."); diff --git a/scripts/CSharp/Common/Savegame/SavegameService.cs b/scripts/CSharp/Common/Savegame/SavegameService.cs index 36a7e65..8def82e 100644 --- a/scripts/CSharp/Common/Savegame/SavegameService.cs +++ b/scripts/CSharp/Common/Savegame/SavegameService.cs @@ -60,7 +60,6 @@ public static class SavegameService if (!_loaded) { - GD.Print("SavegameService: SaveFile not loaded."); return saveData; } @@ -80,12 +79,9 @@ public static class SavegameService public static void Save() { string json = Json.Stringify(SaveDatas, indent: "\t"); - - GD.Print(SavePath); // create cloud directory CreateSaveDirectory(); - GD.Print("Save."); try { @@ -108,7 +104,6 @@ public static class SavegameService /// public static void Load() { - GD.Print("Load."); try { if (!System.IO.File.Exists(SavePath)) diff --git a/scripts/CSharp/Common/Temp/MVPDuck.cs b/scripts/CSharp/Common/Temp/MVPDuck.cs index 4ef5fc7..1cd019d 100644 --- a/scripts/CSharp/Common/Temp/MVPDuck.cs +++ b/scripts/CSharp/Common/Temp/MVPDuck.cs @@ -65,7 +65,6 @@ public partial class MVPDuck : Node2D, ISaveable }; string id = GetMeta("SaveID").AsString(); - GD.Print($"Updating Save ID for object {Name}: {id}"); SavegameService.AppendDataToSave( id, payloadData); } @@ -75,7 +74,6 @@ public partial class MVPDuck : Node2D, ISaveable public void LoadFromSaveData() { string id = GetMeta("SaveID").AsString(); - GD.Print($"Loading Save ID for object {Name}: " + id); Dictionary save = SavegameService.GetSaveData(id); if (save.Count > 0)