updated project.godot

feature/fight_system
kziolkowski 6 months ago
parent 55d6222698
commit 7e6163ed68

@ -4,119 +4,216 @@
[node name="Duck" type="Node2D"]
[node name="body" type="Sprite2D" parent="."]
position = Vector2(14, 222)
[node name="body" type="Node2D" parent="."]
[node name="torso" type="Sprite2D" parent="body"]
position = Vector2(11, 308)
scale = Vector2(1.07526, 1.01724)
texture = ExtResource("1_cgxhx")
offset = Vector2(0, -100)
region_enabled = true
region_rect = Rect2(30, 168, 125, 326)
[node name="head" type="Sprite2D" parent="body"]
position = Vector2(58, -166)
position = Vector2(39, 56)
rotation = 0.0272577
scale = Vector2(1.07521, 1.01729)
skew = 0.00319612
texture = ExtResource("1_cgxhx")
offset = Vector2(40, -10)
region_enabled = true
region_rect = Rect2(45, 24, 87, 82)
[node name="beak upper" type="Sprite2D" parent="body/head"]
z_index = 1
y_sort_enabled = true
position = Vector2(28, 16)
scale = Vector2(0.585, 0.5)
texture = ExtResource("1_cgxhx")
offset = Vector2(50, 0)
region_enabled = true
region_rect = Rect2(292, 37, 152, 98)
[node name="beak lower" type="Sprite2D" parent="body/head"]
y_sort_enabled = true
position = Vector2(24, 34)
rotation = 0.0428005
scale = Vector2(0.585, 0.5)
texture = ExtResource("1_cgxhx")
offset = Vector2(50, 0)
region_enabled = true
region_rect = Rect2(295, 170, 145, 39)
[node name="wing" type="Sprite2D" parent="body"]
position = Vector2(-62, 103)
rotation = -0.41677
scale = Vector2(0.889059, 0.988488)
position = Vector2(-34, 263)
rotation = -0.384652
scale = Vector2(0.94817, 1.01462)
skew = -0.0401236
texture = ExtResource("1_cgxhx")
offset = Vector2(-50, 50)
region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
[node name="underbelly" type="Sprite2D" parent="body"]
position = Vector2(-14.8802, 125.831)
rotation = -2.93148
scale = Vector2(0.710887, 1.04894)
position = Vector2(-11, 340)
rotation = -2.94251
scale = Vector2(0.762641, 1.06974)
skew = 0.0226374
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 180, 164)
[node name="leg left" type="Sprite2D" parent="body"]
position = Vector2(30, 95)
rotation = 2.58706
scale = Vector2(0.679, 0.679)
position = Vector2(45, 323)
rotation = 2.61158
scale = Vector2(0.719395, 0.70185)
skew = -0.0496454
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
[node name="left thigh" type="Sprite2D" parent="body/leg left"]
position = Vector2(83.7622, -71.8698)
rotation = 0.610927
scale = Vector2(0.886555, 0.832726)
[node name="leg right" type="Sprite2D" parent="body"]
position = Vector2(-24, 364)
scale = Vector2(1.07526, 1.01724)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(368, 263, 81, 89)
region_rect = Rect2(196, 231, 177, 161)
[node name="left shin" type="Sprite2D" parent="body/leg left/left thigh"]
position = Vector2(1.60523, -73.2123)
rotation = -0.515749
scale = Vector2(1.1036, 0.96548)
skew = 0.0519596
[node name="left thigh" type="Sprite2D" parent="body"]
position = Vector2(20.6384, 395.665)
rotation = -3.13988
scale = Vector2(0.647275, 0.575169)
skew = 0.000200629
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(360, 361, 68, 126)
region_rect = Rect2(368, 263, 81, 89)
[node name="left foot" type="Sprite2D" parent="body/leg left/left thigh/left shin"]
position = Vector2(-9.87654, -96.2852)
rotation = -2.49519
scale = Vector2(1.05636, 0.957748)
skew = -0.152411
[node name="beak upper" type="Sprite2D" parent="body"]
z_index = 1
y_sort_enabled = true
position = Vector2(112.206, 69.1074)
rotation = 0.0776945
scale = Vector2(0.628805, 0.508821)
skew = 0.0090723
texture = ExtResource("1_cgxhx")
offset = Vector2(50, 0)
region_enabled = true
region_rect = Rect2(246, 393, 111, 111)
region_rect = Rect2(292, 37, 152, 98)
[node name="leg right" type="Sprite2D" parent="body"]
position = Vector2(-33, 108)
rotation = 2.58706
scale = Vector2(0.67, 0.62)
[node name="beak lower" type="Sprite2D" parent="body"]
y_sort_enabled = true
position = Vector2(108, 84)
rotation = 0.118232
scale = Vector2(0.628514, 0.509083)
skew = 0.0137196
texture = ExtResource("1_cgxhx")
offset = Vector2(50, 0)
region_enabled = true
region_rect = Rect2(196, 231, 177, 161)
region_rect = Rect2(295, 170, 145, 39)
[node name="right thigh" type="Sprite2D" parent="body/leg right"]
position = Vector2(79.9638, -66.0038)
rotation = 1.02507
scale = Vector2(0.886555, 0.832726)
[node name="right thigh" type="Sprite2D" parent="body"]
position = Vector2(61.9819, 296.858)
rotation = 1.00015
scale = Vector2(0.915981, 0.882641)
skew = 0.0492033
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(368, 263, 81, 89)
[node name="right shin" type="Sprite2D" parent="body/leg right/right thigh"]
position = Vector2(-30.7045, -51.617)
rotation = -1.27892
scale = Vector2(1.1036, 0.96548)
skew = 0.0519596
[node name="left shin" type="Sprite2D" parent="body"]
position = Vector2(12, 417)
rotation = 2.67668
scale = Vector2(0.695871, 0.569878)
skew = -0.045905
texture = ExtResource("1_cgxhx")
offset = Vector2(10, -50)
region_enabled = true
region_rect = Rect2(360, 361, 68, 126)
[node name="right foot" type="Sprite2D" parent="body/leg right/right thigh/right shin"]
position = Vector2(52.0876, -74.1994)
rotation = 0.121931
scale = Vector2(1.05636, -0.891307)
skew = -0.152411
[node name="right foot" type="Sprite2D" parent="body"]
position = Vector2(-54, 466)
rotation = 0.872523
scale = Vector2(1.04006, 1.0532)
skew = 0.0540016
texture = ExtResource("1_cgxhx")
offset = Vector2(40, 40)
region_enabled = true
region_rect = Rect2(246, 393, 111, 111)
[node name="right shin" type="Sprite2D" parent="body"]
position = Vector2(-24, 364)
scale = Vector2(1.07526, 1.01724)
texture = ExtResource("1_cgxhx")
region_enabled = true
region_rect = Rect2(360, 361, 68, 126)
[node name="left foot" type="Sprite2D" parent="body"]
position = Vector2(32, 466)
rotation = 0.0756956
scale = Vector2(0.703793, 0.562891)
skew = 0.00884056
texture = ExtResource("1_cgxhx")
offset = Vector2(40, 40)
region_enabled = true
region_rect = Rect2(246, 393, 111, 111)
[node name="bones" type="Node2D" parent="."]
position = Vector2(76.3651, 53.1382)
scale = Vector2(1.07526, 1.01724)
[node name="Skeleton2D" type="Skeleton2D" parent="bones"]
[node name="hip" type="Bone2D" parent="bones/Skeleton2D"]
position = Vector2(-71.9501, 273.153)
rest = Transform2D(1, 0, 0, 1, -71.9501, 273.153)
[node name="LegR" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(-21.3902, 32.4407)
rest = Transform2D(1, 0, 0, 1, -21.3902, 32.4407)
[node name="ShinR" type="Bone2D" parent="bones/Skeleton2D/hip/LegR"]
position = Vector2(-33.4803, 51.1187)
rest = Transform2D(1, 0, 0, 1, -33.4803, 51.1187)
[node name="FootR" type="Bone2D" parent="bones/Skeleton2D/hip/LegR/ShinR"]
position = Vector2(5.58005, 49.1526)
rotation = 0.899694
rest = Transform2D(1.96831, 2.30362, -2.30362, 1.96831, 5.58005, 49.1526)
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR/ShinR/FootR"]
remote_path = NodePath("../../../../../../../body/right foot")
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR/ShinR"]
position = Vector2(33.4803, -51.1187)
remote_path = NodePath("../../../../../../body/right shin")
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="bones/Skeleton2D/hip/LegR"]
remote_path = NodePath("../../../../../body/leg right")
[node name="LegL" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(34.4103, 14.7458)
rotation = -1.17489
scale = Vector2(1, 1)
rest = Transform2D(0.385641, -0.922649, 0.922649, 0.385641, 34.4103, 14.7458)
[node name="ShinR" type="Bone2D" parent="bones/Skeleton2D/hip/LegL"]
position = Vector2(-71.1914, 5.56455)
rest = Transform2D(1, 0, 0, 1, -71.1914, 5.56455)
[node name="FootR" type="Bone2D" parent="bones/Skeleton2D/hip/LegL/ShinR"]
position = Vector2(-36.1531, 28.2146)
rotation = 0.126687
scale = Vector2(3.03, 3.03)
rest = Transform2D(3.00572, 0.382835, -0.382835, 3.00572, -36.1531, 28.2146)
[node name="WingR" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(-25.1102, -67.8306)
rotation = 1.93641
scale = Vector2(8.485, 8.485)
rest = Transform2D(-3.03359, 7.92417, -7.92417, -3.03359, -25.1102, -67.8306)
[node name="WingL" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(51.1504, -71.7628)
rotation = 0.172541
scale = Vector2(8.485, 8.485)
rest = Transform2D(8.35901, 1.45676, -1.45676, 8.35901, 51.1504, -71.7628)
[node name="Neck" type="Bone2D" parent="bones/Skeleton2D/hip"]
position = Vector2(29.7603, -88.4747)
rest = Transform2D(1, 0, 0, 1, 29.7603, -88.4747)
[node name="Head" type="Bone2D" parent="bones/Skeleton2D/hip/Neck"]
position = Vector2(18.6001, -166.136)
rest = Transform2D(1, 0, 0, 1, 18.6001, -166.136)
[node name="BeakUpper" type="Bone2D" parent="bones/Skeleton2D/hip/Neck/Head"]
position = Vector2(49.2904, -6.88138)
rotation = 0.445425
scale = Vector2(3.39, 3.39)
rest = Transform2D(3.05923, 1.46055, -1.46055, 3.05923, 49.2904, -6.88138)
[node name="BeakLower" type="Bone2D" parent="bones/Skeleton2D/hip/Neck/Head"]
position = Vector2(45.5704, 16.7119)
rotation = 0.170714
scale = Vector2(3.085, 3.085)
rest = Transform2D(3.04016, 0.5241, -0.5241, 3.04016, 45.5704, 16.7119)

@ -87,7 +87,10 @@ glossary/glossary_files=["res://dialog/farming_equipment_glossary.tres"]
[display]
window/size/viewport_width=2000
window/size/viewport_height=1000
window/size/always_on_top=true
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
[dotnet]

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