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+"texture": ExtResource("290_cuhyi") +}, { +"duration": 1.0, +"texture": ExtResource("291_feou4") +}, { +"duration": 1.0, +"texture": ExtResource("292_db8hk") +}, { +"duration": 1.0, +"texture": ExtResource("293_14iib") +}, { +"duration": 1.0, +"texture": ExtResource("294_v5hn1") +}], +"loop": true, +"name": &"default", +"speed": 25.0 +}] + [node name="Player3d" type="Node3D" node_paths=PackedStringArray("_hoeSprite", "_movingPlayer")] script = ExtResource("4_q5t2e") _hoeSprite = NodePath("CharacterBody3D/Farming/Hoe") _fieldPrefab = ExtResource("2_oq5hi") _movingPlayer = NodePath("CharacterBody3D") -[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSprite", "_sideSprite")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0) +[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSpritesAnimated", "_sideSpritesAnimated", "_backSpritesAnimated")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.102765, -0.00300497) collision_layer = 16 collision_mask = 17 script = ExtResource("1_3trg2") _speed = 400.0 _camera = NodePath("CameraPivot2/SubPivot/Camera3D") -_frontSprite = NodePath("FrontSprite") -_sideSprite = NodePath("SideSprite") +_frontSpritesAnimated = [NodePath("Front/FrontAnimatedIdle"), NodePath("Front/FrontAnimatedWalking")] +_sideSpritesAnimated = [NodePath("Side/SideAnimatedIdle"), NodePath("Side/SideAnimatedWalking")] +_backSpritesAnimated = [NodePath("Back/BackAnimatedIdle"), NodePath("Back/BackAnimatedWalking")] [node name="FrontSprite" type="Sprite3D" parent="CharacterBody3D"] transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0) -billboard = 1 -shaded = true -render_priority = 50 -texture = ExtResource("2_3trg2") -region_enabled = true -region_rect = Rect2(52, 20, 648, 1175) - -[node name="SideSprite" type="Sprite3D" parent="CharacterBody3D"] -transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.15, 0, 0, 0) visible = false billboard = 1 shaded = true render_priority = 50 texture = ExtResource("2_3trg2") region_enabled = true -region_rect = Rect2(803, 17, 663, 1161) +region_rect = Rect2(52, 20, 648, 1175) [node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.119886, 0) @@ -68,3 +1260,73 @@ pixel_size = 0.002 billboard = 1 render_priority = 51 texture = ExtResource("4_kngqo") + +[node name="Front" type="Node3D" parent="CharacterBody3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.001, 0.1, 0.003) + +[node name="FrontAnimatedIdle" type="AnimatedSprite3D" parent="CharacterBody3D/Front"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.00276488, -0.00300497) +pixel_size = 0.0015 +billboard = 1 +render_priority = 50 +sprite_frames = SubResource("SpriteFrames_m3qdy") +autoplay = "default" +frame = 43 +frame_progress = 0.581205 + +[node name="FrontAnimatedWalking" type="AnimatedSprite3D" parent="CharacterBody3D/Front"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.00276488, -0.00300497) +visible = false +pixel_size = 0.0015 +billboard = 1 +render_priority = 50 +sprite_frames = SubResource("SpriteFrames_pn0o1") +autoplay = "default" +frame = 14 +frame_progress = 0.228248 + +[node name="Side" type="Node3D" parent="CharacterBody3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.001, 0.1, 0) + +[node name="SideAnimatedIdle" type="AnimatedSprite3D" parent="CharacterBody3D/Side"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.00276488, -0.00300497) +visible = false +pixel_size = 0.0015 +billboard = 1 +render_priority = 50 +sprite_frames = SubResource("SpriteFrames_bciom") +autoplay = "default" +frame_progress = 0.585258 + +[node name="SideAnimatedWalking" type="AnimatedSprite3D" parent="CharacterBody3D/Side"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.00276488, -0.00300497) +visible = false +pixel_size = 0.0015 +billboard = 1 +render_priority = 50 +sprite_frames = SubResource("SpriteFrames_sp3o5") +autoplay = "default" +frame_progress = 0.267425 + +[node name="Back" type="Node3D" parent="CharacterBody3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0) + +[node name="BackAnimatedIdle" type="AnimatedSprite3D" parent="CharacterBody3D/Back"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.00276488, -0.00300497) +visible = false +pixel_size = 0.0015 +billboard = 1 +render_priority = 50 +sprite_frames = SubResource("SpriteFrames_bd0pk") +autoplay = "default" +frame_progress = 0.273723 + +[node name="BackAnimatedWalking" type="AnimatedSprite3D" parent="CharacterBody3D/Back"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.00276488, -0.00300497) +visible = false +pixel_size = 0.0015 +billboard = 1 +render_priority = 50 +sprite_frames = SubResource("SpriteFrames_4q8ml") +autoplay = "default" +frame_progress = 0.481133 diff --git a/scripts/CSharp/Common/CharacterControls/Player3D.cs b/scripts/CSharp/Common/CharacterControls/Player3D.cs index d0350e3..a8d4030 100644 --- a/scripts/CSharp/Common/CharacterControls/Player3D.cs +++ b/scripts/CSharp/Common/CharacterControls/Player3D.cs @@ -6,8 +6,15 @@ public partial class Player3D : CharacterBody3D { [Export] private float _speed = 1.0f; [Export] private Camera3D _camera; - [Export] private Sprite3D _frontSprite; - [Export] private Sprite3D _sideSprite; + + /// + /// The sprite arrays are all setup like this: + /// 0 - idle + /// 1 - walking + /// + [Export] private AnimatedSprite3D[] _frontSpritesAnimated; + [Export] private AnimatedSprite3D[] _sideSpritesAnimated; + [Export] private AnimatedSprite3D[] _backSpritesAnimated; private bool _sideFlipped; @@ -40,40 +47,70 @@ public partial class Player3D : CharacterBody3D if (X == 0.0 && Y == 0.0) { - ActivateFrontSprite(true); + ActivateFrontSpriteIdle(0, true, false, false); return; } if (X != 0) { - ActivateFrontSprite(false); + ActivateFrontSpriteIdle(1, false, true, false); if (X > 0.0f) { _sideFlipped = false; - _sideSprite.FlipH = _sideFlipped; } if (X < 0.0f) { _sideFlipped = true; - _sideSprite.FlipH = _sideFlipped; + } + + foreach (var animatedSprite in _sideSpritesAnimated) + { + animatedSprite.FlipH = _sideFlipped; } return; } if (Y != 0) { - ActivateFrontSprite(true); + if (Y < 0.0f) + { + ActivateFrontSpriteIdle(1, false, false, true); + } + + if (Y > 0.0f) + { + ActivateFrontSpriteIdle(0, true, false, false); + } } } - private void ActivateFrontSprite(bool activate) + private void ActivateFrontSpriteIdle(int index, bool frontActive, bool sideActive, bool backActive) { - _frontSprite.Visible = activate; - _sideSprite.Visible = !activate; + DeactivateAll(); + _frontSpritesAnimated[index].Visible = frontActive; + _sideSpritesAnimated[index].Visible = sideActive; + _backSpritesAnimated[index].Visible = backActive; + } + + private void DeactivateAll() + { + foreach (var animatedSprite in _frontSpritesAnimated) + { + animatedSprite.Visible = false; + } + + foreach (var animatedSprite in _sideSpritesAnimated) + { + animatedSprite.Visible = false; + } + + foreach (var animatedSprite in _backSpritesAnimated) + { + animatedSprite.Visible = false; + } } - }