Added last farming timelines and fixed some minor issues
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@@ -19,6 +19,12 @@ public partial class Player2D : CharacterBody2D
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private Vector2 _lastDirection = Vector2.Zero;
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private InventoryManager _inventoryManager;
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public bool InputEnabled
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{
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get => _canHandleInput;
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set => _canHandleInput = value;
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}
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public override void _Ready()
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{
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InventoryManager.Instance.playerInventory.InventoryContentsChanged += HandleNewItemInInventory;
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@@ -68,4 +68,20 @@ public partial class VesnaBehaviour2D : Node
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}
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#endregion
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/// <summary>
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/// Enables the character movement in the Player2D script.
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/// </summary>
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public void EnableMovement()
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{
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_player2d.InputEnabled = true;
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}
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/// <summary>
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/// Disables the character movement in the Player2D script.
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/// </summary>
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public void DisableMovement()
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{
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_player2d.InputEnabled = false;
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}
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}
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