InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works

This commit is contained in:
2025-05-17 16:38:32 +02:00
parent f7684b6c2a
commit 8af825bc18
7 changed files with 88 additions and 65 deletions
+2 -5
View File
@@ -1,7 +1,6 @@
[gd_scene load_steps=303 format=3 uid="uid://dbd1niu3tp8y5"]
[gd_scene load_steps=302 format=3 uid="uid://dbd1niu3tp8y5"]
[ext_resource type="Script" uid="uid://b4ugrget2x6lb" path="res://scripts/CSharp/Common/CharacterControls/Player3D.cs" id="1_3trg2"]
[ext_resource type="Script" path="res://scripts/CSharp/Common/CharacterControls/VesnaBehaviour.cs" id="1_pkl5l"]
[ext_resource type="Texture2D" uid="uid://duaideiajsu8r" path="res://art/characters/Vesna/babushka concept art vesna.png" id="2_3trg2"]
[ext_resource type="PackedScene" uid="uid://biwd3jj65qrlh" path="res://prefabs/farm/base_field.tscn" id="2_oq5hi"]
[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="4_pkl5l"]
@@ -1211,9 +1210,7 @@ animations = [{
"speed": 25.0
}]
[node name="Player3d" type="Node3D" node_paths=PackedStringArray("_farmingControls")]
script = ExtResource("1_pkl5l")
_farmingControls = NodePath("FarmingControls")
[node name="Player3d" type="Node3D"]
[node name="CharacterBody3D" type="CharacterBody3D" parent="." node_paths=PackedStringArray("_camera", "_frontSpritesAnimated", "_sideSpritesAnimated", "_backSpritesAnimated")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000654221, 0.102765, -0.00300497)
+8 -7
View File
@@ -3,20 +3,21 @@
[ext_resource type="Script" uid="uid://pemu31f6fe4l" path="res://scripts/CSharp/Common/SpriteSwitcher2D.cs" id="1_aktjx"]
[ext_resource type="Texture2D" uid="uid://3pj2q7wtuion" path="res://art/farm/farming/farmobjekte/hoe.png" id="2_gxaiv"]
[node name="SpriteSwitcher2d" type="Node2D" node_paths=PackedStringArray("_firstSprite", "_secondSprite")]
[node name="SpriteSwitcher2d" type="Node2D" node_paths=PackedStringArray("_activeSprite", "_inactiveSprite")]
script = ExtResource("1_aktjx")
_firstSprite = NodePath("FirstSprite")
_secondSprite = NodePath("SecondSprite")
_activeSprite = NodePath("ActiveSprite")
_inactiveSprite = NodePath("InactiveSprite")
_active = true
[node name="FirstSprite" type="Sprite2D" parent="."]
modulate = Color(0.00322664, 0.644252, 0.264198, 1)
[node name="ActiveSprite" type="Sprite2D" parent="."]
modulate = Color(0, 0.83, 0.332, 1)
texture = ExtResource("2_gxaiv")
region_enabled = true
region_rect = Rect2(989, 189, 339, 1228)
[node name="SecondSprite" type="Sprite2D" parent="."]
[node name="InactiveSprite" type="Sprite2D" parent="."]
visible = false
modulate = Color(1, 0, 0, 1)
modulate = Color(0.27, 0.27, 0.27, 1)
texture = ExtResource("2_gxaiv")
region_enabled = true
region_rect = Rect2(1006, 197, 321, 1226)