InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works
This commit is contained in:
@@ -6,10 +6,12 @@ public partial class InteractionArea2D : Node2D
|
||||
{
|
||||
[Export] private Area2D _area;
|
||||
[Export] private Label _label;
|
||||
[Export] private SpriteSwitcher2D _sprites;
|
||||
[Export] private bool _showLabel = true;
|
||||
[Export] private int _id;
|
||||
|
||||
[Signal]
|
||||
public delegate void InteractedEventHandler();
|
||||
public delegate void InteractedEventHandler(int id);
|
||||
|
||||
public void OnPlayerEntered(Node2D player)
|
||||
{
|
||||
@@ -27,7 +29,15 @@ public partial class InteractionArea2D : Node2D
|
||||
if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
|
||||
{
|
||||
_label.Hide();
|
||||
EmitSignal(SignalName.Interacted);
|
||||
EmitSignal(SignalName.Interacted, _id);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSpriteActiveState(bool success, int id)
|
||||
{
|
||||
if (_id == id)
|
||||
{
|
||||
_sprites.SwitchState(!success);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user