InteractionAreas are now bound to SpriteSwitchers and farming tool interaction works

This commit is contained in:
2025-05-17 16:38:32 +02:00
parent f7684b6c2a
commit 8af825bc18
7 changed files with 88 additions and 65 deletions
@@ -6,10 +6,12 @@ public partial class InteractionArea2D : Node2D
{
[Export] private Area2D _area;
[Export] private Label _label;
[Export] private SpriteSwitcher2D _sprites;
[Export] private bool _showLabel = true;
[Export] private int _id;
[Signal]
public delegate void InteractedEventHandler();
public delegate void InteractedEventHandler(int id);
public void OnPlayerEntered(Node2D player)
{
@@ -27,7 +29,15 @@ public partial class InteractionArea2D : Node2D
if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
{
_label.Hide();
EmitSignal(SignalName.Interacted);
EmitSignal(SignalName.Interacted, _id);
}
}
public void SetSpriteActiveState(bool success, int id)
{
if (_id == id)
{
_sprites.SwitchState(!success);
}
}
}