MVP duck setup

feature/fight_system
kziolkowski 6 months ago
parent 2429958741
commit 8c18688a69

Binary file not shown.

@ -0,0 +1,12 @@
join vesna left
vesna: Hello!
join Yeli (_side) right
Yeli (_frontal): Welcome to Babushka!
vesna (half side): We are Cozy Raven. This is our first showcase.
Yeli (_part_side): Many of the lofty, idealist, dreamy things that we wanted to implement are still in the backlog, waiting for their turn.
vesna (front): But alas! The deadlines loomed, the bugs were strong with this one, and our days only have 24 hours.
Yeli (_frontal): So please be kind when you test this demo. We poured our hearts and our love for the slavic folklore into this one and will continue to do so.
vesna (half side): Have fun and tell us what you think! Thank you!
leave vesna
leave Yeli
[end_timeline]

@ -0,0 +1 @@
uid://d1s4fpcb55rqb

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@ -254,7 +172,7 @@ offset = Vector2(25.2328, -23.0689)
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@ -265,7 +183,7 @@ offset = Vector2(57.1263, -7.47815)
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@ -362,7 +279,7 @@ offset = Vector2(40, 40)
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[ext_resource type="Script" uid="uid://dnipeibppjirs" path="res://scripts/CSharp/Common/NPC/DialogicOverlayStarter.cs" id="5_ihldk"]
[ext_resource type="Script" uid="uid://cvkw4qd2hxksi" path="res://scripts/GdScript/dialogic_toggle.gd" id="6_8y0cv"]
[node name="BabushkaSceneDisclaimer" type="Node2D"]
script = ExtResource("1_5otdq")
_sceneToLoad = ExtResource("2_8y0cv")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="TextureRect" type="TextureRect" parent="CanvasLayer"]
modulate = Color(0.726816, 0.6051, 0.491763, 1)
anchors_preset = 13
anchor_left = 0.5
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -1486.9
offset_right = 1486.9
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("3_8y0cv")
expand_mode = 3
[node name="dialogic" type="Node2D" parent="."]
script = ExtResource("4_qjf71")
[node name="Dialogue" type="Node2D" parent="dialogic"]
script = ExtResource("5_ihldk")
_timelinesToPlay = PackedStringArray("disclaimer")
[node name="toggle" type="Node2D" parent="dialogic"]
script = ExtResource("6_8y0cv")
[connection signal="Dialogue" from="dialogic/Dialogue" to="dialogic" method="open"]
[connection signal="timelineEnded" from="dialogic/toggle" to="." method="LoadScene"]

@ -1,4 +1,4 @@
[gd_scene load_steps=98 format=3 uid="uid://gigb28qk8t12"]
[gd_scene load_steps=96 format=3 uid="uid://gigb28qk8t12"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Player2D.tscn" id="1_7wfwe"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_7b2ri"]
@ -62,7 +62,6 @@
[ext_resource type="Texture2D" uid="uid://lvhbicmwqab5" path="res://art/farm/tilable grounds/böden/fruchtbarer wilder trockender boden.png" id="47_loeum"]
[ext_resource type="AudioStream" uid="uid://c43a6x43jkikl" path="res://audio/sfx/Farming/SFX_GettingWater_Well_01_Reverb.wav" id="49_d77e7"]
[ext_resource type="PackedScene" uid="uid://muuxxgvx33fp" path="res://prefabs/farm/duck.tscn" id="62_i36hd"]
[ext_resource type="Script" uid="uid://fvo04di6k7we" path="res://scripts/CSharp/Common/Animation/PenCollider.cs" id="63_uxa2m"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wtdui"]
shader = ExtResource("13_7p0hq")
@ -224,9 +223,6 @@ stream_0/stream = ExtResource("39_di1ed")
stream_1/stream = ExtResource("40_ceriq")
stream_2/stream = ExtResource("49_d77e7")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lwk6t"]
size = Vector2(1407.56, 1310.2)
[node name="BabushkaSceneFarmOutside2d" type="Node2D"]
script = ExtResource("34_e5b7x")
_sceneToLoad = ExtResource("2_taxvr")
@ -2097,14 +2093,12 @@ collision_mask = 4
position = Vector2(1.75458, 76)
shape = SubResource("RectangleShape2D_2vojv")
[node name="Duck2" parent="YSorted" node_paths=PackedStringArray("_vesna") instance=ExtResource("62_i36hd")]
z_index = 1
y_sort_enabled = true
[node name="Duck2" parent="YSorted" node_paths=PackedStringArray("_penTarget") instance=ExtResource("62_i36hd")]
position = Vector2(4374, 2652)
_vesna = NodePath("../Vesna/CharacterBody2D")
_runningSpeed = 2000.0
_slowSpeed = 1000.0
_minDistanceToVesna = 500.0
_penTarget = NodePath("../penSlot1")
[node name="penSlot1" type="Node2D" parent="YSorted"]
position = Vector2(-5480.62, 2109.14)
[node name="CanvasLayer" parent="." instance=ExtResource("32_2nee2")]
@ -2179,13 +2173,6 @@ max_distance = 2e+07
playback_type = 2
script = ExtResource("40_w3jkj")
[node name="PenCollider" type="Area2D" parent="."]
script = ExtResource("63_uxa2m")
[node name="CollisionShape2D" type="CollisionShape2D" parent="PenCollider"]
position = Vector2(-4983.78, 2662.9)
shape = SubResource("RectangleShape2D_lwk6t")
[connection signal="FilledWateringCan" from="YSorted/Vesna" to="Audio/SFX/FillWater SFX2" method="PlayOneShot"]
[connection signal="WateringField" from="YSorted/Vesna/FarmingControls" to="Audio/SFX/Watering SFX" method="PlayOneShot"]
[connection signal="InteractedTool" from="YSorted/Brünnen/InteractionArea" to="YSorted/Vesna" method="TryFillWateringCan"]

@ -0,0 +1,36 @@
using System.Threading.Tasks;
using Godot;
namespace Babushka.scripts.CSharp.Common.Temp;
/// <summary>
/// Temporary Duck behaviour to make sure we can use them in the first showcase
/// </summary>
public partial class MVPDuck : Node2D
{
[Export] private Node2D _penTarget;
[Export] private int _transferDelayMs;
[Export] private AnimationPlayer _animationPlayer;
[Export] private string _flapAnimationName = "flapFlap";
public void TransferToTargetAfterDelay()
{
MoveAfterDelay();
PlayAnimation();
}
private void PlayAnimation()
{
_animationPlayer.CurrentAnimation = _flapAnimationName;
_animationPlayer.Play();
}
public async void MoveAfterDelay()
{
await ToSignal(GetTree().CreateTimer(1.0f), "timeout"); // 1.0f seconds
Position = _penTarget.GlobalPosition; // Now this works!
}
}
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