Added secondary outline mat and assigned it to inventory items
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@@ -1,8 +1,7 @@
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[gd_scene load_steps=16 format=3 uid="uid://sbf12hin4kes"]
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[gd_scene load_steps=15 format=3 uid="uid://sbf12hin4kes"]
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[ext_resource type="Texture2D" uid="uid://bylgmr0skwtrs" path="res://art/farm/farming/farmobjekte/broken tools atlas.png" id="1_k4ca3"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="2_gcgfd"]
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[ext_resource type="Material" uid="uid://blch5kdhkbj75" path="res://art/materials/intaractable_outline.tres" id="3_ic616"]
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[ext_resource type="AudioStream" uid="uid://be6g8b3v3u1ai" path="res://audio/sfx/Kitchen/SFX_Cooking_Knife_PickUp_01.wav" id="3_ktmp7"]
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[ext_resource type="AudioStream" uid="uid://cgjsajsdrrn0j" path="res://audio/sfx/Kitchen/SFX_Cooking_Knife_PutDown_01.wav" id="4_ic616"]
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[ext_resource type="AudioStream" uid="uid://br4drgupled6c" path="res://audio/sfx/Kitchen/SFX_Cooking_Pot_01.wav" id="5_dx175"]
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@@ -38,7 +37,6 @@ region_rect = Rect2(44, 479, 356, 503)
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[node name="InteractionArea" parent="." node_paths=PackedStringArray("_spriteToOutline") instance=ExtResource("2_gcgfd")]
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position = Vector2(0, -172)
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_outlineMaterial = ExtResource("3_ic616")
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_spriteToOutline = NodePath("..")
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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