Merge branch 'develop' into feature/showcase_kathi

This commit is contained in:
2025-07-07 15:34:53 +02:00
42 changed files with 1141 additions and 13 deletions
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using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class PopUpPostIt : Control
{
private Label Text => GetNode<Label>("Text");
private AnimationPlayer Animation => GetNode<AnimationPlayer>("AnimationPlayer");
QuestManager QM => QuestManager.Instance!;
public override void _EnterTree()
{
QM.QuestBecomesActive += NewQuestPostIt;
}
private void NewQuestPostIt(QuestResource questResource)
{
Text.Text = questResource.title;
Animation.Play("NewPostit");
}
}
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uid://byar6yqrlph6k
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using Godot;
using System;
using Babushka.scripts.CSharp.Common.Util;
public partial class QuestDescriptionUi : RichTextLabel
{
public void UpdateText(QuestLog questLog)
{
Text = questLog.currentDetailQuest?.description ?? "";
}
}
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uid://b8mywolvj2yq7
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#nullable enable
using System;
using Babushka.scripts.CSharp.Common.Util;
using Godot;
namespace Babushka.scripts.CSharp.Common.Quest;
public partial class QuestListItemUi : Control
{
private Button TitleButton => GetNode<Button>("TitleButton");
private Label TitleLabel => GetNode<Label>("TitleButton/HBoxContainer/TitleText");
private TextureRect CircleTexture => GetNode<TextureRect>("TitleButton/Circled");
private QuestResource? _questResource;
public void UpdateButton(QuestResource questResource)
{
_questResource = questResource;
var questStatus = QuestManager.Instance!.GetQuestStatus(_questResource);
var name = questResource.title;
name += questStatus.status switch
{
QuestStatus.Status.Done => " \u2713", // Check
QuestStatus.Status.Canceled => " \u2715", // X
_ => ""
};
UpdateCircled(questResource == QuestManager.Instance.GetFollowQuest());
ShowName(name);
TitleButton.Pressed += ClickedTitleButton;
}
private void UpdateCircled(bool value)
{
CircleTexture.Visible = value;
}
private void ShowName(string questResourceTitle)
{
TitleLabel.Text = questResourceTitle;
}
public void ClickedTitleButton()
{
var questLog = this.FindParentByType<QuestLog>();
if (_questResource == null)
{
throw new ArgumentNullException(nameof(_questResource), "QuestResource is null");
}
questLog.currentDetailQuest = _questResource;
}
}
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uid://dwhee40ksubke
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using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestListUi : VBoxContainer
{
[Export]
private PackedScene _questListItemPrefab;
public override void _EnterTree()
{
UpdateList();
QuestManager.Instance!.QuestsChanged += UpdateList;
}
public override void _ExitTree()
{
QuestManager.Instance!.QuestsChanged -= UpdateList;
}
public override void _Ready()
{
UpdateList();
}
public void UpdateList()
{
// delete children
foreach (Node child in GetChildren())
{
RemoveChild(child);
child.QueueFree();
}
// recreate children
var activeQuests = QuestManager.Instance.GetVisibleQuests();
foreach (var questPair in activeQuests)
{
var questResource = questPair.Key;
var questStatus = questPair.Value;
var questListItem = _questListItemPrefab.Instantiate<QuestListItemUi>();
questListItem.UpdateButton(questResource);
AddChild(questListItem);
}
}
}
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uid://c7ilqe2fmjyvx
+53
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#nullable enable
using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestLog : Control
{
[Signal]
public delegate void DetailQuestChangedEventHandler(QuestLog questLog);
[Export]
private Vector2 _closedPos;
[Export]
private Vector2 _openedPos;
private bool _isClosed = true;
private Tween? _closeOpenTween;
public QuestResource? currentDetailQuest
{
get => QuestManager.Instance!.GetFollowQuest();
set
{
QuestManager.Instance!.SetFollowQuest(value); // TODO: fix setup
EmitSignalDetailQuestChanged(this);
}
}
public override void _EnterTree()
{
QuestManager.Instance!.QuestsChanged += () => EmitSignalDetailQuestChanged(this);
}
public override void _Input(InputEvent inputEvent)
{
if (inputEvent.IsActionPressed("ui_inventory_journal_open_close"))
{
if(_closeOpenTween != null)
_closeOpenTween.Kill();
_isClosed = !_isClosed;
_closeOpenTween = GetTree().CreateTween();
_closeOpenTween
.TweenProperty(this, "position", _isClosed ? _closedPos : _openedPos, 0.5)
.SetEase(Tween.EaseType.Out)
.SetTrans(Tween.TransitionType.Cubic);
}
}
//private QuestResource? _currentDetailQuestBacking;
}
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uid://o1qpo0wdqlw3
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using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Babushka.scripts.CSharp.Common.Quest;
using QuestPair = KeyValuePair<QuestResource, QuestStatus>;
public partial class QuestManager : Node
{
public static QuestManager? Instance { get; private set; }
[Signal]
public delegate void QuestBecomesActiveEventHandler(QuestResource questResource);
[Signal]
public delegate void QuestsChangedEventHandler();
public override void _EnterTree()
{
Instance = this;
}
private Godot.Collections.Dictionary<QuestResource, QuestStatus> _questStatus = new();
private QuestResource? _followQuest;
public void ChangeQuestStatus(QuestResource questResource, QuestStatus.Status newStatus)
{
if (!_questStatus.TryGetValue(questResource, out var value))
{
value = new QuestStatus();
_questStatus.Add(questResource, value);
}
value.status = newStatus;
EmitSignalQuestsChanged();
if (newStatus == QuestStatus.Status.Active)
{
EmitSignalQuestBecomesActive(questResource);
}
}
public IEnumerable<QuestPair> GetVisibleQuests()
{
return _questStatus.Where(qs => qs.Value.status != QuestStatus.Status.Hidden);
}
public IEnumerable<QuestPair> GetActiveQuests()
{
return _questStatus.Where(qs => qs.Value.status == QuestStatus.Status.Active);
}
public QuestStatus GetQuestStatus(QuestResource questResource)
{
if (_questStatus.TryGetValue(questResource, out var status))
return status;
status = new QuestStatus();
_questStatus.Add(questResource, status);
return status;
}
public QuestResource? GetFollowQuest()
{
return _followQuest;
}
public void SetFollowQuest(QuestResource? questResource)
{
_followQuest = questResource;
EmitSignalQuestsChanged();
}
}
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uid://dl2uhq12p3qks
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using Godot;
using System;
using System.Net.Mime;
using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestMessagePopup : Control
{
private Label Text => GetNode<Label>("Text");
private QuestResource? _currentlyShown;
private Tween? _activeTween = null;
[Export]
private Vector2 _showPosition;
[Export]
private Vector2 _hidePosition;
public override void _EnterTree()
{
QuestManager.Instance!.QuestsChanged += NewActiveQuest;
}
public override void _ExitTree()
{
QuestManager.Instance!.QuestsChanged -= NewActiveQuest;
}
private void NewActiveQuest()
{
var shownQuest = QuestManager.Instance!.GetFollowQuest();
if (_currentlyShown == shownQuest)
return;
if (_activeTween != null)
{
_activeTween.Kill();
}
if (shownQuest == null)
{
HideAnimate();
_currentlyShown = null;
return;
}
if (_currentlyShown == null)
{
Text.Text = shownQuest.title;
ShowAnimate();
_currentlyShown = shownQuest;
return;
}
// else (_currentlyShown != null)
_currentlyShown = shownQuest;
HideAnimate(() =>
{
Text.Text = shownQuest.title;
ShowAnimate();
});
}
private void HideAnimate(Action? then = null)
{
_activeTween = GetTree().CreateTween();
_activeTween.TweenProperty(this, "position", _hidePosition, 0.4)
.SetTrans(Tween.TransitionType.Cubic)
.SetEase(Tween.EaseType.Out);
if (then != null)
_activeTween.Finished += then;
}
private void ShowAnimate(Action? then = null)
{
_activeTween = GetTree().CreateTween();
_activeTween.TweenProperty(this, "position", _showPosition, 0.4)
.SetTrans(Tween.TransitionType.Cubic)
.SetEase(Tween.EaseType.Out);
if (then != null)
_activeTween.Finished += then;
}
}
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uid://7wwid23tc8as
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using Godot;
namespace Babushka.scripts.CSharp.Common.Quest;
[GlobalClass]
public partial class QuestResource : Resource
{
[Export]
public string id = "";
[Export]
public string title = "";
[Export(PropertyHint.MultilineText)]
public string description = "";
}
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uid://vji5lp4qc8pp
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using Godot;
namespace Babushka.scripts.CSharp.Common.Quest;
public partial class QuestStatus : GodotObject
{
public enum Status
{
Hidden,
Active,
Done,
Canceled,
}
public Status status = Status.Hidden;
}
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uid://bpqgcchuubfiy
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using Godot;
using System;
using System.Collections.Generic;
using Babushka.scripts.CSharp.Common.Quest;
using Godot.Collections;
public partial class QuestTestingScript : Node
{
[Export(PropertyHint.ArrayType)]
private Array<QuestResource> _questsToActivate;
public override void _EnterTree()
{
foreach (var questResource in _questsToActivate)
{
QuestManager.Instance.ChangeQuestStatus(questResource, QuestStatus.Status.Active);
}
}
}
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uid://cg0oqug38c81n
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using Godot;
using System;
using Babushka.scripts.CSharp.Common.Quest;
public partial class QuestTrigger : Node
{
[Export]
public QuestResource? questResource;
[Export]
public QuestStatus.Status toStatus;
[Export]
private bool makeCurrent = false;
public void Trigger()
{
GD.Print("trigger");
if(questResource== null)
throw new Exception("QuestResource is not set on QuestTrigger node.");
if(QuestManager.Instance == null)
throw new Exception("QuestManager instance is not available. Make sure it is initialized before calling Trigger.");
QuestManager.Instance.ChangeQuestStatus(questResource, toStatus);
if (makeCurrent)
{
QuestManager.Instance.SetFollowQuest(questResource);
}
}
}
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uid://cldtt4atgymm5
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using System;
using Godot;
namespace Babushka.scripts.CSharp.Common.Util;
public static class NodeExtension
{
/// <summary>
/// Searches for a parent node of the specified type.
/// </summary>
/// <typeparam name="T">The type of the parent node to search for. The search is successful, when <code>searchedNode is T</code></typeparam>
/// <param name="self">The node from which to start the search.</param>
/// <returns>The parent node of type T if found, otherwise throws an exception.</returns>
public static T FindParentByType<T>(this Node self)
{
var parent = self.GetParent();
while (parent != null)
{
if (parent is T tParent)
{
return tParent;
}
parent = parent.GetParent();
}
throw new Exception($"Parent of type {typeof(T)} not found for node {self.Name}");
}
}
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uid://bwisbh2f2ci6l