Reworked Camera controls outside scene
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@@ -4,13 +4,10 @@ namespace Babushka.scripts.CSharp.Common.Camera;
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public partial class CameraController : Camera2D
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{
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[Export] private float _multiplier = 1.0f;
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[Export] private Node2D _followNode;
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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this.Position = _followNode.Transform.Origin * _multiplier;
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this.GlobalPosition = _followNode.GlobalPosition;
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}
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}
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