From a3651d62687050bf91cb5f0d31d342f207f6556e Mon Sep 17 00:00:00 2001 From: kziolkowski Date: Sat, 6 Dec 2025 20:40:47 +0100 Subject: [PATCH] deleted unused code --- scripts/CSharp/Common/Farming/PlantBehaviour2D.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/scripts/CSharp/Common/Farming/PlantBehaviour2D.cs b/scripts/CSharp/Common/Farming/PlantBehaviour2D.cs index 3d97710..0d43e20 100644 --- a/scripts/CSharp/Common/Farming/PlantBehaviour2D.cs +++ b/scripts/CSharp/Common/Farming/PlantBehaviour2D.cs @@ -160,7 +160,6 @@ public partial class PlantBehaviour2D : Node2D _currentPlantSprite.Visible = false; _currentPlantSprite = GetRandomSprite(_readyPlants); _currentPlantSprite.Visible = true; - //ActivatePickupAfterDelay(true); SetActiveHarvestablePlant(true); break; case PlantState.Ready: @@ -168,7 +167,6 @@ public partial class PlantBehaviour2D : Node2D if(_currentPlantSprite != null) _currentPlantSprite.Visible = false; _currentPlantSprite = null; - //ActivatePickupAfterDelay(false); SetActiveHarvestablePlant(false); break; default: @@ -186,12 +184,6 @@ public partial class PlantBehaviour2D : Node2D return sprites[rand.Next(sprites.Length)]; } - public async void ActivatePickupAfterDelay(bool activate) - { - await ToSignal(GetTree().CreateTimer(1.0f), "timeout"); - SetActiveHarvestablePlant(activate); - } - private void SetActiveHarvestablePlant(bool active) { _harvestablePlant.IsActive = active;