WIP fixing farming mechanic again
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@@ -2197,9 +2197,6 @@ offset_top = 0.228533
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offset_right = -456.339
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offset_bottom = 30.2285
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[node name="Control" parent="CanvasLayer" index="3"]
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visible = false
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[node name="Audio" type="Node" parent="."]
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[node name="Background Music Ramp up" type="AudioStreamPlayer2D" parent="Audio"]
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@@ -22,7 +22,7 @@ radius = 509.071
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[node name="VesnasRoom" type="Node2D"]
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y_sort_enabled = true
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script = ExtResource("1_c6eln")
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_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn")
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_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/Babushka_scene_forest_fight_1_2d.tscn")
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[node name="Colliders" type="Node2D" parent="."]
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position = Vector2(1297, 5292)
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@@ -96,6 +96,7 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
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[node name="BedInteraction" parent="." instance=ExtResource("8_phqdf")]
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position = Vector2(-1429, 487)
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_id = 1
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[node name="DoorInteraction" parent="." instance=ExtResource("8_phqdf")]
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position = Vector2(777, 201)
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@@ -104,6 +105,7 @@ _id = 0
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[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
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shape = SubResource("CircleShape2D_2spkc")
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[connection signal="InteractedTool" from="BedInteraction" to="." method="LoadSceneAtIndex"]
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[connection signal="Interacted" from="DoorInteraction" to="." method="LoadScene"]
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[editable path="Vesna"]
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