WIP fixing farming mechanic again
This commit is contained in:
@@ -4,12 +4,11 @@ importer="scene"
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importer_version=1
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importer_version=1
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type="PackedScene"
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type="PackedScene"
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uid="uid://b3kyrsoobmkhp"
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uid="uid://b3kyrsoobmkhp"
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path="res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"
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valid=false
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[deps]
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[deps]
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source_file="res://art/mockups/3d/best_house_blender.blend"
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source_file="res://art/mockups/3d/best_house_blender.blend"
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dest_files=["res://.godot/imported/best_house_blender.blend-ac89c74aef2f275bdf4b4baadee17c0c.scn"]
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[params]
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[params]
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@@ -42,7 +42,7 @@ texture = ExtResource("4_yav45")
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[node name="FieldTexture" type="Sprite2D" parent="FieldBehaviour/MaskedField"]
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[node name="FieldTexture" type="Sprite2D" parent="FieldBehaviour/MaskedField"]
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texture = ExtResource("6_a35l4")
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texture = ExtResource("6_a35l4")
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[node name="BeetRoot" parent="FieldBehaviour" node_paths=PackedStringArray("_smallPlants", "_field") instance=ExtResource("8_tgwxi")]
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[node name="BeetRoot" parent="FieldBehaviour" node_paths=PackedStringArray("_smallPlants", "_field") groups=["PlantGrowing"] instance=ExtResource("8_tgwxi")]
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_smallPlants = [NodePath("SmallPlant/01"), NodePath("SmallPlant/02"), null, null]
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_smallPlants = [NodePath("SmallPlant/01"), NodePath("SmallPlant/02"), null, null]
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_state = 2
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_state = 2
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_field = NodePath("..")
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_field = NodePath("..")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://b1d2e7ely6hyw"]
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[gd_scene load_steps=10 format=3 uid="uid://b1d2e7ely6hyw"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="1_jrdc4"]
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[ext_resource type="PackedScene" uid="uid://cqc72e4hq6bcd" path="res://prefabs/interactions/interaction_area_2d.tscn" id="1_jrdc4"]
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[ext_resource type="Script" uid="uid://bdffon388rkty" path="res://scripts/CSharp/Common/Farming/FieldBehaviour2D.cs" id="2_vl3uw"]
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[ext_resource type="Script" uid="uid://bdffon388rkty" path="res://scripts/CSharp/Common/Farming/FieldBehaviour2D.cs" id="2_vl3uw"]
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@@ -7,15 +7,11 @@
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[ext_resource type="Texture2D" uid="uid://djpigvoyadvjs" path="res://art/masks/field_outline_3.png" id="5_4a8nv"]
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[ext_resource type="Texture2D" uid="uid://djpigvoyadvjs" path="res://art/masks/field_outline_3.png" id="5_4a8nv"]
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[ext_resource type="Texture2D" uid="uid://c2pirgay3jfnn" path="res://art/farm/tilable grounds/böden/trockene farming erde.png" id="6_l7j4c"]
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[ext_resource type="Texture2D" uid="uid://c2pirgay3jfnn" path="res://art/farm/tilable grounds/böden/trockene farming erde.png" id="6_l7j4c"]
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[ext_resource type="Texture2D" uid="uid://ctvdxwgmfaj5c" path="res://art/farm/tilable grounds/böden/nasse farming erde.png" id="7_f504p"]
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[ext_resource type="Texture2D" uid="uid://ctvdxwgmfaj5c" path="res://art/farm/tilable grounds/böden/nasse farming erde.png" id="7_f504p"]
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[ext_resource type="PackedScene" uid="uid://c3hwbwo423nbm" path="res://prefabs/farm/beet_plant.tscn" id="8_pa15t"]
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[ext_resource type="PackedScene" uid="uid://gishbn0a8eke" path="res://prefabs/farm/tomato_plant.tscn" id="8_jrdc4"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_yi42k"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_vl3uw"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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radius = 201.345
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radius = 300.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_femni"]
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resource_local_to_scene = true
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radius = 194.926
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[node name="BaseField" type="Node2D"]
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[node name="BaseField" type="Node2D"]
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@@ -33,26 +29,13 @@ _maskSprite = NodePath("MaskedField")
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_maskTexture = Array[Texture2D]([ExtResource("3_uqkef"), ExtResource("4_di17a"), ExtResource("5_4a8nv")])
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_maskTexture = Array[Texture2D]([ExtResource("3_uqkef"), ExtResource("4_di17a"), ExtResource("5_4a8nv")])
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Tilled = ExtResource("6_l7j4c")
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Tilled = ExtResource("6_l7j4c")
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Watered = ExtResource("7_f504p")
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Watered = ExtResource("7_f504p")
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_growingCollider = NodePath("BasePlant/InteractionArea")
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_growingCollider = NodePath("BasePlant2/InteractionArea")
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[node name="BasePlant" parent="FieldBehaviour" node_paths=PackedStringArray("_smallPlants", "_field") instance=ExtResource("8_pa15t")]
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[node name="BasePlant2" parent="FieldBehaviour" node_paths=PackedStringArray("_field") groups=["PlantGrowing"] instance=ExtResource("8_jrdc4")]
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_smallPlants = [NodePath("SmallPlant/01"), NodePath("SmallPlant/02"), null, null]
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_field = NodePath("..")
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_field = NodePath("..")
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[node name="BigPlant" parent="FieldBehaviour/BasePlant" index="2"]
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[node name="CollisionShape3D" parent="FieldBehaviour/BasePlant2/ReadyPlantInventoryItem/InteractionArea2/Area2D" index="0"]
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position = Vector2(6, -161)
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shape = SubResource("CircleShape2D_vl3uw")
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[node name="InteractionArea" parent="FieldBehaviour/BasePlant" index="3"]
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z_index = 3
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[node name="CollisionShape3D" parent="FieldBehaviour/BasePlant/InteractionArea/Area2D" index="0"]
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shape = SubResource("CircleShape2D_yi42k")
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[node name="CollisionShape3D" parent="FieldBehaviour/BasePlant/ReadyPlantInventoryItem/InteractionArea2/Area2D" index="0"]
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shape = SubResource("CircleShape2D_femni")
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[node name="ReadyPlant" parent="FieldBehaviour/BasePlant/ReadyPlantInventoryItem" index="5"]
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position = Vector2(0, -291.3)
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[node name="MaskedField" type="Sprite2D" parent="FieldBehaviour"]
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[node name="MaskedField" type="Sprite2D" parent="FieldBehaviour"]
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clip_children = 1
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clip_children = 1
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@@ -62,9 +45,6 @@ texture = ExtResource("4_di17a")
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[node name="FieldTexture" type="Sprite2D" parent="FieldBehaviour/MaskedField"]
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[node name="FieldTexture" type="Sprite2D" parent="FieldBehaviour/MaskedField"]
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texture = ExtResource("6_l7j4c")
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texture = ExtResource("6_l7j4c")
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[connection signal="Interacted" from="InteractionArea2" to="FieldBehaviour/BasePlant" method="Grow"]
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[editable path="FieldBehaviour/BasePlant2"]
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[editable path="FieldBehaviour/BasePlant2/ReadyPlantInventoryItem"]
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[editable path="FieldBehaviour/BasePlant"]
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[editable path="FieldBehaviour/BasePlant2/ReadyPlantInventoryItem/InteractionArea2"]
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[editable path="FieldBehaviour/BasePlant/InteractionArea"]
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[editable path="FieldBehaviour/BasePlant/ReadyPlantInventoryItem"]
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[editable path="FieldBehaviour/BasePlant/ReadyPlantInventoryItem/InteractionArea2"]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://gishbn0a8eke"]
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[gd_scene load_steps=12 format=3 uid="uid://gishbn0a8eke"]
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[ext_resource type="Script" uid="uid://cms357f23fmfy" path="res://scripts/CSharp/Common/Farming/PlantBehaviour2D.cs" id="1_66p1c"]
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[ext_resource type="Script" uid="uid://cms357f23fmfy" path="res://scripts/CSharp/Common/Farming/PlantBehaviour2D.cs" id="1_66p1c"]
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[ext_resource type="Texture2D" uid="uid://dtr4uga5uspg" path="res://art/farm/farming/farmobjekte/tomaten/tomaten baby.png" id="2_vjw4j"]
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[ext_resource type="Texture2D" uid="uid://dtr4uga5uspg" path="res://art/farm/farming/farmobjekte/tomaten/tomaten baby.png" id="2_vjw4j"]
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@@ -8,6 +8,7 @@
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[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="6_gdrin"]
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[ext_resource type="PackedScene" uid="uid://dpbbroif2tnil" path="res://prefabs/interactions/generic_item_on_ground_2d.tscn" id="6_gdrin"]
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[ext_resource type="Resource" uid="uid://blr8tine5m0ma" path="res://resources/items/tomato.tres" id="7_di4m0"]
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[ext_resource type="Resource" uid="uid://blr8tine5m0ma" path="res://resources/items/tomato.tres" id="7_di4m0"]
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[ext_resource type="Texture2D" uid="uid://cnwd3mb3jnuxm" path="res://art/farm/farming/farmobjekte/tomaten/teen adulte tomaten.png" id="8_evgr8"]
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[ext_resource type="Texture2D" uid="uid://cnwd3mb3jnuxm" path="res://art/farm/farming/farmobjekte/tomaten/teen adulte tomaten.png" id="8_evgr8"]
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[ext_resource type="Texture2D" uid="uid://bleimj6jr1jka" path="res://art/general/rectangle.png" id="9_vjw4j"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_u4cty"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_u4cty"]
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shader = ExtResource("3_7hdur")
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shader = ExtResource("3_7hdur")
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@@ -25,7 +26,7 @@ shader_parameter/offset = 0.0
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resource_local_to_scene = true
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resource_local_to_scene = true
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radius = 300.0
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radius = 300.0
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[node name="BasePlant" type="Node2D" node_paths=PackedStringArray("_seeds", "_smallPlants", "_bigPlants", "_readyPlants", "_harvestablePlant")]
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[node name="BasePlant" type="Node2D" node_paths=PackedStringArray("_seeds", "_smallPlants", "_bigPlants", "_readyPlants", "_harvestablePlant", "_magicEffect")]
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z_index = 1
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z_index = 1
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y_sort_enabled = true
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y_sort_enabled = true
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script = ExtResource("1_66p1c")
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script = ExtResource("1_66p1c")
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@@ -34,6 +35,7 @@ _smallPlants = [NodePath("SmallPlant/01"), NodePath("SmallPlant/02"), NodePath("
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_bigPlants = [NodePath("BigPlant/01"), NodePath("BigPlant/02"), NodePath("BigPlant/03"), NodePath("BigPlant/04")]
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_bigPlants = [NodePath("BigPlant/01"), NodePath("BigPlant/02"), NodePath("BigPlant/03"), NodePath("BigPlant/04")]
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_readyPlants = [NodePath("ReadyPlantInventoryItem/ReadyPlant/01"), NodePath("ReadyPlantInventoryItem/ReadyPlant/02"), NodePath("ReadyPlantInventoryItem/ReadyPlant/03"), NodePath("ReadyPlantInventoryItem/ReadyPlant/04")]
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_readyPlants = [NodePath("ReadyPlantInventoryItem/ReadyPlant/01"), NodePath("ReadyPlantInventoryItem/ReadyPlant/02"), NodePath("ReadyPlantInventoryItem/ReadyPlant/03"), NodePath("ReadyPlantInventoryItem/ReadyPlant/04")]
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_harvestablePlant = NodePath("ReadyPlantInventoryItem")
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_harvestablePlant = NodePath("ReadyPlantInventoryItem")
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_magicEffect = NodePath("magic vfx")
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[node name="Seeds" type="Node2D" parent="."]
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[node name="Seeds" type="Node2D" parent="."]
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position = Vector2(0, 0.5)
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position = Vector2(0, 0.5)
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@@ -188,6 +190,25 @@ texture = ExtResource("8_evgr8")
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region_enabled = true
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region_enabled = true
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region_rect = Rect2(1167, 863, 528, 785)
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region_rect = Rect2(1167, 863, 528, 785)
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[node name="magic vfx" type="CPUParticles2D" parent="."]
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position = Vector2(-133, -347)
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rotation = -0.333807
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emitting = false
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amount = 20
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texture = ExtResource("9_vjw4j")
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lifetime = 0.5
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randomness = 1.0
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local_coords = true
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draw_order = 1
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emission_shape = 2
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emission_sphere_radius = 128.0
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linear_accel_min = 44.07
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linear_accel_max = 78.81
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scale_amount_min = 0.01
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scale_amount_max = 0.1
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color = Color(0.400601, 0.62444, 0.791217, 1)
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hue_variation_max = 0.4
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[connection signal="Interacted" from="InteractionArea" to="." method="Grow"]
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[connection signal="Interacted" from="InteractionArea" to="." method="Grow"]
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[editable path="ReadyPlantInventoryItem"]
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[editable path="ReadyPlantInventoryItem"]
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+2
-2
@@ -24,12 +24,12 @@ buses/default_bus_layout="uid://b6dwkmkyb0axk"
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[autoload]
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[autoload]
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SceneTransition="*res://scenes/SceneTransition.tscn"
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Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
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Dialogic="*res://addons/dialogic/Core/DialogicGameHandler.gd"
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InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
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InventoryManager="*res://scripts/CSharp/Common/Inventory/InventoryManager.cs"
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Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
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QuestManager="*res://scripts/CSharp/Common/Quest/QuestManager.cs"
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QuestManager="*res://scripts/CSharp/Common/Quest/QuestManager.cs"
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FightManagerAutoload="*res://prefabs/fight/fight_manager_autoload.tscn"
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FightManagerAutoload="*res://prefabs/fight/fight_manager_autoload.tscn"
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Signal_Debugger="*res://addons/SignalVisualizer/Debugger/SignalDebugger.gd"
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SceneTransition="*res://scenes/SceneTransition.tscn"
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[dialogic]
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[dialogic]
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@@ -2197,9 +2197,6 @@ offset_top = 0.228533
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offset_right = -456.339
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offset_right = -456.339
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offset_bottom = 30.2285
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offset_bottom = 30.2285
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[node name="Control" parent="CanvasLayer" index="3"]
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visible = false
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[node name="Audio" type="Node" parent="."]
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[node name="Audio" type="Node" parent="."]
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[node name="Background Music Ramp up" type="AudioStreamPlayer2D" parent="Audio"]
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[node name="Background Music Ramp up" type="AudioStreamPlayer2D" parent="Audio"]
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@@ -22,7 +22,7 @@ radius = 509.071
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[node name="VesnasRoom" type="Node2D"]
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[node name="VesnasRoom" type="Node2D"]
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y_sort_enabled = true
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y_sort_enabled = true
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||||||
script = ExtResource("1_c6eln")
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script = ExtResource("1_c6eln")
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||||||
_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn")
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_sceneNamesToLoad = PackedStringArray("res://scenes/Babushka_scene_indoor_common_room.tscn", "res://scenes/Babushka_scene_forest_fight_1_2d.tscn")
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||||||
|
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||||||
[node name="Colliders" type="Node2D" parent="."]
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[node name="Colliders" type="Node2D" parent="."]
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||||||
position = Vector2(1297, 5292)
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position = Vector2(1297, 5292)
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||||||
@@ -96,6 +96,7 @@ _followNode = NodePath("../Vesna/CharacterBody2D")
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|||||||
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||||||
[node name="BedInteraction" parent="." instance=ExtResource("8_phqdf")]
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[node name="BedInteraction" parent="." instance=ExtResource("8_phqdf")]
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||||||
position = Vector2(-1429, 487)
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position = Vector2(-1429, 487)
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||||||
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_id = 1
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||||||
|
|
||||||
[node name="DoorInteraction" parent="." instance=ExtResource("8_phqdf")]
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[node name="DoorInteraction" parent="." instance=ExtResource("8_phqdf")]
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||||||
position = Vector2(777, 201)
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position = Vector2(777, 201)
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||||||
@@ -104,6 +105,7 @@ _id = 0
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|||||||
[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
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[node name="CollisionShape3D" parent="DoorInteraction/Area2D" index="0"]
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||||||
shape = SubResource("CircleShape2D_2spkc")
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shape = SubResource("CircleShape2D_2spkc")
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||||||
|
|
||||||
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[connection signal="InteractedTool" from="BedInteraction" to="." method="LoadSceneAtIndex"]
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||||||
[connection signal="Interacted" from="DoorInteraction" to="." method="LoadScene"]
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[connection signal="Interacted" from="DoorInteraction" to="." method="LoadScene"]
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||||||
|
|
||||||
[editable path="Vesna"]
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[editable path="Vesna"]
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||||||
|
|||||||
@@ -40,22 +40,27 @@ public partial class FieldBehaviour2D : Sprite2D
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|||||||
{
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{
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||||||
case FieldState.Empty:
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case FieldState.Empty:
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||||||
FieldState = FieldState.Empty;
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FieldState = FieldState.Empty;
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||||||
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GD.Print("FieldState is Empty.");
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||||||
break;
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break;
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||||||
case FieldState.Tilled:
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case FieldState.Tilled:
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||||||
FieldState = FieldState.Tilled;
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FieldState = FieldState.Tilled;
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||||||
_fieldSprite.Texture = Tilled;
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_fieldSprite.Texture = Tilled;
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||||||
_growingCollider.Visible = false;
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_growingCollider.Visible = false;
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||||||
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GD.Print("FieldState is Tilled.");
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||||||
break;
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break;
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||||||
case FieldState.Watered:
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case FieldState.Watered:
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||||||
FieldState = FieldState.Watered;
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FieldState = FieldState.Watered;
|
||||||
_fieldSprite.Texture = Watered;
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_fieldSprite.Texture = Watered;
|
||||||
_growingCollider.Visible = true;
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_growingCollider.Visible = true;
|
||||||
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GD.Print("FieldState is Watered.");
|
||||||
break;
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break;
|
||||||
case FieldState.Planted:
|
case FieldState.Planted:
|
||||||
FieldState = FieldState.Planted;
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FieldState = FieldState.Planted;
|
||||||
|
GD.Print("FieldState is Planted.");
|
||||||
break;
|
break;
|
||||||
default:
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default:
|
||||||
FieldState = FieldState.NotFound;
|
FieldState = FieldState.NotFound;
|
||||||
|
GD.Print("FieldState is NotFound.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -63,8 +68,7 @@ public partial class FieldBehaviour2D : Sprite2D
|
|||||||
|
|
||||||
public void Water()
|
public void Water()
|
||||||
{
|
{
|
||||||
FieldState = FieldState.Watered;
|
UpdateFieldState(FieldState.Watered);
|
||||||
_fieldSprite.Texture = Watered;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -41,6 +41,7 @@ public partial class PlantBehaviour2D : Node2D
|
|||||||
if (_field.FieldState != FieldState.Watered || !_magicWordSaid)
|
if (_field.FieldState != FieldState.Watered || !_magicWordSaid)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
GD.Print("Trying to grow something here.");
|
||||||
GetTree().CallGroup("PlantGrowing", Player2D.MethodName.PlayFarmingAnimation);
|
GetTree().CallGroup("PlantGrowing", Player2D.MethodName.PlayFarmingAnimation);
|
||||||
|
|
||||||
switch (_state)
|
switch (_state)
|
||||||
@@ -49,18 +50,21 @@ public partial class PlantBehaviour2D : Node2D
|
|||||||
_state = PlantState.Planted;
|
_state = PlantState.Planted;
|
||||||
_currentPlantSprite = GetRandomSprite(_seeds);
|
_currentPlantSprite = GetRandomSprite(_seeds);
|
||||||
_currentPlantSprite.Visible = true;
|
_currentPlantSprite.Visible = true;
|
||||||
|
GD.Print("PlantState is none.");
|
||||||
break;
|
break;
|
||||||
case PlantState.Planted:
|
case PlantState.Planted:
|
||||||
_state = PlantState.SmallPlant;
|
_state = PlantState.SmallPlant;
|
||||||
_currentPlantSprite.Visible = false;
|
_currentPlantSprite.Visible = false;
|
||||||
_currentPlantSprite = GetRandomSprite(_smallPlants);
|
_currentPlantSprite = GetRandomSprite(_smallPlants);
|
||||||
_currentPlantSprite.Visible = true;
|
_currentPlantSprite.Visible = true;
|
||||||
|
GD.Print("PlantState is planted.");
|
||||||
break;
|
break;
|
||||||
case PlantState.SmallPlant:
|
case PlantState.SmallPlant:
|
||||||
_state = PlantState.BigPlant;
|
_state = PlantState.BigPlant;
|
||||||
_currentPlantSprite.Visible = false;
|
_currentPlantSprite.Visible = false;
|
||||||
_currentPlantSprite = GetRandomSprite(_bigPlants);
|
_currentPlantSprite = GetRandomSprite(_bigPlants);
|
||||||
_currentPlantSprite.Visible = true;
|
_currentPlantSprite.Visible = true;
|
||||||
|
GD.Print("PlantState is Smallplant.");
|
||||||
break;
|
break;
|
||||||
case PlantState.BigPlant:
|
case PlantState.BigPlant:
|
||||||
_state = PlantState.Ready;
|
_state = PlantState.Ready;
|
||||||
@@ -68,6 +72,7 @@ public partial class PlantBehaviour2D : Node2D
|
|||||||
_currentPlantSprite = GetRandomSprite(_readyPlants);
|
_currentPlantSprite = GetRandomSprite(_readyPlants);
|
||||||
_harvestablePlant.IsActive = true;
|
_harvestablePlant.IsActive = true;
|
||||||
_currentPlantSprite.Visible = true;
|
_currentPlantSprite.Visible = true;
|
||||||
|
GD.Print("PlantState is BigPlant.");
|
||||||
break;
|
break;
|
||||||
case PlantState.Ready:
|
case PlantState.Ready:
|
||||||
_state = PlantState.None;
|
_state = PlantState.None;
|
||||||
|
|||||||
Reference in New Issue
Block a user