From a54003c65802974503d8e7ee02cc7c8aaf695b00 Mon Sep 17 00:00:00 2001 From: kziolkowski Date: Sat, 5 Jul 2025 23:10:23 +0200 Subject: [PATCH] Made ground noise texture more seamless --- scenes/Babushka_scene_farm_outside_2d.tscn | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/scenes/Babushka_scene_farm_outside_2d.tscn b/scenes/Babushka_scene_farm_outside_2d.tscn index cd30102..6888f8f 100644 --- a/scenes/Babushka_scene_farm_outside_2d.tscn +++ b/scenes/Babushka_scene_farm_outside_2d.tscn @@ -84,9 +84,13 @@ shader_parameter/noise = SubResource("NoiseTexture2D_d53cn") [sub_resource type="Gradient" id="Gradient_eryax"] offsets = PackedFloat32Array(0, 0.743902, 1) -colors = PackedColorArray(0.315758, 0.221537, 0.271709, 1, 0.443137, 0.4, 0.360784, 1, 0.686275, 0.556863, 0.47451, 1) +colors = PackedColorArray(0.22, 0.1078, 0.16764, 1, 0.443137, 0.4, 0.360784, 1, 0.6, 0.4853, 0.414, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_wgikv"] +frequency = 0.0296 +fractal_octaves = 7 +fractal_gain = 0.795 +domain_warp_enabled = true [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_e5alv"] seamless = true