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@ -158,15 +158,11 @@ libraries = {
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}
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[node name="bodyLookingRight" type="Node2D" parent="."]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(-5, -537)
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position = Vector2(9.53674e-07, 0)
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rotation = 0.0135349
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[node name="head" type="Sprite2D" parent="bodyLookingRight"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(46.9624, 76.1606)
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position = Vector2(45.706, -451.714)
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rotation = 0.284615
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scale = Vector2(1, 0.997)
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skew = 0.024546
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@ -176,8 +172,6 @@ region_enabled = true
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region_rect = Rect2(45, 24, 87, 82)
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[node name="beak upper" type="Sprite2D" parent="bodyLookingRight/head"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(50.669, -7.16257)
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rotation = -0.0427724
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scale = Vector2(0.62715, 0.62715)
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@ -187,8 +181,6 @@ region_enabled = true
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region_rect = Rect2(292, 37, 152, 98)
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[node name="beak lower" type="Sprite2D" parent="bodyLookingRight/head"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(47.9076, -15.7341)
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rotation = 0.0364142
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scale = Vector2(0.58615, 0.58615)
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@ -198,9 +190,7 @@ region_enabled = true
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region_rect = Rect2(295, 170, 145, 39)
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[node name="torso" type="Sprite2D" parent="bodyLookingRight"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(5.90997, 355.352)
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position = Vector2(4.65357, -172.523)
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scale = Vector2(1.07526, 1.01724)
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texture = ExtResource("1_cgxhx")
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offset = Vector2(2.87376, -131.092)
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@ -208,9 +198,7 @@ region_enabled = true
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region_rect = Rect2(30, 168, 125, 326)
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[node name="wingR" type="Sprite2D" parent="bodyLookingRight"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(-28, 262)
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position = Vector2(-29.2564, -265.875)
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rotation = -0.371117
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texture = ExtResource("1_cgxhx")
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offset = Vector2(-50, 50)
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@ -218,9 +206,7 @@ region_enabled = true
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region_rect = Rect2(196, 231, 180, 164)
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[node name="wingL" type="Sprite2D" parent="bodyLookingRight"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(47.0695, 245.905)
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position = Vector2(45.8131, -281.97)
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rotation = -0.0925884
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skew = -0.0345086
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texture = ExtResource("1_cgxhx")
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@ -229,9 +215,7 @@ region_enabled = true
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region_rect = Rect2(196, 231, 180, 164)
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[node name="underbelly" type="Sprite2D" parent="bodyLookingRight"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(-11.4038, 439.203)
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position = Vector2(-12.6602, -88.6718)
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rotation = -2.98225
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scale = Vector2(0.672245, 0.955267)
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skew = 0.0185422
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@ -241,7 +225,7 @@ region_enabled = true
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region_rect = Rect2(196, 231, 180, 164)
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[node name="leg left" type="Sprite2D" parent="bodyLookingRight"]
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position = Vector2(36.2887, 300.645)
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position = Vector2(35.0323, -227.23)
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rotation = 2.42655
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scale = Vector2(1.05221, 1.04106)
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skew = -0.0544101
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@ -283,9 +267,7 @@ region_enabled = true
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region_rect = Rect2(246, 393, 111, 111)
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[node name="right leg" type="Sprite2D" parent="bodyLookingRight"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(-24, 364)
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position = Vector2(-25.2564, -163.875)
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rotation = -0.463741
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scale = Vector2(1.07492, 1.01762)
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texture = ExtResource("1_cgxhx")
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@ -293,8 +275,6 @@ region_enabled = true
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region_rect = Rect2(196, 231, 177, 161)
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[node name="right thigh" type="Sprite2D" parent="bodyLookingRight/right leg"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(-29.7603, 44.2374)
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rotation = 0.249342
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scale = Vector2(0.625107, 0.655894)
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@ -304,8 +284,6 @@ region_enabled = true
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region_rect = Rect2(368, 263, 81, 89)
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[node name="right shin" type="Sprite2D" parent="bodyLookingRight/right leg/right thigh"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(-2.78734, 11.5692)
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rotation = 0.0689206
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scale = Vector2(1.12016, 1.07128)
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@ -316,8 +294,6 @@ region_enabled = true
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region_rect = Rect2(360, 361, 68, 126)
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[node name="right foot" type="Sprite2D" parent="bodyLookingRight/right leg/right thigh/right shin"]
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z_index = 1
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y_sort_enabled = true
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position = Vector2(-20.0986, 67.7507)
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rotation = 0.14855
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scale = Vector2(1.212, 1.212)
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@ -327,7 +303,7 @@ region_enabled = true
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region_rect = Rect2(246, 393, 111, 111)
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[node name="InteractionArea" parent="." instance=ExtResource("15_uo3dh")]
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position = Vector2(-3, -274)
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position = Vector2(18, -205)
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[node name="CollisionShape3D" parent="InteractionArea/Area2D" index="0"]
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shape = SubResource("CircleShape2D_uo3dh")
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