wip exchanging interaction label with outline
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@@ -6,15 +6,25 @@ public partial class InteractionArea2D : Node2D
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{
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[Export] private Area2D _area;
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[Export] private Label _label;
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[Export] private SpriteSwitcher2D _sprites; // TODO: remove
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[Export] private bool _useOutline = true;
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[Export] private ShaderMaterial _outlineMaterial;
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[Export] private bool _useSprite = true;
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[Export] private CanvasItem _spriteToOutline;
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[Export] private bool _showLabel = true;
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[Export] private int _id = -1; // TODO: remove
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private Material _backupMaterial;
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[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
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[Signal] public delegate void InteractedEventHandler();
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public bool IsActive { get; set; } = true;
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public override void _Ready()
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{
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if(_useSprite && _useOutline)
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_backupMaterial = _spriteToOutline.Material;
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}
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public void OnPlayerEntered(Node2D player)
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{
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if (!IsActive)
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@@ -22,6 +32,11 @@ public partial class InteractionArea2D : Node2D
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if(_showLabel)
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_label.Show();
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if (!_useSprite || !_useOutline)
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return;
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_spriteToOutline.Material = _outlineMaterial;
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}
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public void OnPlayerExited(Node2D player)
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@@ -30,6 +45,11 @@ public partial class InteractionArea2D : Node2D
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return;
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_label.Hide();
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if (!_useSprite || !_useOutline)
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return;
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_spriteToOutline.Material = _backupMaterial;
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}
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public override void _Input(InputEvent @event)
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@@ -40,6 +60,10 @@ public partial class InteractionArea2D : Node2D
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if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
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{
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_label.Hide();
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if (_useSprite && _useOutline)
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_spriteToOutline.Material = _backupMaterial;
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EmitSignal(SignalName.InteractedTool, _id);
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EmitSignal(SignalName.Interacted);
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}
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@@ -47,13 +71,9 @@ public partial class InteractionArea2D : Node2D
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public void SetSpriteActiveState(bool success, int id) // TODO: remove
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{
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GD.PrintErr("SetSpriteActiveState is being called.");
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if(!IsActive)
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return;
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if (_id == id)
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{
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_sprites.SwitchState(!success);
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}
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}
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public void ToggleActive()
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