wip exchanging interaction label with outline

This commit is contained in:
2025-07-27 13:17:34 +02:00
parent 5ee295256b
commit ad16b86171
12 changed files with 204 additions and 85 deletions
@@ -6,15 +6,25 @@ public partial class InteractionArea2D : Node2D
{
[Export] private Area2D _area;
[Export] private Label _label;
[Export] private SpriteSwitcher2D _sprites; // TODO: remove
[Export] private bool _useOutline = true;
[Export] private ShaderMaterial _outlineMaterial;
[Export] private bool _useSprite = true;
[Export] private CanvasItem _spriteToOutline;
[Export] private bool _showLabel = true;
[Export] private int _id = -1; // TODO: remove
private Material _backupMaterial;
[Signal] public delegate void InteractedToolEventHandler(int id); // TODO: remove
[Signal] public delegate void InteractedEventHandler();
public bool IsActive { get; set; } = true;
public override void _Ready()
{
if(_useSprite && _useOutline)
_backupMaterial = _spriteToOutline.Material;
}
public void OnPlayerEntered(Node2D player)
{
if (!IsActive)
@@ -22,6 +32,11 @@ public partial class InteractionArea2D : Node2D
if(_showLabel)
_label.Show();
if (!_useSprite || !_useOutline)
return;
_spriteToOutline.Material = _outlineMaterial;
}
public void OnPlayerExited(Node2D player)
@@ -30,6 +45,11 @@ public partial class InteractionArea2D : Node2D
return;
_label.Hide();
if (!_useSprite || !_useOutline)
return;
_spriteToOutline.Material = _backupMaterial;
}
public override void _Input(InputEvent @event)
@@ -40,6 +60,10 @@ public partial class InteractionArea2D : Node2D
if (@event.IsAction("interact") && @event.IsPressed() && _area.HasOverlappingBodies())
{
_label.Hide();
if (_useSprite && _useOutline)
_spriteToOutline.Material = _backupMaterial;
EmitSignal(SignalName.InteractedTool, _id);
EmitSignal(SignalName.Interacted);
}
@@ -47,13 +71,9 @@ public partial class InteractionArea2D : Node2D
public void SetSpriteActiveState(bool success, int id) // TODO: remove
{
GD.PrintErr("SetSpriteActiveState is being called.");
if(!IsActive)
return;
if (_id == id)
{
_sprites.SwitchState(!success);
}
}
public void ToggleActive()