Vesna walking and idle animations work for all movement directions.
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@@ -40,7 +40,7 @@ _fieldParent = NodePath("../FieldParent")
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transform = Transform3D(1, 0, 0, 0, 0.618408, 0.785857, 0, -0.785857, 0.618408, -0.802612, 0, 4.73262)
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[node name="BaseField" parent="." instance=ExtResource("2_72r8y")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.001, 0)
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.0574723, 0)
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[node name="HoePickup" parent="." instance=ExtResource("4_r4sre")]
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transform = Transform3D(1, 0, 0, 0, 1, -1.06581e-14, 0, 1.06581e-14, 1, -4.327, 1.5, -3.447)
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@@ -53,5 +53,9 @@ shape = SubResource("SphereShape3D_0ptl4")
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[node name="FieldParent" type="Node3D" parent="."]
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[node name="Inventory" parent="." instance=ExtResource("5_obfp0")]
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visible = false
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[connection signal="Interacted" from="HoePickup" to="HoePickup/SpriteSwitcher Hoe" method="SwitchState"]
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[connection signal="Switch" from="HoePickup/SpriteSwitcher Hoe" to="Player3d" method="ActivateHoe"]
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[editable path="HoePickup"]
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