Vesna walking and idle animations work for all movement directions.

This commit is contained in:
2025-04-09 18:14:05 +02:00
parent 64f039ba19
commit b5dcad5614
6 changed files with 51 additions and 26 deletions
+5 -1
View File
@@ -40,7 +40,7 @@ _fieldParent = NodePath("../FieldParent")
transform = Transform3D(1, 0, 0, 0, 0.618408, 0.785857, 0, -0.785857, 0.618408, -0.802612, 0, 4.73262)
[node name="BaseField" parent="." instance=ExtResource("2_72r8y")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.001, 0)
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.0574723, 0)
[node name="HoePickup" parent="." instance=ExtResource("4_r4sre")]
transform = Transform3D(1, 0, 0, 0, 1, -1.06581e-14, 0, 1.06581e-14, 1, -4.327, 1.5, -3.447)
@@ -53,5 +53,9 @@ shape = SubResource("SphereShape3D_0ptl4")
[node name="FieldParent" type="Node3D" parent="."]
[node name="Inventory" parent="." instance=ExtResource("5_obfp0")]
visible = false
[connection signal="Interacted" from="HoePickup" to="HoePickup/SpriteSwitcher Hoe" method="SwitchState"]
[connection signal="Switch" from="HoePickup/SpriteSwitcher Hoe" to="Player3d" method="ActivateHoe"]
[editable path="HoePickup"]