Creating new plantable fields works

This commit is contained in:
2025-04-06 23:22:05 +02:00
parent 45a58f701b
commit bd4f7edc20
3 changed files with 8 additions and 14 deletions
@@ -24,11 +24,6 @@ public partial class FarmingControls : Node3D
}
}
public override void _Notification(int notification)
{
GD.Print("Player global position: " + _movingPlayer.GlobalPosition);
}
private void MakeField()
{
if(_fieldParent == null || _fieldPrefab == null)