Creating new plantable fields works
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@@ -24,11 +24,6 @@ public partial class FarmingControls : Node3D
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}
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}
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public override void _Notification(int notification)
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{
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GD.Print("Player global position: " + _movingPlayer.GlobalPosition);
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}
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private void MakeField()
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{
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if(_fieldParent == null || _fieldPrefab == null)
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