darkened fightworld room to make it look more like night

pull/40/head
kziolkowski 1 month ago
parent 9267278ce8
commit bef54420e4

@ -1,4 +1,4 @@
[gd_scene load_steps=53 format=3 uid="uid://cacnapfv7w567"]
[gd_scene load_steps=52 format=3 uid="uid://cacnapfv7w567"]
[ext_resource type="Script" uid="uid://bqomwxclsbhd3" path="res://scripts/CSharp/Common/Camera/CameraController.cs" id="1_pi6ua"]
[ext_resource type="Texture2D" uid="uid://8sr11ex30n0m" path="res://art/mockups/Kenney_Backgrounds/Samples/uncolored_hills.png" id="2_hqa4k"]
@ -25,7 +25,6 @@
[ext_resource type="Shader" uid="uid://xnky830dtfsn" path="res://shader/repeat_texture.gdshader" id="23_2ouqg"]
[ext_resource type="PackedScene" uid="uid://c25udixd5m6l0" path="res://prefabs/characters/Vesna.tscn" id="24_ffcio"]
[ext_resource type="Resource" uid="uid://dlcmqfjvgphqu" path="res://resources/items/rake.tres" id="25_3h260"]
[ext_resource type="Resource" uid="uid://cndd64batns31" path="res://resources/items/wateringcan.tres" id="26_1bhpp"]
[ext_resource type="Shader" uid="uid://braevmqauoek7" path="res://shader/swaying_plant.gdshader" id="27_txtka"]
[ext_resource type="Texture2D" uid="uid://dgavbfci8x178" path="res://art/nature/grass/grass-1.png" id="28_ejigw"]
[ext_resource type="Texture2D" uid="uid://h2b5aufaaw7w" path="res://art/nature/grass/grass-2.png" id="29_pjemw"]
@ -47,8 +46,8 @@ shader = ExtResource("16_0fard")
shader_parameter/hue_shift = 0.0
shader_parameter/saturation_mult = 0.603
shader_parameter/value_mult = 1.0
shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 1.0
shader_parameter/brightness_add = -0.43699997325749995
shader_parameter/contrast_mult = 1.138000054055
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q1iw4"]
shader = ExtResource("16_0fard")
@ -59,14 +58,15 @@ shader_parameter/brightness_add = 0.0
shader_parameter/contrast_mult = 1.0
[sub_resource type="Gradient" id="Gradient_663j1"]
colors = PackedColorArray(0.348791, 0.400092, 0.435264, 1, 0.219333, 0.251087, 0.329259, 1)
offsets = PackedFloat32Array(0, 0.994302)
colors = PackedColorArray(0.20454055, 0.23990041, 0.2641038, 1, 0.058763355, 0.07233205, 0.105805494, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_d5x6a"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_d53cn"]
seamless = true
color_ramp = SubResource("Gradient_663j1")
noise = SubResource("FastNoiseLite_d5x6a")
color_ramp = SubResource("Gradient_663j1")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k0jkw"]
shader = ExtResource("23_2ouqg")
@ -74,8 +74,7 @@ shader_parameter/tiling_scale = Vector2(7.79, 5.2)
shader_parameter/noise = SubResource("NoiseTexture2D_d53cn")
[sub_resource type="Gradient" id="Gradient_eryax"]
offsets = PackedFloat32Array(0, 0.743902, 1)
colors = PackedColorArray(0.22, 0.1078, 0.16764, 1, 0.443137, 0.4, 0.360784, 1, 0.6, 0.4853, 0.414, 1)
colors = PackedColorArray(0.10571728, 0.039839525, 0.07500812, 1, 0.2610917, 0.24536225, 0.33510962, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wgikv"]
frequency = 0.0296
@ -84,9 +83,9 @@ fractal_gain = 0.795
domain_warp_enabled = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pjpt5"]
seamless = true
color_ramp = SubResource("Gradient_eryax")
noise = SubResource("FastNoiseLite_wgikv")
color_ramp = SubResource("Gradient_eryax")
seamless = true
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yvxfs"]
shader = ExtResource("27_txtka")
@ -125,7 +124,7 @@ motion_scale = Vector2(0.1, 0.1)
motion_mirroring = Vector2(2048, 0)
[node name="Sprite2D2" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.5607, 0.89, 0.675955, 1)
modulate = Color(0.11449895, 0.25957486, 0.33625737, 1)
z_index = -500
position = Vector2(4096, 0)
scale = Vector2(2, 2)
@ -134,7 +133,7 @@ centered = false
offset = Vector2(0, -100)
[node name="Sprite2D3" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.5607, 0.89, 0.675955, 1)
modulate = Color(0.11449895, 0.25957486, 0.33625737, 1)
z_index = -500
scale = Vector2(2, 2)
texture = ExtResource("2_hqa4k")
@ -142,7 +141,7 @@ centered = false
offset = Vector2(0, -100)
[node name="Sprite2D4" type="Sprite2D" parent="ParallaxBackground/background color layer"]
modulate = Color(0.5607, 0.89, 0.675955, 1)
modulate = Color(0.11449895, 0.25957486, 0.33625737, 1)
z_index = -500
position = Vector2(8192, 0)
scale = Vector2(2, 2)
@ -151,6 +150,7 @@ centered = false
offset = Vector2(0, -100)
[node name="clouds layer" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color(0.26657522, 0.2665752, 0.2665752, 1)
position = Vector2(-7, -138)
motion_scale = Vector2(0.2, 0.2)
motion_mirroring = Vector2(7000, 0)
@ -188,6 +188,7 @@ centered = false
offset = Vector2(0, -100)
[node name="background layer 3" type="ParallaxLayer" parent="ParallaxBackground"]
modulate = Color(0, 0.42227474, 0.4229499, 1)
position = Vector2(18, -713)
motion_scale = Vector2(0.25, 0.25)
motion_mirroring = Vector2(5424, 0)
@ -442,7 +443,7 @@ motion_scale = Vector2(0.7, 0.7)
motion_mirroring = Vector2(9965, 0)
[node name="hills" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.345703, 0.360648, 0.242876, 1)
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
position = Vector2(993, 1576)
scale = Vector2(5, 5)
texture = ExtResource("7_x3yi1")
@ -450,7 +451,7 @@ centered = false
offset = Vector2(-200, -80)
[node name="hills 1" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.345703, 0.360648, 0.242876, 1)
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
position = Vector2(5961, 1582)
scale = Vector2(5, 5)
texture = ExtResource("8_kcbkm")
@ -458,6 +459,7 @@ centered = false
offset = Vector2(-200, -80)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3017.3, 536.15)
scale = Vector2(1.7, 1.7)
@ -466,6 +468,7 @@ region_enabled = true
region_rect = Rect2(770, 3, 304, 979)
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(1807.5, 1408)
scale = Vector2(1.7, 1.7)
@ -474,6 +477,7 @@ region_enabled = true
region_rect = Rect2(399, 420, 228, 493)
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3321.3, 600.15)
scale = Vector2(1.7, 1.7)
@ -482,6 +486,7 @@ region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(460, 622)
scale = Vector2(1.7, 1.7)
@ -490,6 +495,7 @@ region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5081.3, 696.15)
scale = Vector2(1.7, 1.7)
@ -498,6 +504,7 @@ region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(8470, 694)
scale = Vector2(1.7, 1.7)
@ -506,6 +513,7 @@ region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(6596.8, 1566.35)
scale = Vector2(1.7, 1.7)
@ -514,6 +522,7 @@ region_enabled = true
region_rect = Rect2(399, 420, 228, 493)
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(8110.6, 758.5)
scale = Vector2(1.7, 1.7)
@ -522,6 +531,7 @@ region_enabled = true
region_rect = Rect2(1770, -4, 289, 930)
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(10240, 850)
scale = Vector2(1.7, 1.7)
@ -530,6 +540,7 @@ region_enabled = true
region_rect = Rect2(2283, 2, 186, 840)
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5641.3, 1168.15)
scale = Vector2(1.7, 1.7)
@ -538,6 +549,7 @@ region_enabled = true
region_rect = Rect2(2609, 434, 304, 467)
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5161.3, 608.15)
scale = Vector2(1.7, 1.7)
@ -546,6 +558,7 @@ region_enabled = true
region_rect = Rect2(3111, -4, 167, 949)
[node name="bush" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3239.5, 1288)
texture = ExtResource("19_edja8")
@ -553,6 +566,7 @@ region_enabled = true
region_rect = Rect2(149, 15, 464, 478)
[node name="bush2" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(1791.5, 1448)
texture = ExtResource("19_edja8")
@ -561,6 +575,7 @@ region_enabled = true
region_rect = Rect2(130, 0, 201, 278)
[node name="bush3" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(1255.5, 1392)
texture = ExtResource("19_edja8")
@ -569,6 +584,7 @@ region_enabled = true
region_rect = Rect2(0, 604, 248, 228)
[node name="bush4" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5471.5, 1432)
texture = ExtResource("19_edja8")
@ -577,6 +593,7 @@ region_enabled = true
region_rect = Rect2(1837, 651, 139, 180)
[node name="bush5" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(5007.5, 1312)
texture = ExtResource("19_edja8")
@ -584,6 +601,7 @@ region_enabled = true
region_rect = Rect2(1368, 673, 186, 136)
[node name="bush6" type="Sprite2D" parent="ParallaxBackground/back back trees layer"]
modulate = Color(0.15348598, 0.1618683, 0.098344676, 1)
material = SubResource("ShaderMaterial_q1iw4")
position = Vector2(3583.5, 1248)
scale = Vector2(0.575, 0.575)
@ -597,7 +615,7 @@ position = Vector2(28, -28)
motion_mirroring = Vector2(10000, 0)
[node name="tree" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(1483.7, 800)
scale = Vector2(1.6, 1.6)
@ -606,7 +624,7 @@ region_enabled = true
region_rect = Rect2(-2, -5, 911, 1386)
[node name="tree2" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(771.7, 664)
scale = Vector2(1.6, 1.6)
@ -615,7 +633,7 @@ region_enabled = true
region_rect = Rect2(0, 4, 604, 1363)
[node name="tree3" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(1763.7, 728)
scale = Vector2(1.6, 1.6)
@ -624,7 +642,7 @@ region_enabled = true
region_rect = Rect2(626, -4, 711, 1519)
[node name="tree12" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(9464, 731)
scale = Vector2(1.6, 1.6)
@ -633,7 +651,7 @@ region_enabled = true
region_rect = Rect2(626, -4, 711, 1519)
[node name="tree4" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(2939.7, 752)
scale = Vector2(1.8, 1.8)
@ -642,7 +660,7 @@ region_enabled = true
region_rect = Rect2(1504, -2, 402, 1124)
[node name="tree5" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(3683.7, 800)
scale = Vector2(1.8, 1.8)
@ -651,7 +669,7 @@ region_enabled = true
region_rect = Rect2(927, -1, 736, 1294)
[node name="tree6" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(115.7, 608)
scale = Vector2(1.8, 1.8)
@ -660,7 +678,7 @@ region_enabled = true
region_rect = Rect2(1834, -5, 733, 1360)
[node name="tree7" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(6259.7, 728)
scale = Vector2(1.6, 1.6)
@ -669,7 +687,7 @@ region_enabled = true
region_rect = Rect2(626, -4, 711, 1519)
[node name="tree8" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(7435.7, 752)
scale = Vector2(1.8, 1.8)
@ -678,7 +696,7 @@ region_enabled = true
region_rect = Rect2(1504, -2, 402, 1124)
[node name="tree11" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(9092, 636)
scale = Vector2(1.8, 1.8)
@ -687,7 +705,7 @@ region_enabled = true
region_rect = Rect2(1504, -2, 402, 1124)
[node name="tree9" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(8179.7, 800)
scale = Vector2(1.8, 1.8)
@ -696,7 +714,7 @@ region_enabled = true
region_rect = Rect2(927, -1, 736, 1294)
[node name="tree10" type="Sprite2D" parent="ParallaxBackground/back tree bois layer 5"]
modulate = Color(0.674561, 0.721424, 0.744786, 1)
modulate = Color(0.2821873, 0.32191858, 0.34160244, 1)
z_index = 1
position = Vector2(4611.7, 608)
scale = Vector2(1.8, 1.8)
@ -734,6 +752,7 @@ texture = SubResource("NoiseTexture2D_pjpt5")
layer = 1
[node name="fg1" type="ParallaxLayer" parent="ParalaxForeground"]
modulate = Color(0.12842685, 0.3583113, 0.5046753, 1)
position = Vector2(-897, -245)
motion_scale = Vector2(1.2, 1.2)
motion_mirroring = Vector2(8192, 0)
@ -765,7 +784,6 @@ y_sort_enabled = true
[node name="Vesna" parent="YSorted" instance=ExtResource("24_ffcio")]
position = Vector2(8202, 1950)
_hoe = ExtResource("25_3h260")
_wateringCan = ExtResource("26_1bhpp")
[node name="CharacterBody2D" parent="YSorted/Vesna" index="0"]
y_sort_enabled = true
@ -776,12 +794,11 @@ y_sort_enabled = true
[node name="Animated Sprites" parent="YSorted/Vesna/CharacterBody2D/visuals" index="0"]
y_sort_enabled = true
animation = &"diagonal item"
frame = 0
frame_progress = 0.0
[node name="WateringCanUI" parent="YSorted/Vesna/CharacterBody2D" index="2" node_paths=PackedStringArray("_stages")]
_stages = [null, null, null, null, null, null]
[node name="ForestVisuals" type="Node2D" parent="YSorted"]
modulate = Color(0.44591373, 0.17877698, 0.19915006, 1)
y_sort_enabled = true
position = Vector2(-60, -250)
@ -1981,6 +1998,7 @@ region_rect = Rect2(1483.92, 1280.2, 1139.55, 367.598)
polygon = PackedVector2Array(6564, 1921, 8663, 1938, 15008, 1914, 15121, 2882, 15601, 3074, 15636, 3574, 14122, 3569, 12930, 3737, 11502, 3599, 9887, 3658, 7936, 3924, 7712, 2967, 6529, 2914, 4412, 2953, 3919, 4843, 7970, 4459, 16532, 4289, 16365, 821, 4540, 1141, 4392, 2845, 6329, 2832)
[node name="Paths" type="Node2D" parent="YSorted"]
modulate = Color(0.3553136, 0.35531354, 0.35531357, 1)
y_sort_enabled = true
[node name="Path0" type="Node2D" parent="YSorted/Paths" node_paths=PackedStringArray("closedVariant", "nextRoomVariant")]
@ -2109,6 +2127,7 @@ polygon = PackedVector2Array(664, -692, -812, -717, -1033, 505, 380, 465)
y_sort_enabled = true
[node name="Visuals" type="Node2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom"]
modulate = Color(0.36281085, 0.22439209, 0.544261, 1)
y_sort_enabled = true
[node name="bush14" type="Sprite2D" parent="YSorted/Paths/Path1/PathVariants/OpenToFightRoom/Visuals"]
@ -2134,6 +2153,7 @@ position = Vector2(-335, 18)
shape = SubResource("RectangleShape2D_ir2xa")
[node name="EnemyGroupSpawns" type="Node2D" parent="YSorted"]
modulate = Color(0.3411854, 0.3401263, 0.29648906, 1)
position = Vector2(11116, 2546)
[node name="Spawn1" type="Node2D" parent="YSorted/EnemyGroupSpawns"]

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