visual improvements on farm scene
This commit is contained in:
@@ -79,7 +79,6 @@ public partial class FarmingControls2D : Node2D
|
||||
{
|
||||
if (!inputEvent.IsPressed())
|
||||
{
|
||||
GD.Print("Input Event is not pressed." );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -88,23 +87,18 @@ public partial class FarmingControls2D : Node2D
|
||||
|
||||
if (inputEvent is InputEventMouseButton inputEventMouseButton)
|
||||
{
|
||||
GD.Print("Input Event is InputEventMouseButton." );
|
||||
if (!inputEventMouseButton.Pressed)
|
||||
{
|
||||
GD.Print("Input Event Mouse Button is not pressed." );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.Print("Other Input Event registered." );
|
||||
return;
|
||||
}
|
||||
|
||||
GD.Print("Current tool id: " + _toolId );
|
||||
|
||||
if (_toolId == 0)
|
||||
{
|
||||
GD.Print("Trying to create field." );
|
||||
Vector2I adjustedPosition = GetAdjustedMousePosition();
|
||||
MakeField(adjustedPosition);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user