diff --git a/scripts/CSharp/Common/Fight/FightInstance.cs b/scripts/CSharp/Common/Fight/FightInstance.cs index 4dfec68..ff5eb89 100644 --- a/scripts/CSharp/Common/Fight/FightInstance.cs +++ b/scripts/CSharp/Common/Fight/FightInstance.cs @@ -92,7 +92,7 @@ public partial class FightInstance : Node2D //TODO: remake break; case FightStateManager.FightState.PlayerWinAnim: _fightEndText.Text = "You Win!"; - GetTree().CreateTimer(3).Timeout += () => _fightStateManager.CurrentFightState = FightStateManager.FightState.None; + GetTree().CreateTimer(1.5).Timeout += () => _fightStateManager.CurrentFightState = FightStateManager.FightState.None; break; case FightStateManager.FightState.EnemyWinAnim: _fightEndText.Text = "You Died :(";