WIP reworking the field behaviour to implement watering. Broken state.
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@@ -13,17 +13,17 @@ emission = Color(1, 1, 1, 1)
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[node name="SpriteSwitcher" type="Node3D" node_paths=PackedStringArray("_trueSprite", "_falseSprite")]
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script = ExtResource("1_scmhv")
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_trueSprite = NodePath("Hoe on")
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_falseSprite = NodePath("Hoe off")
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_trueSprite = NodePath("On Sprite")
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_falseSprite = NodePath("Off Sprite")
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[node name="Hoe on" type="Sprite3D" parent="."]
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[node name="On Sprite" type="Sprite3D" parent="."]
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modulate = Color(0, 0.996078, 0, 1)
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pixel_size = 0.001
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billboard = 1
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texture = ExtResource("2_jv400")
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region_rect = Rect2(484, 143, 365, 1317)
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[node name="Hoe off" type="Sprite3D" parent="."]
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[node name="Off Sprite" type="Sprite3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, -8.47033e-22, 0, 8.47033e-22, 1, 0.106585, 0, 0.0173626)
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visible = false
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modulate = Color(1, 0, 0, 1)
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