WIP reworking the field behaviour to implement watering. Broken state.

This commit is contained in:
2025-04-14 00:08:19 +02:00
parent 0e775309fb
commit c200098f0c
7 changed files with 168 additions and 18 deletions
+4 -4
View File
@@ -13,17 +13,17 @@ emission = Color(1, 1, 1, 1)
[node name="SpriteSwitcher" type="Node3D" node_paths=PackedStringArray("_trueSprite", "_falseSprite")]
script = ExtResource("1_scmhv")
_trueSprite = NodePath("Hoe on")
_falseSprite = NodePath("Hoe off")
_trueSprite = NodePath("On Sprite")
_falseSprite = NodePath("Off Sprite")
[node name="Hoe on" type="Sprite3D" parent="."]
[node name="On Sprite" type="Sprite3D" parent="."]
modulate = Color(0, 0.996078, 0, 1)
pixel_size = 0.001
billboard = 1
texture = ExtResource("2_jv400")
region_rect = Rect2(484, 143, 365, 1317)
[node name="Hoe off" type="Sprite3D" parent="."]
[node name="Off Sprite" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, -8.47033e-22, 0, 8.47033e-22, 1, 0.106585, 0, 0.0173626)
visible = false
modulate = Color(1, 0, 0, 1)