WIP reworking the field behaviour to implement watering. Broken state.

This commit is contained in:
2025-04-14 00:08:19 +02:00
parent 0e775309fb
commit c200098f0c
7 changed files with 168 additions and 18 deletions
@@ -6,8 +6,10 @@ namespace Babushka.scripts.CSharp.Common.CharacterControls;
public partial class VesnaBehaviour : Node
{
[ExportGroup("Farming")]
[Export] private Node _fieldParent;
[Export] private FieldService _fieldParent;
[Export] private FarmingControls _farmingControls;
[Signal] public delegate void ToolPickupEventHandler(bool success);
public override void _Ready()
{
@@ -18,7 +20,26 @@ public partial class VesnaBehaviour : Node
public void ActivateHoe(bool activate)
{
_farmingControls.ActivateHoe(activate);
ActivateTool(activate, 0);
}
public void ActivateWateringCan(bool activate)
{
ActivateTool(activate, 1);
}
private void ActivateTool(bool activate , int toolId)
{
bool success = false;
if (toolId == 0)
{
success = _farmingControls.ActivateHoe(activate);
}
else if (toolId == 1)
{
success = _farmingControls.ActivateWateringCan(activate);
}
EmitSignal(SignalName.ToolPickup, success);
}
#endregion